History - net.minecraft.client.renderer.chunk.RenderChunk
1.21.3
Names
ghw
gou
Fields
Map<BlockPos, BlockEntity>: a, blockEntities, field_36310, blockEntities, f_200441_
Map<BlockPos, BlockEntity>: a, blockEntities, field_36310, blockEntities
List<PalettedContainer<BlockState>>: b, sections, field_36311, blockStateContainers, f_200442_
List<PalettedContainer<BlockState>>: b, sections, field_36311, blockStateContainers
boolean: c, debug, field_36312, debugWorld, f_200443_
boolean: c, debug, field_36312, debugWorld
LevelChunk: d, wrapped, field_36313, chunk, f_200444_
LevelChunk: d, wrapped, field_36313, chunk
Constructors
Methods
BlockEntity (BlockPos): a, getBlockEntity, method_39962, getBlockEntity, m_200451_
BlockEntity (BlockPos): a, getBlockEntity, method_39962, getBlockEntity
BlockState (BlockPos): b, getBlockState, method_39963, getBlockState, m_200453_
BlockState (BlockPos): b, getBlockState, method_39963, getBlockState
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
ggn
ghw
Fields
Constructors
Methods
1.20.6
Names
fwd
ggn
Fields
Constructors
Methods
1.20.4
Names
fqz
fwd
Fields
Constructors
Methods
1.20.2
Names
fmq
fqz
Fields
Constructors
Methods
1.20.1
Names
fkz
fmq
Fields
Constructors
Methods
1.19.4
Names
fgm
fkz
Fields
Constructors
Methods
1.19.3
Names
fci
fgm
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
fak
fci
Fields
Constructors
Methods
1.19
Names
eti
fak
Fields
Constructors
Methods
1.18.2
Names
esb
eti
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dpy
esb
net.minecraft.class_851
net.minecraft.class_6849
net.minecraft.client.render.chunk.ChunkRenderer
net.minecraft.client.render.chunk.RenderedChunk
net.minecraft.client.renderer.chunk.ChunkRender
net.minecraft.src.C_200008_
Fields
Level: d, level, field_4469, world, field_178588_d
LevelRenderer: e, renderer, field_4466, renderer, field_178589_e
int: a, updateCounter, field_4460, chunkUpdateCount, field_178592_a
CompiledChunk: b, compiled, field_4459, data, field_178590_b
ReentrantLock: f, taskLock, field_4468, lock, field_178587_g
ReentrantLock: g, compileLock, field_4470, dataLock, field_178598_h
ChunkCompileTask: h, pendingTask, field_4461, task, field_178599_i
Set<BlockEntity>: i, globalBlockEntities, field_4457, blockEntities, field_181056_j
VertexBuffer[]: j, buffers, field_4462, buffers, field_178594_l
AABB: c, bb, field_4458, boundingBox, field_178591_c
int: k, lastFrame, field_4471, field_178595_m
boolean: l, dirty, field_4464, rebuildScheduled, field_178593_n
BlockPos$MutableBlockPos: m, origin, field_4467, origin, field_178586_f
BlockPos$MutableBlockPos[]: n, relativeOrigins, field_4472, neighborPositions, field_181702_p
boolean: o, playerChanged, field_4463, rebuildOnClientThread, field_188284_q
Map<BlockPos, BlockEntity>: a, blockEntities, field_36310, blockEntities, f_200441_
List<PalettedContainer<BlockState>>: b, sections, field_36311, blockStateContainers, f_200442_
boolean: c, debug, field_36312, debugWorld, f_200443_
LevelChunk: d, wrapped, field_36313, chunk, f_200444_
Constructors
Methods
boolean (BlockPos, Level): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_217673_a
boolean (): b, hasAllNeighbors, method_3673, shouldBuild, func_217674_b
boolean (int): a, setFrame, method_3671, func_178577_a
VertexBuffer (int): b, getBuffer, method_3656, getGlBuffer, func_178565_b
void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a
void (float, float, float, ChunkCompileTask): a, rebuildTransparent, method_3657, resortTransparency, func_178570_a
void (float, float, float, ChunkCompileTask): b, compile, method_3652, rebuildChunk, func_178581_b
void (): c, cancelCompile, method_3663, cancel, func_178578_b
ReentrantLock (): d, getTaskLock, method_3667, getLock, func_178579_c
ChunkCompileTask (): e, createCompileTask, method_3674, startRebuild, func_178574_d
ChunkCompileTask (): f, createTransparencySortTask, method_3669, startResortTransparency, func_178582_e
double (): g, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f
void (BufferBuilder, BlockPos): a, beginLayer, method_3655, beginBufferBuilding, func_178573_a
void (BlockLayer, float, float, float, BufferBuilder, CompiledChunk): a, preEndLayer, method_3666, endBufferBuilding, func_178584_a
CompiledChunk (): h, getCompiledChunk, method_3677, getData, func_178571_g
void (CompiledChunk): a, setCompiledChunk, method_3665, setData, func_178580_a
void (): i, reset, method_3675, clear, func_178585_h
void (): a, releaseBuffers, method_3659, delete, func_178566_a
BlockPos (): k, getOrigin, method_3670, getOrigin, func_178568_j
void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a
void (): l, setNotDirty, method_3662, unscheduleRebuild, func_188282_m
boolean (): m, isDirty, method_3672, shouldRebuild, func_178569_m
boolean (): n, isDirtyFromPlayer, method_3661, shouldRebuildOnClientThread, func_188281_o
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a
Level (): o, getLevel, method_3678, getWorld, func_188283_p
BlockEntity (BlockPos): a, getBlockEntity, method_39962, getBlockEntity, m_200451_
BlockState (BlockPos): b, getBlockState, method_39963, getBlockState, m_200453_
1.14.4
Names
dnk
dpy
net.minecraft.client.renderer.chunk.RenderChunk
Fields
World: d, field_4469, world, field_178588_d
Level: d, level, field_4469, world, field_178588_d
WorldRenderer: e, field_4466, renderer, field_178589_e
LevelRenderer: e, renderer, field_4466, renderer, field_178589_e
int: a, field_4460, chunkUpdateCount, field_178592_a
int: a, updateCounter, field_4460, chunkUpdateCount, field_178592_a
ChunkRenderData: b, field_4459, data, field_178590_b
CompiledChunk: b, compiled, field_4459, data, field_178590_b
ReentrantLock: f, field_4468, lock, field_178587_g
ReentrantLock: f, taskLock, field_4468, lock, field_178587_g
ReentrantLock: g, field_4470, dataLock, field_178598_h
ReentrantLock: g, compileLock, field_4470, dataLock, field_178598_h
ChunkRenderTask: h, field_4461, task, field_178599_i
ChunkCompileTask: h, pendingTask, field_4461, task, field_178599_i
Set<TileEntity>: i, field_4457, blockEntities, field_181056_j
Set<BlockEntity>: i, globalBlockEntities, field_4457, blockEntities, field_181056_j
GlBuffer[]: j, field_4462, buffers, field_178594_l
VertexBuffer[]: j, buffers, field_4462, buffers, field_178594_l
AxisAlignedBB: c, field_4458, boundingBox, field_178591_c
AABB: c, bb, field_4458, boundingBox, field_178591_c
int: k, field_4471, field_4471, field_178595_m
int: k, lastFrame, field_4471, field_178595_m
boolean: l, field_4464, rebuildScheduled, field_178593_n
boolean: l, dirty, field_4464, rebuildScheduled, field_178593_n
BlockPosition$MutableBlockPosition: m, field_4467, origin, field_178586_f
BlockPos$MutableBlockPos: m, origin, field_4467, origin, field_178586_f
BlockPosition$MutableBlockPosition[]: n, field_4472, neighborPositions, field_181702_p
BlockPos$MutableBlockPos[]: n, relativeOrigins, field_4472, neighborPositions, field_181702_p
boolean: o, field_4463, rebuildOnClientThread, field_188284_q
boolean: o, playerChanged, field_4463, rebuildOnClientThread, field_188284_q
Constructors
Methods
boolean (BlockPosition, World): a, method_3651, isChunkNonEmpty, func_217673_a
boolean (BlockPos, Level): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_217673_a
boolean (): b, method_3673, shouldBuild, func_217674_b
boolean (): b, hasAllNeighbors, method_3673, shouldBuild, func_217674_b
boolean (int): a, method_3671, method_3671, func_178577_a
boolean (int): a, setFrame, method_3671, func_178577_a
GlBuffer (int): b, method_3656, getGlBuffer, func_178565_b
VertexBuffer (int): b, getBuffer, method_3656, getGlBuffer, func_178565_b
void (int, int, int): a, method_3653, setOrigin, func_189562_a
void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a
void (float, float, float, ChunkRenderTask): a, method_3657, resortTransparency, func_178570_a
void (float, float, float, ChunkCompileTask): a, rebuildTransparent, method_3657, resortTransparency, func_178570_a
void (float, float, float, ChunkRenderTask): b, method_3652, rebuildChunk, func_178581_b
void (float, float, float, ChunkCompileTask): b, compile, method_3652, rebuildChunk, func_178581_b
void (): c, method_3663, cancel, func_178578_b
void (): c, cancelCompile, method_3663, cancel, func_178578_b
ReentrantLock (): d, method_3667, getLock, func_178579_c
ReentrantLock (): d, getTaskLock, method_3667, getLock, func_178579_c
ChunkRenderTask (): e, method_3674, startRebuild, func_178574_d
ChunkCompileTask (): e, createCompileTask, method_3674, startRebuild, func_178574_d
ChunkRenderTask (): f, method_3669, startResortTransparency, func_178582_e
ChunkCompileTask (): f, createTransparencySortTask, method_3669, startResortTransparency, func_178582_e
double (): g, method_3668, getSquaredCameraDistance, func_188280_f
double (): g, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f
void (BufferBuilder, BlockPosition): a, method_3655, beginBufferBuilding, func_178573_a
void (BufferBuilder, BlockPos): a, beginLayer, method_3655, beginBufferBuilding, func_178573_a
void (TextureType, float, float, float, BufferBuilder, ChunkRenderData): a, method_3666, endBufferBuilding, func_178584_a
void (BlockLayer, float, float, float, BufferBuilder, CompiledChunk): a, preEndLayer, method_3666, endBufferBuilding, func_178584_a
ChunkRenderData (): h, method_3677, getData, func_178571_g
CompiledChunk (): h, getCompiledChunk, method_3677, getData, func_178571_g
void (ChunkRenderData): a, method_3665, setData, func_178580_a
void (CompiledChunk): a, setCompiledChunk, method_3665, setData, func_178580_a
void (): i, method_3675, clear, func_178585_h
void (): i, reset, method_3675, clear, func_178585_h
void (): a, method_3659, delete, func_178566_a
void (): a, releaseBuffers, method_3659, delete, func_178566_a
BlockPosition (): k, method_3670, getOrigin, func_178568_j
BlockPos (): k, getOrigin, method_3670, getOrigin, func_178568_j
void (boolean): a, method_3654, scheduleRebuild, func_178575_a
void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a
void (): l, method_3662, unscheduleRebuild, func_188282_m
void (): l, setNotDirty, method_3662, unscheduleRebuild, func_188282_m
boolean (): m, method_3672, shouldRebuild, func_178569_m
boolean (): m, isDirty, method_3672, shouldRebuild, func_178569_m
boolean (): n, method_3661, shouldRebuildOnClientThread, func_188281_o
boolean (): n, isDirtyFromPlayer, method_3661, shouldRebuildOnClientThread, func_188281_o
BlockPosition (EnumDirection): a, method_3676, getNeighborPosition, func_181701_a
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a
World (): o, method_3678, getWorld, func_188283_p
Level (): o, getLevel, method_3678, getWorld, func_188283_p
1.14.3
Names
dng
dnk
net.minecraft.client.render.chunk.ChunkRenderer
Fields
World: d, field_4469, field_178588_d
World: d, field_4469, world, field_178588_d
WorldRenderer: e, field_4466, field_178589_e
WorldRenderer: e, field_4466, renderer, field_178589_e
int: a, field_4460, field_178592_a
int: a, field_4460, chunkUpdateCount, field_178592_a
CompiledChunk: b, field_4459, field_178590_b
ChunkRenderData: b, field_4459, data, field_178590_b
ReentrantLock: f, field_4468, field_178587_g
ReentrantLock: f, field_4468, lock, field_178587_g
ReentrantLock: g, field_4470, field_178598_h
ReentrantLock: g, field_4470, dataLock, field_178598_h
ChunkRenderTask: h, field_4461, field_178599_i
ChunkRenderTask: h, field_4461, task, field_178599_i
Set<TileEntity>: i, field_4457, field_181056_j
Set<TileEntity>: i, field_4457, blockEntities, field_181056_j
VertexBuffer[]: j, field_4462, field_178594_l
GlBuffer[]: j, field_4462, buffers, field_178594_l
AxisAlignedBB: c, field_4458, field_178591_c
AxisAlignedBB: c, field_4458, boundingBox, field_178591_c
int: k, field_4471, field_178595_m
int: k, field_4471, field_4471, field_178595_m
boolean: l, field_4464, field_178593_n
boolean: l, field_4464, rebuildScheduled, field_178593_n
BlockPosition$MutableBlockPosition: m, field_4467, field_178586_f
BlockPosition$MutableBlockPosition: m, field_4467, origin, field_178586_f
BlockPosition$MutableBlockPosition[]: n, field_4472, field_181702_p
BlockPosition$MutableBlockPosition[]: n, field_4472, neighborPositions, field_181702_p
boolean: o, field_4463, field_188284_q
boolean: o, field_4463, rebuildOnClientThread, field_188284_q
Constructors
Methods
boolean (BlockPosition, World): a, method_3651, func_217673_a
boolean (BlockPosition, World): a, method_3651, isChunkNonEmpty, func_217673_a
boolean (): b, method_3673, func_217674_b
boolean (): b, method_3673, shouldBuild, func_217674_b
boolean (int): a, method_3671, func_178577_a
boolean (int): a, method_3671, method_3671, func_178577_a
VertexBuffer (int): b, method_3656, func_178565_b
GlBuffer (int): b, method_3656, getGlBuffer, func_178565_b
void (int, int, int): a, method_3653, func_189562_a
void (int, int, int): a, method_3653, setOrigin, func_189562_a
void (float, float, float, ChunkRenderTask): a, method_3657, func_178570_a
void (float, float, float, ChunkRenderTask): a, method_3657, resortTransparency, func_178570_a
void (float, float, float, ChunkRenderTask): b, method_3652, func_178581_b
void (float, float, float, ChunkRenderTask): b, method_3652, rebuildChunk, func_178581_b
void (): c, method_3663, func_178578_b
void (): c, method_3663, cancel, func_178578_b
ReentrantLock (): d, method_3667, func_178579_c
ReentrantLock (): d, method_3667, getLock, func_178579_c
ChunkRenderTask (): e, method_3674, func_178574_d
ChunkRenderTask (): e, method_3674, startRebuild, func_178574_d
ChunkRenderTask (): f, method_3669, func_178582_e
ChunkRenderTask (): f, method_3669, startResortTransparency, func_178582_e
double (): g, method_3668, func_188280_f
double (): g, method_3668, getSquaredCameraDistance, func_188280_f
void (BufferBuilder, BlockPosition): a, method_3655, func_178573_a
void (BufferBuilder, BlockPosition): a, method_3655, beginBufferBuilding, func_178573_a
void (TextureType, float, float, float, BufferBuilder, CompiledChunk): a, method_3666, func_178584_a
void (TextureType, float, float, float, BufferBuilder, ChunkRenderData): a, method_3666, endBufferBuilding, func_178584_a
CompiledChunk (): h, method_3677, func_178571_g
ChunkRenderData (): h, method_3677, getData, func_178571_g
void (CompiledChunk): a, method_3665, func_178580_a
void (ChunkRenderData): a, method_3665, setData, func_178580_a
void (): i, method_3675, func_178585_h
void (): i, method_3675, clear, func_178585_h
void (): a, method_3659, func_178566_a
void (): a, method_3659, delete, func_178566_a
BlockPosition (): k, method_3670, func_178568_j
BlockPosition (): k, method_3670, getOrigin, func_178568_j
void (boolean): a, method_3654, func_178575_a
void (boolean): a, method_3654, scheduleRebuild, func_178575_a
void (): l, method_3662, func_188282_m
void (): l, method_3662, unscheduleRebuild, func_188282_m
boolean (): m, method_3672, func_178569_m
boolean (): m, method_3672, shouldRebuild, func_178569_m
boolean (): n, method_3661, func_188281_o
boolean (): n, method_3661, shouldRebuildOnClientThread, func_188281_o
BlockPosition (EnumDirection): a, method_3676, func_181701_a
BlockPosition (EnumDirection): a, method_3676, getNeighborPosition, func_181701_a
World (): o, method_3678, func_188283_p
World (): o, method_3678, getWorld, func_188283_p
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
dne
dng
Fields
Constructors
Methods
1.14
Names
dne
net.minecraft.class_851
net.minecraft.client.renderer.chunk.ChunkRender
Fields
World: d, field_4469, field_178588_d
WorldRenderer: e, field_4466, field_178589_e
int: a, field_4460, field_178592_a
CompiledChunk: b, field_4459, field_178590_b
ReentrantLock: f, field_4468, field_178587_g
ReentrantLock: g, field_4470, field_178598_h
ChunkRenderTask: h, field_4461, field_178599_i
Set<TileEntity>: i, field_4457, field_181056_j
VertexBuffer[]: j, field_4462, field_178594_l
AxisAlignedBB: c, field_4458, field_178591_c
int: k, field_4471, field_178595_m
boolean: l, field_4464, field_178593_n
BlockPosition$MutableBlockPosition: m, field_4467, field_178586_f
BlockPosition$MutableBlockPosition[]: n, field_4472, field_181702_p
boolean: o, field_4463, field_188284_q
Constructors
Methods
boolean (BlockPosition, World): a, method_3651, func_217673_a
boolean (): b, method_3673, func_217674_b
boolean (int): a, method_3671, func_178577_a
VertexBuffer (int): b, method_3656, func_178565_b
void (int, int, int): a, method_3653, func_189562_a
void (float, float, float, ChunkRenderTask): a, method_3657, func_178570_a
void (float, float, float, ChunkRenderTask): b, method_3652, func_178581_b
void (): c, method_3663, func_178578_b
ReentrantLock (): d, method_3667, func_178579_c
ChunkRenderTask (): e, method_3674, func_178574_d
ChunkRenderTask (): f, method_3669, func_178582_e
double (): g, method_3668, func_188280_f
void (BufferBuilder, BlockPosition): a, method_3655, func_178573_a
void (TextureType, float, float, float, BufferBuilder, CompiledChunk): a, method_3666, func_178584_a
CompiledChunk (): h, method_3677, func_178571_g
void (CompiledChunk): a, method_3665, func_178580_a
void (): i, method_3675, func_178585_h
void (): a, method_3659, func_178566_a
BlockPosition (): k, method_3670, func_178568_j
void (boolean): a, method_3654, func_178575_a
void (): l, method_3662, func_188282_m
boolean (): m, method_3672, func_178569_m
boolean (): n, method_3661, func_188281_o
BlockPosition (EnumDirection): a, method_3676, func_181701_a
World (): o, method_3678, func_188283_p