History - net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
1.21.4
Names
gvp
gwe
Fields
int: a, NO_LAYER_COLOR, field_54178, field_54178, f_348376_
int: a, NO_LAYER_COLOR, field_54178, field_54178
EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_
EquipmentAssetManager: b, equipmentAssets, field_54179, equipmentModelLoader
Function<EquipmentLayerRenderer$LayerTextureKey, ResourceLocation>: c, layerTextureLookup, field_54180, layerTextures, f_348378_
Function<EquipmentLayerRenderer$LayerTextureKey, ResourceLocation>: c, layerTextureLookup, field_54180, layerTextures
Function<EquipmentLayerRenderer$TrimSpriteKey, TextureAtlasSprite>: d, trimSpriteLookup, field_54181, trimSprites, f_349194_
Function<EquipmentLayerRenderer$TrimSpriteKey, TextureAtlasSprite>: d, trimSpriteLookup, field_54181, trimSprites
Constructors
Methods
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
int (EquipmentModel$Layer, int): a, getColorForLayer, method_64076, getDyeColor, m_355011_
int (EquipmentClientInfo$Layer, int): a, getColorForLayer, method_64076, getDyeColor
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render
void (EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render
1.21.3
Names
gvp
net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
net.minecraft.class_10197
net.minecraft.client.render.entity.equipment.EquipmentRenderer
net.minecraft.src.C_345574_
Fields
int: a, NO_LAYER_COLOR, field_54178, field_54178, f_348376_
EquipmentModelSet: b, equipmentModels, field_54179, equipmentModelLoader, f_348307_
Function<EquipmentLayerRenderer$LayerTextureKey, ResourceLocation>: c, layerTextureLookup, field_54180, layerTextures, f_348378_
Function<EquipmentLayerRenderer$TrimSpriteKey, TextureAtlasSprite>: d, trimSpriteLookup, field_54181, trimSprites, f_349194_
Constructors
(EquipmentModelSet, TextureAtlas)
Methods
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int): a, renderLayers, method_64077, render, m_352423_
void (EquipmentModel$LayerType, ResourceLocation, Model, ItemStack, PoseStack, MultiBufferSource, int, ResourceLocation): a, renderLayers, method_64078, render, m_355566_
int (EquipmentModel$Layer, int): a, getColorForLayer, method_64076, getDyeColor, m_355011_