net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

ItemLike

bov
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
net.minecraft.server.v1_14_R1.BlockFenceGate

Field summary

Modifier and TypeField
public static final BooleanProperty
a
OPEN
field_11026
OPEN
field_176466_a
OPEN
public static final BooleanProperty
b
POWERED
field_11021
POWERED
field_176465_b
POWERED
public static final BooleanProperty
c
IN_WALL
field_11024
IN_WALL
field_176467_M
IN_WALL
protected static final VoxelShape
d
Z_SHAPE
field_11022
Z_AXIS_SHAPE
field_185541_d
protected static final VoxelShape
e
X_SHAPE
field_11017
X_AXIS_SHAPE
field_185542_e
protected static final VoxelShape
f
Z_SHAPE_LOW
field_11025
IN_WALL_Z_AXIS_SHAPE
field_185543_f
protected static final VoxelShape
g
X_SHAPE_LOW
field_11016
IN_WALL_X_AXIS_SHAPE
field_185544_g
protected static final VoxelShape
h
Z_COLLISION_SHAPE
field_11028
Z_AXIS_COLLISION_SHAPE
field_208068_x
protected static final VoxelShape
i
X_COLLISION_SHAPE
field_11019
X_AXIS_COLLISION_SHAPE
field_185540_C
protected static final VoxelShape
j
Z_OCCLUSION_SHAPE
field_11018
field_208069_z
protected static final VoxelShape
k
X_OCCLUSION_SHAPE
field_11023
field_185539_B
protected static final VoxelShape
w
Z_OCCLUSION_SHAPE_LOW
field_11020
field_208066_B
protected static final VoxelShape
x
X_OCCLUSION_SHAPE_LOW
field_11027
field_208067_C

Constructor summary

ModifierConstructor
public (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public VoxelShape
b(bvt arg0, bhb arg1, ew arg2, csn arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
h(bvt arg0, bhb arg1, ew arg2)
getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getCullingShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvt arg0, bhb arg1, ew arg2, cns arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public BlockState
a(ban arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
private boolean
j(bvt arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
func_196380_i(BlockState arg0)
public boolean
a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(bvt arg0, bhr arg1, ew arg2, bmv arg3, ew arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public static boolean
a(bvt arg0, fb arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)
func_220253_a(BlockState arg0, Direction arg1)