net.minecraft.world.level.block

public class BedBlock

extends HorizontalDirectionalBlock implements EntityBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock

djg
net.minecraft.world.level.block.BedBlock
net.minecraft.class_2244
net.minecraft.block.BedBlock
net.minecraft.world.level.block.BlockBed

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BedBlock>
a
CODEC
field_46273
CODEC
public static final EnumProperty<BedPart>
b
PART
field_9967
PART
public static final BooleanProperty
c
OCCUPIED
field_9968
OCCUPIED
protected static final int
d
HEIGHT
field_31009
field_31009
protected static final VoxelShape
e
BASE
field_16788
TOP_SHAPE
private static final int
n
LEG_WIDTH
field_31010
field_31010
protected static final VoxelShape
f
LEG_NORTH_WEST
field_16782
LEG_1_SHAPE
protected static final VoxelShape
g
LEG_SOUTH_WEST
field_16784
LEG_2_SHAPE
protected static final VoxelShape
h
LEG_NORTH_EAST
field_16786
LEG_3_SHAPE
protected static final VoxelShape
i
LEG_SOUTH_EAST
field_16789
LEG_4_SHAPE
protected static final VoxelShape
j
NORTH_SHAPE
field_16787
NORTH_SHAPE
protected static final VoxelShape
k
SOUTH_SHAPE
field_16785
SOUTH_SHAPE
protected static final VoxelShape
l
WEST_SHAPE
field_16783
WEST_SHAPE
protected static final VoxelShape
m
EAST_SHAPE
field_16790
EAST_SHAPE
private final DyeColor
o
color
field_9966
color

Constructor summary

ModifierConstructor
public (DyeColor color, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BedBlock>
a()
codec()
method_53969()
getCodec()
public static Direction
a(dfo arg0, ji arg1)
getBedOrientation(BlockGetter arg0, BlockPos arg1)
method_18476(class_1922 arg0, class_2338 arg1)
getDirection(BlockView world, BlockPos pos)
protected InteractionResult
a(dwy arg0, dgj arg1, ji arg2, coy arg3, fax arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
public static boolean
a(dgj arg0)
canSetSpawn(Level arg0)
method_27352(class_1937 arg0)
isBedWorking(World world)
private boolean
a(dgj arg0, ji arg1)
kickVillagerOutOfBed(Level arg0, BlockPos arg1)
method_22357(class_1937 arg0, class_2338 arg1)
wakeVillager(World world, BlockPos pos)
public void
a(dgj arg0, dwy arg1, ji arg2, bum arg3, float arg4)
fallOn(Level arg0, BlockState arg1, BlockPos arg2, Entity arg3, float arg4)
method_9554(class_1937 arg0, class_2680 arg1, class_2338 arg2, class_1297 arg3, float arg4)
onLandedUpon(World arg0, BlockState arg1, BlockPos arg2, Entity arg3, float arg4)
public void
a(dfo arg0, bum arg1)
updateEntityMovementAfterFallOn(BlockGetter arg0, Entity arg1)
method_9502(class_1922 arg0, class_1297 arg1)
onEntityLand(BlockView arg0, Entity arg1)
private void
a(bum arg0)
bounceUp(Entity arg0)
method_21838(class_1297 arg0)
bounceEntity(Entity entity)
protected BlockState
a(dwy arg0, dgm arg1, dgy arg2, ji arg3, jn arg4, ji arg5, dwy arg6, azh arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static Direction
a(dxl arg0, jn arg1)
getNeighbourDirection(BedPart arg0, Direction arg1)
method_9488(class_2742 arg0, class_2350 arg1)
getDirectionTowardsOtherPart(BedPart part, Direction direction)
public BlockState
a(dgj arg0, ji arg1, dwy arg2, coy arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public BlockState
a(dah arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected VoxelShape
a(dwy arg0, dfo arg1, ji arg2, fbg arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public static Direction
h(dwy arg0)
getConnectedDirection(BlockState arg0)
method_24163(class_2680 arg0)
getOppositePartDirection(BlockState state)
public static DoubleBlockCombiner$BlockType
i(dwy arg0)
getBlockType(BlockState arg0)
method_24164(class_2680 arg0)
getBedPart(BlockState state)
private static boolean
b(dfo arg0, ji arg1)
isBunkBed(BlockGetter arg0, BlockPos arg1)
method_30839(class_1922 arg0, class_2338 arg1)
isBedBelow(BlockView world, BlockPos pos)
public static Optional<Vec3>
a(but<?> arg0, dfs arg1, ji arg2, jn arg3, float arg4)
findStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, Direction arg3, float arg4)
method_9484(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, float arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, float spawnAngle)
private static Optional<Vec3>
a(but<?> arg0, dfs arg1, ji arg2, jn arg3, jn arg4)
findBunkBedStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, Direction arg3, Direction arg4)
method_30835(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, class_2350 arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, Direction respawnDirection)
private static Optional<Vec3>
a(but<?> arg0, dfs arg1, ji arg2, int[][] arg3, boolean arg4)
findStandUpPositionAtOffset(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, int[][] arg3, boolean arg4)
method_30836(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, int[][] arg3, boolean arg4)
findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, int[][] possibleOffsets, boolean ignoreInvalidPos)
protected void
a(dwz$a<djn, dwy> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockEntity
a(ji arg0, dwy arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public void
a(dgj arg0, ji arg1, dwy arg2, bvi arg3, cwq arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public DyeColor
b()
getColor()
method_9487()
getColor()
protected long
a(dwy arg0, ji arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
protected boolean
a(dwy arg0, etp arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
private static int[][]
a(jn arg0, jn arg1)
bedStandUpOffsets(Direction arg0, Direction arg1)
method_30838(class_2350 arg0, class_2350 arg1)
getAroundAndOnBedOffsets(Direction bedDirection, Direction respawnDirection)
private static int[][]
b(jn arg0, jn arg1)
bedSurroundStandUpOffsets(Direction arg0, Direction arg1)
method_30840(class_2350 arg0, class_2350 arg1)
getAroundBedOffsets(Direction bedDirection, Direction respawnDirection)
private static int[][]
a(jn arg0)
bedAboveStandUpOffsets(Direction arg0)
method_30837(class_2350 arg0)
getOnBedOffsets(Direction bedDirection)