net.minecraft.world.level.block

public class DoorBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dlu
net.minecraft.world.level.block.DoorBlock
net.minecraft.class_2323
net.minecraft.block.DoorBlock
net.minecraft.world.level.block.BlockDoor

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DoorBlock>
a
CODEC
field_46337
CODEC
public static final EnumProperty<Direction>
b
FACING
field_10938
FACING
public static final BooleanProperty
c
OPEN
field_10945
OPEN
public static final EnumProperty<DoorHingeSide>
d
HINGE
field_10941
HINGE
public static final BooleanProperty
e
POWERED
field_10940
POWERED
public static final EnumProperty<DoubleBlockHalf>
f
HALF
field_10946
HALF
protected static final float
g
AABB_DOOR_THICKNESS
field_31083
field_31083
protected static final VoxelShape
h
SOUTH_AABB
field_10942
NORTH_SHAPE
protected static final VoxelShape
i
NORTH_AABB
field_10939
SOUTH_SHAPE
protected static final VoxelShape
j
WEST_AABB
field_10944
EAST_SHAPE
protected static final VoxelShape
k
EAST_AABB
field_10943
WEST_SHAPE
private final BlockSetType
l
type
field_42757
blockSetType

Constructor summary

ModifierConstructor
protected (BlockSetType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<? extends DoorBlock>
a()
codec()
method_53969()
getCodec()
public BlockSetType
b()
type()
method_51169()
getBlockSetType()
protected VoxelShape
a(dwy arg0, dfo arg1, ji arg2, fbg arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockState
a(dwy arg0, dgm arg1, dgy arg2, ji arg3, jn arg4, ji arg5, dwy arg6, azh arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected void
a(dwy arg0, ard arg1, ji arg2, dgb arg3, BiConsumer<cwq, ji> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
public BlockState
a(dgj arg0, ji arg1, dwy arg2, coy arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
protected boolean
a(dwy arg0, etp arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public BlockState
a(dah arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
public void
a(dgj arg0, ji arg1, dwy arg2, bvi arg3, cwq arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
private DoorHingeSide
b(dah arg0)
getHinge(BlockPlaceContext arg0)
method_10035(class_1750 arg0)
getHinge(ItemPlacementContext ctx)
protected InteractionResult
a(dwy arg0, dgj arg1, ji arg2, coy arg3, fax arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
public boolean
n(dwy arg0)
isOpen(BlockState arg0)
method_30841(class_2680 arg0)
isOpen(BlockState state)
public void
a(bum arg0, dgj arg1, dwy arg2, ji arg3, boolean arg4)
setOpen(Entity arg0, Level arg1, BlockState arg2, BlockPos arg3, boolean arg4)
method_10033(class_1297 arg0, class_1937 arg1, class_2680 arg2, class_2338 arg3, boolean arg4)
setOpen(Entity entity, World world, BlockState state, BlockPos pos, boolean open)
protected void
a(dwy arg0, dgj arg1, ji arg2, djn arg3, eui arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
protected boolean
a(dwy arg0, dgm arg1, ji arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
private void
a(bum arg0, dgj arg1, ji arg2, boolean arg3)
playSound(Entity arg0, Level arg1, BlockPos arg2, boolean arg3)
method_10036(class_1297 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
playOpenCloseSound(Entity entity, World world, BlockPos pos, boolean open)
protected BlockState
a(dwy arg0, dqf arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(dwy arg0, dom arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected long
a(dwy arg0, ji arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
protected void
a(dwz$a<djn, dwy> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public static boolean
a(dgj arg0, ji arg1)
isWoodenDoor(Level arg0, BlockPos arg1)
method_24795(class_1937 arg0, class_2338 arg1)
canOpenByHand(World world, BlockPos pos)
public static boolean
o(dwy arg0)
isWoodenDoor(BlockState arg0)
method_24796(class_2680 arg0)
canOpenByHand(BlockState state)