History - net.minecraft.world.level.block.LeverBlock

1.21.3

Names

dkl

dpb

Fields

BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_

BooleanProperty: b, POWERED, field_11265, POWERED

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE

int: c, DEPTH, field_31184, field_31184, f_153653_

int: c, DEPTH, field_31184, field_31184

int: d, WIDTH, field_31185, field_31185, f_153654_

int: d, WIDTH, field_31185, field_31185

int: e, HEIGHT, field_31186, field_31186, f_153655_

int: e, HEIGHT, field_31186, field_31186

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djo

dkl

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_

1.20.6

Names

dbc

djo

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cxf

dbc

Fields

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

int: e, HEIGHT, field_31186, field_31186, f_153655_

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_

Constructors

Methods

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

ctx

cxf

Fields

Constructors

Methods

1.20.1

Names

ctp

ctx

Fields

Constructors

Methods

1.19.4

Names

cqz

ctp

Fields

Constructors

Methods

1.19.3

Names

cnw

cqz

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cmz

cnw

Fields

Constructors

Methods

1.19

Names

chr

cmz

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cgz

chr

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdq

cgz

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

Names

cdp

cdq

Fields

Constructors

Methods

1.17

Names

bya

cdp

net.minecraft.block.LeverBlock

net.minecraft.src.C_1831_

net.minecraft.server.v1_16_R3.BlockLever

net.minecraft.world.level.block.BlockLever

Fields

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bxx

bya

net.minecraft.server.v1_16_R2.BlockLever

net.minecraft.server.v1_16_R3.BlockLever

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bzd

bxx

net.minecraft.server.v1_16_R1.BlockLever

net.minecraft.server.v1_16_R2.BlockLever

Fields

Constructors

Methods

1.16.1

Names

bsn

bzd

net.minecraft.server.v1_15_R1.BlockLever

net.minecraft.server.v1_16_R1.BlockLever

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

1.15.2

Names

bsk

bsn

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bpz

bsk

net.minecraft.server.v1_14_R1.BlockLever

net.minecraft.server.v1_15_R1.BlockLever

Fields

Constructors

Methods

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

1.14.4

Names

bpu

bpz

net.minecraft.world.level.block.LeverBlock

Fields

BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

Names

bpq

bpu

net.minecraft.block.LeverBlock

Fields

BlockStateBoolean: a, field_11265, field_176359_b, POWERED

BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED

VoxelShape: b, field_11267, field_185692_c

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, field_185693_d

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, field_185694_e

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, field_185695_f

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, field_209348_r

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, field_209349_s

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, field_209350_t

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, field_209351_u

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d

void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bpp

bpq

Fields

Constructors

Methods

1.14

Names

bft

bpp

net.minecraft.class_2401

net.minecraft.block.BlockLever

net.minecraft.block.LeverBlock

net.minecraft.server.v1_13_R2.BlockLever

net.minecraft.server.v1_14_R1.BlockLever

Fields

BlockStateBoolean: a, field_176359_b, POWERED

BlockStateBoolean: a, field_11265, field_176359_b, POWERED

VoxelShape: b, field_185692_c

VoxelShape: b, field_11267, field_185692_c

VoxelShape: c, field_185693_d

VoxelShape: c, field_11263, field_185693_d

VoxelShape: o, field_185694_e

VoxelShape: d, field_11260, field_185694_e

VoxelShape: p, field_185695_f

VoxelShape: e, field_11262, field_185695_f

VoxelShape: q, field_209348_r

VoxelShape: f, field_11264, field_209348_r

VoxelShape: r, field_209349_s

VoxelShape: g, field_11261, field_209349_s

VoxelShape: s, field_209350_t

VoxelShape: h, field_11268, field_209350_t

VoxelShape: t, field_209351_u

VoxelShape: i, field_11266, field_209351_u

Constructors

Methods

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition): b, func_196378_d

void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

Names

bfs

bft

Fields

Constructors

Methods

1.13.1

Names

bfk

bfs

net.minecraft.server.v1_13_R1.BlockLever

net.minecraft.server.v1_13_R2.BlockLever

Fields

VoxelShape: p, field_185694_e

VoxelShape: o, field_185694_e

VoxelShape: q, field_185695_f

VoxelShape: p, field_185695_f

VoxelShape: r, field_209348_r

VoxelShape: q, field_209348_r

VoxelShape: s, field_209349_s

VoxelShape: r, field_209349_s

VoxelShape: t, field_209350_t

VoxelShape: s, field_209350_t

VoxelShape: u, field_209351_u

VoxelShape: t, field_209351_u

Constructors

Methods

1.13

Names

art

bfk

net.minecraft.server.v1_12_R1.BlockLever

net.minecraft.server.v1_13_R1.BlockLever

Fields

BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING

BlockStateBoolean: b, field_176359_b, POWERED

BlockStateBoolean: a, field_176359_b, POWERED

AxisAlignedBB: c, field_185692_c

AxisAlignedBB: d, field_185693_d

AxisAlignedBB: e, field_185694_e

AxisAlignedBB: f, field_185695_f

AxisAlignedBB: g, field_185696_g

AxisAlignedBB: B, field_185691_B

VoxelShape: b, field_185692_c

VoxelShape: c, field_185693_d

VoxelShape: p, field_185694_e

VoxelShape: q, field_185695_f

VoxelShape: r, field_209348_r

VoxelShape: s, field_209349_s

VoxelShape: t, field_209350_t

VoxelShape: u, field_209351_u

Constructors

()

(Block$Info)

Methods

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181090_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, IBlockData): e, func_181091_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition): b, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

arr

art

Fields

Constructors

Methods

1.12

Names

aop

arr

net.minecraft.server.v1_11_R1.BlockLever

net.minecraft.server.v1_12_R1.BlockLever

Fields

Constructors

Methods

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aon

aop

Fields

Constructors

Methods

1.11

Names

ana

aon

net.minecraft.server.v1_10_R1.BlockLever

net.minecraft.server.v1_11_R1.BlockLever

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

amn

ana

net.minecraft.server.v1_9_R2.BlockLever

net.minecraft.server.v1_10_R1.BlockLever

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockLever

net.minecraft.server.v1_9_R2.BlockLever

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ahu

amn

net.minecraft.server.v1_8_R3.BlockLever

net.minecraft.server.v1_9_R1.BlockLever

Fields

AxisAlignedBB: c, field_185692_c

AxisAlignedBB: d, field_185693_d

AxisAlignedBB: e, field_185694_e

AxisAlignedBB: f, field_185695_f

AxisAlignedBB: g, field_185696_g

AxisAlignedBB: B, field_185691_B

Constructors

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

int (EnumDirection): a, func_176357_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

Names

ahu

net.minecraft.block.BlockLever

net.minecraft.server.v1_8_R3.BlockLever

Fields

BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING

BlockStateBoolean: b, field_176359_b, POWERED

Constructors

()

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181090_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

int (EnumDirection): a, func_176357_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_181091_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList