net.minecraft.world.level.block

public class VineBlock

extends Block

All mapped superinterfaces:

ItemLike

cbf
net.minecraft.world.level.block.VineBlock
net.minecraft.class_2541
net.minecraft.block.VineBlock
net.minecraft.block.VineBlock
net.minecraft.server.v1_16_R2.BlockVine

Field summary

Modifier and TypeField
public static final BooleanProperty
a
UP
field_11703
UP
field_176277_a
UP
public static final BooleanProperty
b
NORTH
field_11706
NORTH
field_176273_b
NORTH
public static final BooleanProperty
c
EAST
field_11702
EAST
field_176278_M
EAST
public static final BooleanProperty
d
SOUTH
field_11699
SOUTH
field_176279_N
SOUTH
public static final BooleanProperty
e
WEST
field_11696
WEST
field_176280_O
WEST
public static final Map<Direction, BooleanProperty>
f
PROPERTY_BY_DIRECTION
field_11697
FACING_PROPERTIES
field_196546_A
private static final VoxelShape
g
UP_AABB
field_11698
UP_SHAPE
field_185757_g
private static final VoxelShape
h
WEST_AABB
field_11704
EAST_SHAPE
field_185754_C
private static final VoxelShape
i
EAST_AABB
field_11705
WEST_SHAPE
field_185753_B
private static final VoxelShape
j
NORTH_AABB
field_11701
SOUTH_SHAPE
field_185756_E
private static final VoxelShape
k
SOUTH_AABB
field_11700
NORTH_SHAPE
field_185755_D
private final Map<BlockState, VoxelShape>
o
shapesCache
field_26659
field_26659
field_242684_o

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
private static VoxelShape
h(cee arg0)
calculateShape(BlockState arg0)
method_31018(class_2680 arg0)
method_31018(BlockState arg0)
func_242685_h(BlockState arg0)
public VoxelShape
b(cee arg0, bqz arg1, fx arg2, dcp arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
a(cee arg0, brw arg1, fx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private boolean
l(cee arg0)
hasFaces(BlockState arg0)
method_10823(class_2680 arg0)
hasAdjacentBlocks(BlockState state)
func_196543_i(BlockState arg0)
private int
m(cee arg0)
countFaces(BlockState arg0)
method_10822(class_2680 arg0)
getAdjacentBlockCount(BlockState state)
func_208496_w(BlockState arg0)
private boolean
b(bqz arg0, fx arg1, gc arg2)
canSupportAtFace(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10829(class_1922 arg0, class_2338 arg1, class_2350 arg2)
shouldHaveSide(BlockView world, BlockPos pos, Direction side)
func_196541_a(IBlockReader arg0, BlockPos arg1, Direction arg2)
public static boolean
a(bqz arg0, fx arg1, gc arg2)
isAcceptableNeighbour(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10821(class_1922 arg0, class_2338 arg1, class_2350 arg2)
shouldConnectTo(BlockView world, BlockPos pos, Direction direction)
func_196542_b(IBlockReader arg0, BlockPos arg1, Direction arg2)
private BlockState
g(cee arg0, bqz arg1, fx arg2)
getUpdatedState(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_10827(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getPlacementShape(BlockState state, BlockView world, BlockPos pos)
func_196545_h(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockState
a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
b(cee arg0, aag arg1, fx arg2, Random arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
private BlockState
a(cee arg0, cee arg1, Random arg2)
copyRandomFaces(BlockState arg0, BlockState arg1, Random arg2)
method_10820(class_2680 arg0, class_2680 arg1, Random arg2)
getGrownState(BlockState above, BlockState state, Random random)
func_196544_a(BlockState arg0, BlockState arg1, Random arg2)
private boolean
n(cee arg0)
hasHorizontalConnection(BlockState arg0)
method_10830(class_2680 arg0)
hasHorizontalSide(BlockState state)
func_196540_x(BlockState arg0)
canSpread(IBlockData arg0)
private boolean
a(bqz arg0, fx arg1)
canSpread(BlockGetter arg0, BlockPos arg1)
method_10824(class_1922 arg0, class_2338 arg1)
canGrowAt(BlockView world, BlockPos pos)
func_196539_a(IBlockReader arg0, BlockPos arg1)
public boolean
a(cee arg0, bnv arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockState
a(cee arg0, bzj arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cee arg0, byd arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
public static BooleanProperty
a(gc arg0)
getPropertyForFace(Direction arg0)
method_10828(class_2350 arg0)
getFacingProperty(Direction direction)
func_176267_a(Direction arg0)
getDirection(EnumDirection arg0)