public com.mojang.serialization.MapCodec<TargetBlock> | | a() | | codec() | | method_53969() | | getCodec() |
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protected void | | a(dhi arg0, dxv arg1, fbu arg2, cqq arg3) | | onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3) |
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private static int | | a(dhj arg0, dxv arg1, fbu arg2, bvk arg3) | | updateRedstoneOutput(LevelAccessor arg0, BlockState arg1, BlockHitResult arg2, Entity arg3) | | method_24858(class_1936 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3) | | trigger(WorldAccess world, BlockState state, BlockHitResult hitResult, Entity entity) |
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private static int | |
private static void | | a(dhj arg0, dxv arg1, int arg2, jh arg3, int arg4) | | setOutputPower(LevelAccessor arg0, BlockState arg1, int arg2, BlockPos arg3, int arg4) | | method_24857(class_1936 arg0, class_2680 arg1, int arg2, class_2338 arg3, int arg4) | | setPower(WorldAccess world, BlockState state, int power, BlockPos pos, int delay) |
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protected void | | a(dxv arg0, ash arg1, jh arg2, bam arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) |
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protected int | | a(dxv arg0, dgn arg1, jh arg2, jm arg3) | | getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3) | | method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) |
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protected boolean | |
protected void | |
protected void | | b(dxv arg0, dhi arg1, jh arg2, dxv arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) |
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