History - com.mojang.blaze3d.opengl.GlCommandEncoder

1.21.5

Names

fjd

com.mojang.blaze3d.opengl.GlCommandEncoder

net.minecraft.class_10860

net.minecraft.client.gl.GlResourceManager

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER

GlDevice: b, device, field_57844, backend

int: c, readFbo, field_57845, temporaryFb1

int: d, drawFbo, field_57846, temporaryFb2

RenderPipeline: e, lastPipeline, field_57847, currentPipeline

boolean: f, inRenderPass, field_57848, renderPassOpen

GlProgram: g, lastProgram, field_57849, currentProgram

Constructors

(GlDevice)

Methods

RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture

void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass

void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass

boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState

void (): a, finishRenderPass, method_68346, closePass

GlDevice (): b, getDevice, method_68369, getBackend