History - com.mojang.blaze3d.opengl.GlCommandEncoder
1.21.5
Names
fjd
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlResourceManager
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER
GlDevice: b, device, field_57844, backend
int: c, readFbo, field_57845, temporaryFb1
int: d, drawFbo, field_57846, temporaryFb2
RenderPipeline: e, lastPipeline, field_57847, currentPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen
GlProgram: g, lastProgram, field_57849, currentProgram
Constructors
(GlDevice)
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture
void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass
void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass
boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState
void (): a, finishRenderPass, method_68346, closePass
GlDevice (): b, getDevice, method_68369, getBackend