net.minecraft.world.entity.monster

public class Drowned

extends Zombie implements RangedAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Enemy, RangedAttackMob

bdb
net.minecraft.world.entity.monster.Drowned
net.minecraft.class_1551
net.minecraft.entity.mob.DrownedEntity
net.minecraft.entity.monster.DrownedEntity
net.minecraft.server.v1_16_R2.EntityDrowned

Field summary

Modifier and TypeField
private boolean
d
searchingForLand
field_7233
targetingUnderwater
field_204718_bx
protected final WaterBoundPathNavigation
b
waterNavigation
field_7234
waterNavigation
field_204716_a
navigationWater
protected final GroundPathNavigation
c
groundNavigation
field_7232
landNavigation
field_204717_b
navigationLand

Constructor summary

ModifierConstructor
public (EntityType<? extends Drowned> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
m()
addBehaviourGoals()
method_7208()
initCustomGoals()
func_175456_n()
public SpawnGroupData
a(bsh arg0, aop arg1, aqm arg2, aqz arg3, md arg4)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IServerWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(WorldAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
public static boolean
a(aqb<bdb> arg0, bsh arg1, aqm arg2, fx arg3, Random arg4)
checkDrownedSpawnRules(EntityType<Drowned> arg0, ServerLevelAccessor arg1, MobSpawnType arg2, BlockPos arg3, Random arg4)
method_20673(class_1299<class_1551> arg0, class_5425 arg1, class_3730 arg2, class_2338 arg3, Random arg4)
canSpawn(EntityType<DrownedEntity> type, ServerWorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)
func_223332_b(EntityType<DrownedEntity> arg0, IServerWorld arg1, SpawnReason arg2, BlockPos arg3, Random arg4)
private static boolean
a(brv arg0, fx arg1)
isDeepEnoughToSpawn(LevelAccessor arg0, BlockPos arg1)
method_20672(class_1936 arg0, class_2338 arg1)
isValidSpawnDepth(WorldAccess world, BlockPos pos)
func_223333_a(IWorld arg0, BlockPos arg1)
protected boolean
eK()
supportsBreakDoorGoal()
method_7212()
shouldBreakDoors()
func_204900_dz()
protected SoundEvent
I()
getAmbientSound()
method_5994()
getAmbientSound()
func_184639_G()
getSoundAmbient()
protected SoundEvent
e(aph arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
protected SoundEvent
dp()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
eL()
getStepSound()
method_7207()
getStepSound()
func_190731_di()
getSoundStep()
protected SoundEvent
au()
getSwimSound()
method_5737()
getSwimSound()
func_184184_Z()
getSoundSwim()
protected ItemStack
eM()
getSkull()
method_7215()
getSkull()
func_190732_dj()
protected void
a(aop arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
protected boolean
a(bly arg0, bly arg1)
canReplaceCurrentItem(ItemStack arg0, ItemStack arg1)
method_5955(class_1799 arg0, class_1799 arg1)
prefersNewEquipment(ItemStack arg0, ItemStack arg1)
func_208003_a(ItemStack arg0, ItemStack arg1)
protected boolean
eN()
convertsInWater()
method_7209()
canConvertInWater()
func_204703_dA()
public boolean
a(brw arg0)
checkSpawnObstruction(LevelReader arg0)
method_5957(class_4538 arg0)
canSpawn(WorldView arg0)
func_205019_a(IWorldReader arg0)
public boolean
i(aqj arg0)
okTarget(LivingEntity arg0)
method_7012(class_1309 arg0)
canDrownedAttackTarget(LivingEntity target)
func_204714_e(LivingEntity arg0)
public boolean
bU()
isPushedByFluid()
method_5675()
canFly()
func_96092_aw()
private boolean
eW()
wantsToSwim()
method_7018()
isTargetingUnderwater()
func_204715_dF()
public void
g(dck arg0)
travel(Vec3 arg0)
method_6091(class_243 arg0)
travel(Vec3d arg0)
func_213352_e(Vector3d arg0)
public void
aI()
updateSwimming()
method_5790()
updateSwimming()
func_205343_av()
protected boolean
eO()
closeToNextPos()
method_7016()
hasFinishedCurrentPath()
func_204710_dB()
public void
a(aqj arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
attack(LivingEntity arg0, float arg1)
func_82196_d(LivingEntity arg0, float arg1)
public void
t(boolean arg0)
setSearchingForLand(boolean arg0)
method_7013(boolean arg0)
setTargetingUnderwater(boolean targetingUnderwater)
func_204713_s(boolean arg0)