History - net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
1.21.3
Names
bwk
bzc
Fields
int: c, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
int: c, FIND_JUMP_TRIES, field_30135, MAX_TARGET_SEARCH_TIME
int: m, PREPARE_JUMP_DURATION, field_30136, TARGET_RETAIN_TIME, f_147624_
int: m, PREPARE_JUMP_DURATION, field_30136, JUMP_WINDUP_TIME
int: d, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, field_30137, PATHING_DISTANCE, f_147625_
int: d, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, field_30137, PATHING_DISTANCE
int: n, TIME_OUT_DURATION, field_30134, RUN_TIME, f_147622_
int: n, TIME_OUT_DURATION, field_30134, RUN_TIME
UniformInt: p, timeBetweenLongJumps, field_30138, cooldownRange, f_147626_
UniformInt: p, timeBetweenLongJumps, field_30138, cooldownRange
int: e, maxLongJumpHeight, field_30139, verticalRange, f_147627_
int: e, maxLongJumpHeight, field_30139, verticalRange
int: f, maxLongJumpWidth, field_30140, horizontalRange, f_147628_
int: f, maxLongJumpWidth, field_30140, horizontalRange
float: g, maxJumpVelocityMultiplier, field_30141, maxRange, f_316580_
float: g, maxJumpVelocityMultiplier, field_30141, maxRange
List<LongJumpToRandomPos$PossibleJump>: h, jumpCandidates, field_30142, targets, f_147630_
List<LongJumpToRandomPos$PossibleJump>: h, jumpCandidates, field_30142, potentialTargets
Optional<Vec3>: i, initialPosition, field_30143, lastPos, f_147631_
Optional<Vec3>: i, initialPosition, field_30143, startPos
int: k, findJumpTries, field_30145, cooldown, f_147633_
int: k, findJumpTries, field_30145, targetSearchTime
long: l, prepareJumpStart, field_30146, targetTime, f_147634_
long: l, prepareJumpStart, field_30146, targetPickedTime
Function<E, SoundEvent>: q, getJumpSound, field_33460, entityToSound, f_147635_
Function<E, SoundEvent>: q, getJumpSound, field_33460, entityToSound
List<Integer>: o, ALLOWED_ANGLES, field_37431, RAM_RANGES, f_217289_
List<Integer>: o, ALLOWED_ANGLES, field_37431, RAM_RANGES
Vec3: j, chosenJump, field_30144, lastTarget, f_147632_
Vec3: j, chosenJump, field_30144, currentTarget
BiPredicate<E, BlockPos>: r, acceptableLandingSpot, field_37432, jumpToPredicate, f_217290_
BiPredicate<E, BlockPos>: r, acceptableLandingSpot, field_37432, jumpToPredicate
Constructors
Methods
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_35076, shouldRun, m_6114_
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_35076, shouldRun
boolean (ServerLevel, Mob, long): b, canStillUse, method_35077, shouldKeepRunning, m_6737_
boolean (ServerLevel, Mob, long): b, canStillUse, method_35077, shouldKeepRunning
void (ServerLevel, E, long): a, start, method_35082, run, m_6735_
void (ServerLevel, E, long): a, start, method_35082, run
void (ServerLevel, E, long): c, tick, method_35083, keepRunning, m_6725_
void (ServerLevel, E, long): c, tick, method_35083, keepRunning
void (ServerLevel, E, long): d, pickCandidate, method_41342, findTarget, m_217318_
void (ServerLevel, E, long): d, pickCandidate, method_41342, pickTarget
Optional<LongJumpToRandomPos$PossibleJump> (ServerLevel): a, getJumpCandidate, method_41336, getTarget, m_213675_
Optional<LongJumpToRandomPos$PossibleJump> (ServerLevel): a, getJumpCandidate, method_41336, removeRandomTarget
boolean (ServerLevel, E, BlockPos): a, isAcceptableLandingPosition, method_41337, canJumpTo, m_213828_
boolean (ServerLevel, E, BlockPos): a, isAcceptableLandingPosition, method_41337, canJumpTo
Vec3 (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getJumpingVelocity, m_217303_
Vec3 (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getJumpingVelocity
<E extends Mob> boolean (E, BlockPos): a, defaultAcceptableLandingSpot, method_45333, shouldJumpTo, m_245086_
<E extends Mob> boolean (E, BlockPos): a, defaultAcceptableLandingSpot, method_45333, shouldJumpTo
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
bwn
bwk
Fields
Constructors
Methods
1.20.6
Names
bpf
bwn
Fields
float: g, maxJumpVelocity, field_30141, maxRange, f_147629_
float: g, maxJumpVelocityMultiplier, field_30141, maxRange, f_316580_
Constructors
Methods
1.20.4
Names
bma
bpf
Fields
Constructors
Methods
Vec3 (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getJumpingVelocity, m_217306_
boolean (Mob, EntityDimensions, Vec3, Vec3): a, isClearTransition, method_35080, canReach, m_247472_
1.20.2
Names
biu
bma
Fields
Constructors
Methods
1.20.1
Names
bis
biu
Fields
Constructors
Methods
1.19.4
Names
bgx
bis
Fields
Constructors
Methods
1.19.3
Names
bet
bgx
Fields
int: a, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
int: c, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
Predicate<BlockState>: r, acceptableLandingSpot, field_37432, jumpToPredicate, f_217290_
BiPredicate<E, BlockPos>: r, acceptableLandingSpot, field_37432, jumpToPredicate, f_217290_
Constructors
(UniformInt, int, int, float, Function<E, SoundEvent>, Predicate<BlockState>)
(UniformInt, int, int, float, Function<E, SoundEvent>, BiPredicate<E, BlockPos>)
Methods
boolean (Mob, Vec3, Vec3): a, isClearTransition, method_35080, canReach, m_147663_
Vec3 (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getRammingVelocity, m_217303_
Vec3 (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getJumpingVelocity, m_217303_
Vec3 (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getRammingVelocity, m_217306_
Vec3 (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getJumpingVelocity, m_217306_
<E extends Mob> boolean (E, BlockPos): a, defaultAcceptableLandingSpot, method_45333, shouldJumpTo, m_245086_
boolean (Mob, EntityDimensions, Vec3, Vec3): a, isClearTransition, method_35080, canReach, m_247472_
1.19.2
Names
Fields
Constructors
Methods
void (ServerLevel, E, long): d, pickCandidate, method_41342, method_41342, m_217318_
void (ServerLevel, E, long): d, pickCandidate, method_41342, findTarget, m_217318_
1.19.1
Names
bdw
bet
Fields
Constructors
Methods
1.19
Names
bal
bdw
Fields
int: c, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
int: a, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
int: d, PREPARE_JUMP_DURATION, field_30136, TARGET_RETAIN_TIME, f_147624_
int: m, PREPARE_JUMP_DURATION, field_30136, TARGET_RETAIN_TIME, f_147624_
int: e, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, field_30137, PATHING_DISTANCE, f_147625_
int: d, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, field_30137, PATHING_DISTANCE, f_147625_
int: a, TIME_OUT_DURATION, field_30134, RUN_TIME, f_147622_
int: n, TIME_OUT_DURATION, field_30134, RUN_TIME, f_147622_
UniformInt: f, timeBetweenLongJumps, field_30138, cooldownRange, f_147626_
UniformInt: p, timeBetweenLongJumps, field_30138, cooldownRange, f_147626_
int: g, maxLongJumpHeight, field_30139, verticalRange, f_147627_
int: e, maxLongJumpHeight, field_30139, verticalRange, f_147627_
int: h, maxLongJumpWidth, field_30140, horizontalRange, f_147628_
int: f, maxLongJumpWidth, field_30140, horizontalRange, f_147628_
float: i, maxJumpVelocity, field_30141, maxRange, f_147629_
float: g, maxJumpVelocity, field_30141, maxRange, f_147629_
List<LongJumpToRandomPos$PossibleJump>: j, jumpCandidates, field_30142, targets, f_147630_
List<LongJumpToRandomPos$PossibleJump>: h, jumpCandidates, field_30142, targets, f_147630_
Optional<Vec3>: k, initialPosition, field_30143, lastPos, f_147631_
Optional<Vec3>: i, initialPosition, field_30143, lastPos, f_147631_
Optional<LongJumpToRandomPos$PossibleJump>: l, chosenJump, field_30144, lastTarget, f_147632_
int: m, findJumpTries, field_30145, cooldown, f_147633_
int: k, findJumpTries, field_30145, cooldown, f_147633_
long: n, prepareJumpStart, field_30146, targetTime, f_147634_
long: l, prepareJumpStart, field_30146, targetTime, f_147634_
Function<E, SoundEvent>: o, getJumpSound, field_33460, entityToSound, f_147635_
Function<E, SoundEvent>: q, getJumpSound, field_33460, entityToSound, f_147635_
List<Integer>: o, ALLOWED_ANGLES, field_37431, RAM_RANGES, f_217289_
Vec3: j, chosenJump, field_30144, lastTarget, f_147632_
Predicate<BlockState>: r, acceptableLandingSpot, field_37432, jumpToPredicate, f_217290_
Constructors
(UniformInt, int, int, float, Function<E, SoundEvent>, Predicate<BlockState>)
Methods
boolean (ServerLevel, Mob, long): a, canStillUse, method_35077, shouldKeepRunning, m_6737_
boolean (ServerLevel, Mob, long): b, canStillUse, method_35077, shouldKeepRunning, m_6737_
void (ServerLevel, Mob, long): b, start, method_35082, run, m_6735_
void (ServerLevel, E, long): a, start, method_35082, run, m_6735_
Optional<Vec3> (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getRammingVelocity, m_147656_
Optional<Vec3> (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getRammingVelocity, m_147659_
void (ServerLevel, E, long): d, pickCandidate, method_41342, method_41342, m_217318_
Optional<LongJumpToRandomPos$PossibleJump> (ServerLevel): a, getJumpCandidate, method_41336, getTarget, m_213675_
boolean (ServerLevel, E, BlockPos): a, isAcceptableLandingPosition, method_41337, canJumpTo, m_213828_
Vec3 (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getRammingVelocity, m_217303_
Vec3 (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getRammingVelocity, m_217306_
1.18.2
Names
azu
bal
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
awi
azu
Fields
Function<E, SoundEvent>: o, getJumpSound, field_33460, field_33460, f_147635_
Function<E, SoundEvent>: o, getJumpSound, field_33460, entityToSound, f_147635_
Constructors
Methods
1.17.1
Names
awh
awi
Fields
Constructors
Methods
1.17
Names
awh
net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
net.minecraft.class_6030
net.minecraft.entity.ai.brain.task.LongJumpTask
net.minecraft.src.C_141082_
net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos
Fields
int: c, FIND_JUMP_TRIES, field_30135, MAX_COOLDOWN, f_147623_
int: d, PREPARE_JUMP_DURATION, field_30136, TARGET_RETAIN_TIME, f_147624_
int: e, MIN_PATHFIND_DISTANCE_TO_VALID_JUMP, field_30137, PATHING_DISTANCE, f_147625_
int: a, TIME_OUT_DURATION, field_30134, RUN_TIME, f_147622_
UniformInt: f, timeBetweenLongJumps, field_30138, cooldownRange, f_147626_
int: g, maxLongJumpHeight, field_30139, verticalRange, f_147627_
int: h, maxLongJumpWidth, field_30140, horizontalRange, f_147628_
float: i, maxJumpVelocity, field_30141, maxRange, f_147629_
List<LongJumpToRandomPos$PossibleJump>: j, jumpCandidates, field_30142, targets, f_147630_
Optional<Vec3>: k, initialPosition, field_30143, lastPos, f_147631_
Optional<LongJumpToRandomPos$PossibleJump>: l, chosenJump, field_30144, lastTarget, f_147632_
int: m, findJumpTries, field_30145, cooldown, f_147633_
long: n, prepareJumpStart, field_30146, targetTime, f_147634_
Function<E, SoundEvent>: o, getJumpSound, field_33460, field_33460, f_147635_
Constructors
(UniformInt, int, int, float, Function<E, SoundEvent>)
Methods
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_35076, shouldRun, m_6114_
boolean (ServerLevel, Mob, long): a, canStillUse, method_35077, shouldKeepRunning, m_6737_
void (ServerLevel, Mob, long): b, start, method_35082, run, m_6735_
void (ServerLevel, E, long): c, tick, method_35083, keepRunning, m_6725_
Optional<Vec3> (Mob, Vec3): a, calculateOptimalJumpVector, method_35078, getRammingVelocity, m_147656_
Optional<Vec3> (Mob, Vec3, int): a, calculateJumpVectorForAngle, method_35079, getRammingVelocity, m_147659_
boolean (Mob, Vec3, Vec3): a, isClearTransition, method_35080, canReach, m_147663_