net.minecraft.world.level.block

public class AnvilBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

bma
net.minecraft.world.level.block.AnvilBlock
net.minecraft.class_2199
net.minecraft.block.AnvilBlock
net.minecraft.block.AnvilBlock
net.minecraft.server.v1_14_R1.BlockAnvil

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_9883
FACING
field_176506_a
FACING
private static final VoxelShape
b
BASE
field_9882
BASE_SHAPE
field_196436_c
private static final VoxelShape
c
X_LEG1
field_9885
X_STEP_SHAPE
field_196439_y
private static final VoxelShape
d
X_LEG2
field_9888
X_STEM_SHAPE
field_196440_z
private static final VoxelShape
e
X_TOP
field_9884
X_FACE_SHAPE
field_196434_A
private static final VoxelShape
f
Z_LEG1
field_9891
Z_STEP_SHAPE
field_196435_B
private static final VoxelShape
g
Z_LEG2
field_9889
Z_STEM_SHAPE
field_196437_C
private static final VoxelShape
h
Z_TOP
field_9886
Z_FACE_SHAPE
field_196438_D
private static final VoxelShape
i
X_AXIS_AABB
field_9887
X_AXIS_SHAPE
field_185760_c
private static final VoxelShape
j
Z_AXIS_AABB
field_9892
Z_AXIS_SHAPE
field_185761_d
private static final TranslatableComponent
k
CONTAINER_TITLE
field_17349
CONTAINER_NAME
field_220273_k

Constructor summary

ModifierConstructor
public (Block$Properties settings)

Method summary

Modifier and TypeMethod
public BlockState
a(ban arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public boolean
a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public MenuProvider
b(bvt arg0, bhr arg1, ew arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createContainerFactory(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
getInventory(IBlockData arg0, World arg1, BlockPosition arg2)
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
protected void
a(atw arg0)
falling(FallingBlockEntity arg0)
method_10132(class_1540 arg0)
configureFallingBlockEntity(FallingBlockEntity arg0)
func_149829_a(FallingBlockEntity arg0)
public void
a(bhr arg0, ew arg1, bvt arg2, bvt arg3)
onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
onLanding(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
public void
a(bhr arg0, ew arg1)
onBroken(Level arg0, BlockPos arg1)
method_10129(class_1937 arg0, class_2338 arg1)
onDestroyedOnLanding(World arg0, BlockPos arg1)
func_190974_b(World arg0, BlockPos arg1)
public static BlockState
a_(bvt arg0)
damage(BlockState arg0)
method_9346(class_2680 arg0)
getLandingState(BlockState fallingState)
func_196433_f(BlockState arg0)
public BlockState
a(bvt arg0, brg arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bvt arg0, bhb arg1, ew arg2, cns arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)