public com.mojang.serialization.MapCodec<BarrierBlock> | | a() | | codec() | | method_53969() | | getCodec() |
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protected boolean | |
protected RenderShape | |
protected float | |
protected BlockState | | a(dwy arg0, dgm arg1, dgy arg2, ji arg3, jn arg4, ji arg5, dwy arg6, azh arg7) | | updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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protected FluidState | |
public BlockState | |
protected void | |
public ItemStack | | a(coy arg0, dgk arg1, ji arg2, dwy arg3) | | pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3) | | method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3) |
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public boolean | | a(coy arg0, dfo arg1, ji arg2, dwy arg3, esz arg4) | | canPlaceLiquid(Player arg0, BlockGetter arg1, BlockPos arg2, BlockState arg3, Fluid arg4) | | method_10310(class_1657 arg0, class_1922 arg1, class_2338 arg2, class_2680 arg3, class_3611 arg4) | | canFillWithFluid(PlayerEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4) |
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