net.minecraft.world.level.block

public class RedStoneOreBlock

extends Block

All mapped superinterfaces:

ItemLike

bqy
net.minecraft.world.level.block.RedStoneOreBlock
net.minecraft.class_2449
net.minecraft.block.RedstoneOreBlock
net.minecraft.block.RedstoneOreBlock
net.minecraft.server.v1_14_R1.BlockRedstoneOre

Field summary

Modifier and TypeField
public static final BooleanProperty
a
LIT
field_11392
LIT
field_196501_a

Constructor summary

ModifierConstructor
public (Block$Properties settings)

Method summary

Modifier and TypeMethod
public int
a(bvt arg0)
getLightEmission(BlockState arg0)
method_9593(class_2680 arg0)
getLuminance(BlockState arg0)
func_149750_m(BlockState arg0)
public void
a(bvt arg0, bhr arg1, ew arg2, awg arg3)
attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
attack(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3)
public void
a(bhr arg0, ew arg1, aio arg2)
stepOn(Level arg0, BlockPos arg1, Entity arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public boolean
a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
private static void
d(bvt arg0, bhr arg1, ew arg2)
interact(BlockState arg0, Level arg1, BlockPos arg2)
method_10441(class_2680 arg0, class_1937 arg1, class_2338 arg2)
light(BlockState state, World world, BlockPos pos)
func_196500_d(BlockState arg0, World arg1, BlockPos arg2)
interact(IBlockData arg0, World arg1, BlockPosition arg2)
public void
b(bvt arg0, bhr arg1, ew arg2, Random arg3)
tick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3)
public void
a(bvt arg0, bhr arg1, ew arg2, bcj arg3)
spawnAfterBreak(BlockState arg0, Level arg1, BlockPos arg2, ItemStack arg3)
method_9565(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1799 arg3)
onStacksDropped(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, ItemStack arg3)
private static void
a(bhr arg0, ew arg1)
spawnParticles(Level arg0, BlockPos arg1)
method_10440(class_1937 arg0, class_2338 arg1)
spawnParticles(World world, BlockPos pos)
func_180691_e(World arg0, BlockPos arg1)
playEffect(World arg0, BlockPosition arg1)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public void
a(bvt arg0, bhr arg1, ew arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)