net.minecraft.world.entity.monster

public class Pillager

extends AbstractIllager implements CrossbowAttackMob, RangedAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Enemy, CrossbowAttackMob, RangedAttackMob

auw
net.minecraft.world.entity.monster.Pillager
net.minecraft.class_1604
net.minecraft.entity.mob.PillagerEntity
net.minecraft.entity.monster.PillagerEntity
net.minecraft.server.v1_14_R1.EntityPillager

Field summary

Modifier and TypeField
private static final EntityDataAccessor<Boolean>
b
IS_CHARGING_CROSSBOW
field_7334
CHARGING
field_213676_b
private final SimpleContainer
bz
inventory
field_7335
inventory
field_213677_bz
inventory

Constructor summary

ModifierConstructor
public (EntityType<? extends Pillager> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
n()
registerGoals()
method_5959()
initGoals()
func_184651_r()
initPathfinder()
protected void
cl()
registerAttributes()
method_6001()
initAttributes()
func_110147_ax()
initAttributes()
protected void
u_()
defineSynchedData()
method_5693()
initDataTracker()
func_70088_a()
initDatawatcher()
public void
a(boolean arg0)
setChargingCrossbow(boolean arg0)
method_7110(boolean arg0)
setCharging(boolean arg0)
func_213671_a(boolean arg0)
public void
b(id arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
func_213281_b(CompoundNBT arg0)
public void
a(id arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
public float
a(ew arg0, bhu arg1)
getWalkTargetValue(BlockPos arg0, LevelReader arg1)
method_6144(class_2338 arg0, class_1941 arg1)
getPathfindingFavor(BlockPos arg0, CollisionView arg1)
func_205022_a(BlockPos arg0, IWorldReader arg1)
public int
dC()
getMaxSpawnClusterSize()
method_5945()
getLimitPerChunk()
func_70641_bl()
public SpawnGroupData
a(bhs arg0, ahh arg1, aja arg2, ajj arg3, id arg4)
finalizeSpawn(LevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_1936 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(IWorld arg0, LocalDifficulty arg1, SpawnType arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(GeneratorAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
protected void
a(ahh arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
public boolean
r(aio arg0)
isAlliedTo(Entity arg0)
method_5722(class_1297 arg0)
isTeammate(Entity arg0)
func_184191_r(Entity arg0)
protected SoundEvent
G()
getAmbientSound()
method_5994()
getAmbientSound()
func_184639_G()
getSoundAmbient()
protected SoundEvent
cH()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
e(ahx arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
public void
a(aix arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
attack(LivingEntity arg0, float arg1)
func_82196_d(LivingEntity arg0, float arg1)
public void
a(aix arg0, bcj arg1, awv arg2, float arg3)
shootProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3)
method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3)
shoot(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3)
func_213670_a(LivingEntity arg0, ItemStack arg1, IProjectile arg2, float arg3)
private Vector3f
a(csi arg0, float arg1)
getProjectileShotVector(Vec3 arg0, float arg1)
method_19168(class_243 arg0, float arg1)
getProjectileVelocity(Vec3d arg0, float arg1)
func_213673_a(Vec3d arg0, float arg1)
public SimpleContainer
ef()
getInventory()
method_16473()
getInventory()
func_213674_eg()
getInventory()
protected void
a(atx arg0)
pickUpItem(ItemEntity arg0)
method_5949(class_1542 arg0)
loot(ItemEntity arg0)
func_175445_a(ItemEntity arg0)
private boolean
b(bce arg0)
wantsItem(Item arg0)
method_7111(class_1792 arg0)
func_213672_b(Item arg0)
public boolean
a_(int arg0, bcj arg1)
setSlot(int arg0, ItemStack arg1)
method_5758(int arg0, class_1799 arg1)
equip(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
public void
a(int arg0, boolean arg1)
applyRaidBuffs(int arg0, boolean arg1)
method_16484(int arg0, boolean arg1)
addBonusForWave(int arg0, boolean arg1)
func_213660_a(int arg0, boolean arg1)
public boolean
I()
requiresCustomPersistence()
method_17326()
cannotDespawn()
func_213392_I()
public SoundEvent
dV()
getCelebrateSound()
method_20033()
getCelebratingSound()
func_213654_dW()
public boolean
c(double arg0)
removeWhenFarAway(double arg0)
method_5974(double arg0)
canImmediatelyDespawn(double arg0)
func_213397_c(double arg0)
isTypeNotPersistent(double arg0)
public boolean
dW()
isChargingCrossbow()
method_7108()
isCharging()
func_213675_dX()
public AbstractIllager$IllagerArmPose
l()
getArmPose()
method_6990()
getState()
func_193077_p()