public boolean | |
public boolean | |
public EnumBlockFaceShape | |
public VoxelShape | |
public VoxelShape | |
public boolean | |
public IBlockData | | a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
|
public void | | a(axs arg0, aoc arg1, ej arg2, bkt arg3, biz arg4, ata arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
|
public IMaterial | |
public void | |
public boolean | |
public IBlockData | |
protected void | |
protected boolean | |