net.minecraft.world.item

public class CrossbowItem

extends ProjectileWeaponItem

All mapped superinterfaces:

ItemLike

bbb
net.minecraft.world.item.CrossbowItem
net.minecraft.class_1764
net.minecraft.item.CrossbowItem
net.minecraft.item.CrossbowItem
net.minecraft.server.v1_14_R1.ItemCrossbow

Field summary

Modifier and TypeField
private boolean
c
startSoundPlayed
field_7937
charged
field_220034_c
private boolean
d
midLoadSoundPlayed
field_7936
loaded
field_220035_d

Constructor summary

ModifierConstructor
public (Item$Properties arg0)

Method summary

Modifier and TypeMethod
public Predicate<ItemStack>
d()
getSupportedHeldProjectiles()
method_20310()
getHeldProjectiles()
func_220006_d()
public Predicate<ItemStack>
b()
getAllSupportedProjectiles()
method_19268()
getProjectiles()
func_220004_b()
public InteractionResultHolder<ItemStack>
a(bhr arg0, awg arg1, ahi arg2)
use(Level arg0, Player arg1, InteractionHand arg2)
method_7836(class_1937 arg0, class_1657 arg1, class_1268 arg2)
use(World arg0, PlayerEntity arg1, Hand arg2)
func_77659_a(World arg0, PlayerEntity arg1, Hand arg2)
public void
a(bcj arg0, bhr arg1, aix arg2, int arg3)
releaseUsing(ItemStack arg0, Level arg1, LivingEntity arg2, int arg3)
method_7840(class_1799 arg0, class_1937 arg1, class_1309 arg2, int arg3)
onStoppedUsing(ItemStack arg0, World arg1, LivingEntity arg2, int arg3)
func_77615_a(ItemStack arg0, World arg1, LivingEntity arg2, int arg3)
private static boolean
a(aix arg0, bcj arg1)
tryLoadProjectiles(LivingEntity arg0, ItemStack arg1)
method_7767(class_1309 arg0, class_1799 arg1)
loadProjectiles(LivingEntity shooter, ItemStack projectile)
func_220021_a(LivingEntity arg0, ItemStack arg1)
private static boolean
a(aix arg0, bcj arg1, bcj arg2, boolean arg3, boolean arg4)
loadProjectile(LivingEntity arg0, ItemStack arg1, ItemStack arg2, boolean arg3, boolean arg4)
method_7765(class_1309 arg0, class_1799 arg1, class_1799 arg2, boolean arg3, boolean arg4)
loadProjectile(LivingEntity shooter, ItemStack crossbow, ItemStack projectile, boolean simulated, boolean creative)
func_220023_a(LivingEntity arg0, ItemStack arg1, ItemStack arg2, boolean arg3, boolean arg4)
public static boolean
d(bcj arg0)
isCharged(ItemStack arg0)
method_7781(class_1799 arg0)
isCharged(ItemStack stack)
func_220012_d(ItemStack arg0)
public static void
a(bcj arg0, boolean arg1)
setCharged(ItemStack arg0, boolean arg1)
method_7782(class_1799 arg0, boolean arg1)
setCharged(ItemStack stack, boolean charged)
func_220011_a(ItemStack arg0, boolean arg1)
private static void
b(bcj arg0, bcj arg1)
addChargedProjectile(ItemStack arg0, ItemStack arg1)
method_7778(class_1799 arg0, class_1799 arg1)
putProjectile(ItemStack crossbow, ItemStack projectile)
func_220029_b(ItemStack arg0, ItemStack arg1)
private static List<ItemStack>
j(bcj arg0)
getChargedProjectiles(ItemStack arg0)
method_7785(class_1799 arg0)
getProjectiles(ItemStack crossbow)
func_220018_j(ItemStack arg0)
private static void
k(bcj arg0)
clearChargedProjectiles(ItemStack arg0)
method_7766(class_1799 arg0)
clearProjectiles(ItemStack crossbow)
func_220027_k(ItemStack arg0)
private static boolean
a(bcj arg0, bce arg1)
containsChargedProjectile(ItemStack arg0, Item arg1)
method_7772(class_1799 arg0, class_1792 arg1)
hasProjectile(ItemStack crossbow, Item projectile)
func_220019_a(ItemStack arg0, Item arg1)
private static void
a(bhr arg0, aix arg1, ahi arg2, bcj arg3, bcj arg4, float arg5, boolean arg6, float arg7, float arg8, float arg9)
shootProjectile(Level arg0, LivingEntity arg1, InteractionHand arg2, ItemStack arg3, ItemStack arg4, float arg5, boolean arg6, float arg7, float arg8, float arg9)
method_7763(class_1937 arg0, class_1309 arg1, class_1268 arg2, class_1799 arg3, class_1799 arg4, float arg5, boolean arg6, float arg7, float arg8, float arg9)
shoot(World world, LivingEntity shooter, Hand hand, ItemStack crossbow, ItemStack projectile, float soundPitch, boolean creative, float speed, float divergence, float simulated)
func_220016_a(World arg0, LivingEntity arg1, Hand arg2, ItemStack arg3, ItemStack arg4, float arg5, boolean arg6, float arg7, float arg8, float arg9)
private static AbstractArrow
a(bhr arg0, aix arg1, bcj arg2, bcj arg3)
getArrow(Level arg0, LivingEntity arg1, ItemStack arg2, ItemStack arg3)
method_18814(class_1937 arg0, class_1309 arg1, class_1799 arg2, class_1799 arg3)
createArrow(World world, LivingEntity entity, ItemStack crossbow, ItemStack arrow)
func_220024_a(World arg0, LivingEntity arg1, ItemStack arg2, ItemStack arg3)
public static void
a(bhr arg0, aix arg1, ahi arg2, bcj arg3, float arg4, float arg5)
performShooting(Level arg0, LivingEntity arg1, InteractionHand arg2, ItemStack arg3, float arg4, float arg5)
method_7777(class_1937 arg0, class_1309 arg1, class_1268 arg2, class_1799 arg3, float arg4, float arg5)
shootAll(World world, LivingEntity entity, Hand hand, ItemStack stack, float speed, float divergence)
func_220014_a(World arg0, LivingEntity arg1, Hand arg2, ItemStack arg3, float arg4, float arg5)
private static float[]
a(Random arg0)
getShotPitches(Random arg0)
method_7780(Random arg0)
getSoundPitches(Random random)
func_220028_a(Random arg0)
private static float
a(boolean arg0)
getRandomShotPitch(boolean arg0)
method_7784(boolean arg0)
getSoundPitch(boolean flag)
func_220032_a(boolean arg0)
private static void
a(bhr arg0, aix arg1, bcj arg2)
onCrossbowShot(Level arg0, LivingEntity arg1, ItemStack arg2)
method_7769(class_1937 arg0, class_1309 arg1, class_1799 arg2)
postShoot(World world, LivingEntity entity, ItemStack stack)
func_220015_a(World arg0, LivingEntity arg1, ItemStack arg2)
public void
a(bhr arg0, aix arg1, bcj arg2, int arg3)
onUseTick(Level arg0, LivingEntity arg1, ItemStack arg2, int arg3)
method_7852(class_1937 arg0, class_1309 arg1, class_1799 arg2, int arg3)
usageTick(World arg0, LivingEntity arg1, ItemStack arg2, int arg3)
func_219972_a(World arg0, LivingEntity arg1, ItemStack arg2, int arg3)
public int
f_(bcj arg0)
getUseDuration(ItemStack arg0)
method_7881(class_1799 arg0)
getMaxUseTime(ItemStack arg0)
func_77626_a(ItemStack arg0)
public static int
e(bcj arg0)
getChargeDuration(ItemStack arg0)
method_7775(class_1799 arg0)
getPullTime(ItemStack stack)
func_220026_e(ItemStack arg0)
public UseAnim
e_(bcj arg0)
getUseAnimation(ItemStack arg0)
method_7853(class_1799 arg0)
getUseAction(ItemStack arg0)
func_77661_b(ItemStack arg0)
private SoundEvent
a(int arg0)
getStartSound(int arg0)
method_7773(int arg0)
getQuickChargeSound(int stage)
func_220025_a(int arg0)
private static float
a(int arg0, bcj arg1)
getPowerForTime(int arg0, ItemStack arg1)
method_7770(int arg0, class_1799 arg1)
getPullProgress(int useTicks, ItemStack stack)
func_220031_a(int arg0, ItemStack arg1)
private static float
l(bcj arg0)
getShootingPower(ItemStack arg0)
method_20309(class_1799 arg0)
getSpeed(ItemStack stack)
func_220013_l(ItemStack arg0)
public void
a(bcj arg0, bhr arg1, List<jo> arg2, bdr arg3)
appendHoverText(ItemStack arg0, Level arg1, List<Component> arg2, TooltipFlag arg3)
method_7851(class_1799 arg0, class_1937 arg1, List<class_2561> arg2, class_1836 arg3)
appendTooltip(ItemStack arg0, World arg1, List<Text> arg2, TooltipContext arg3)
func_77624_a(ItemStack arg0, World arg1, List<ITextComponent> arg2, ITooltipFlag arg3)