public VoxelShape | | a(bvt arg0, bhb arg1, ew arg2, csn arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public boolean | | a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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private static void | | a(bvt arg0, bhs arg1, ew arg2, float arg3) | | makeParticle(BlockState arg0, LevelAccessor arg1, BlockPos arg2, float arg3) | | method_10308(class_2680 arg0, class_1936 arg1, class_2338 arg2, float arg3) | | spawnParticles(BlockState state, IWorld world, BlockPos pos, float alpha) | | func_196379_a(BlockState arg0, IWorld arg1, BlockPos arg2, float arg3) |
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public void | | a(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4) | | onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public int | | a(bvt arg0, bhb arg1, ew arg2, fb arg3) | | getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) | | func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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public int | | b(bvt arg0, bhb arg1, ew arg2, fb arg3) | | getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) | | func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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public boolean | |
private void | | d(bvt arg0, bhr arg1, ew arg2) | | updateNeighbours(BlockState arg0, Level arg1, BlockPos arg2) | | method_10309(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | updateNeighbors(BlockState state, World world, BlockPos pos) | | func_196378_d(BlockState arg0, World arg1, BlockPos arg2) |
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protected void | |
public void | | a(bvt arg0, bhr arg1, ew arg2, Random arg3) | | animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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