net.minecraft.world.entity

public abstract class Mob

extends LivingEntity implements EquipmentUser, Leashable, Targeting

All mapped superinterfaces:

SyncedDataHolder, Nameable, EntityAccess, ScoreHolder, Attackable, EquipmentUser, Leashable, Targeting

bvk
net.minecraft.world.entity.Mob
net.minecraft.class_1308
net.minecraft.entity.mob.MobEntity
net.minecraft.world.entity.EntityInsentient

Field summary

Modifier and TypeField
private static final EntityDataAccessor<Byte>
a
DATA_MOB_FLAGS_ID
field_6193
MOB_FLAGS
private static final int
b
MOB_FLAG_NO_AI
field_30088
AI_DISABLED_FLAG
private static final int
c
MOB_FLAG_LEFTHANDED
field_30089
LEFT_HANDED_FLAG
private static final int
d
MOB_FLAG_AGGRESSIVE
field_30090
ATTACKING_FLAG
protected static final int
h
PICKUP_REACH
field_30087
MINIMUM_DROPPED_EXPERIENCE_PER_EQUIPMENT
private static final Vec3i
bX
ITEM_PICKUP_REACH
field_38386
ITEM_PICK_UP_RANGE_EXPANDER
private static final List<EquipmentSlot>
bY
EQUIPMENT_POPULATION_ORDER
field_52448
EQUIPMENT_INIT_ORDER
public static final float
i
MAX_WEARING_ARMOR_CHANCE
field_30091
BASE_SPAWN_EQUIPMENT_CHANCE
public static final float
j
MAX_PICKUP_LOOT_CHANCE
field_30083
DEFAULT_CAN_PICKUP_LOOT_CHANCE
public static final float
k
MAX_ENCHANTED_ARMOR_CHANCE
field_30084
BASE_ENCHANTED_ARMOR_CHANCE
public static final float
bG
MAX_ENCHANTED_WEAPON_CHANCE
field_30085
BASE_ENCHANTED_MAIN_HAND_EQUIPMENT_CHANCE
public static final float
bH
DEFAULT_EQUIPMENT_DROP_CHANCE
field_34043
DEFAULT_DROP_CHANCE
public static final float
bI
PRESERVE_ITEM_DROP_CHANCE_THRESHOLD
field_52220
field_52220
public static final int
bJ
PRESERVE_ITEM_DROP_CHANCE
field_38932
field_38932
public static final int
bK
UPDATE_GOAL_SELECTOR_EVERY_N_TICKS
field_35039
field_35039
private static final double
bZ
DEFAULT_ATTACK_REACH
field_45969
ATTACK_RANGE
protected static final ResourceLocation
bL
RANDOM_SPAWN_BONUS_ID
field_51997
RANDOM_SPAWN_BONUS_MODIFIER_ID
public int
bM
ambientSoundTime
field_6191
ambientSoundChance
protected int
bN
xpReward
field_6194
experiencePoints
protected LookControl
bO
lookControl
field_6206
lookControl
protected MoveControl
bP
moveControl
field_6207
moveControl
protected JumpControl
bQ
jumpControl
field_6204
jumpControl
private final BodyRotationControl
ca
bodyRotationControl
field_6188
bodyControl
protected PathNavigation
bR
navigation
field_6189
navigation
protected final GoalSelector
bS
goalSelector
field_6201
goalSelector
protected final GoalSelector
bT
targetSelector
field_6185
targetSelector
private LivingEntity
cb
target
field_6199
target
private final Sensing
cc
sensing
field_6190
visibilityCache
private final NonNullList<ItemStack>
cd
handItems
field_6195
handItems
protected final float[]
bU
handDropChances
field_6187
handDropChances
private final NonNullList<ItemStack>
ce
armorItems
field_6205
armorItems
protected final float[]
bV
armorDropChances
field_6186
armorDropChances
private ItemStack
cf
bodyArmorItem
field_48829
bodyArmor
protected float
bW
bodyArmorDropChance
field_48828
bodyArmorDropChance
private boolean
cg
canPickUpLoot
field_6203
canPickUpLoot
private boolean
ch
persistenceRequired
field_6200
persistent
private final Map<PathType, Float>
ci
pathfindingMalus
field_6196
pathfindingPenalties
private Optional<ResourceKey<LootTable>>
cj
lootTable
field_6198
lootTable
private long
ck
lootTableSeed
field_6184
lootTableSeed
private Leashable$LeashData
cl
leashData
field_52221
leashData
private BlockPos
cm
restrictCenter
field_18074
positionTarget
private float
cn
restrictRadius
field_18075
positionTargetRange

Constructor summary

ModifierConstructor
protected (EntityType<? extends Mob> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
E()
registerGoals()
method_5959()
initGoals()
public static AttributeSupplier$Builder
F()
createMobAttributes()
method_26828()
createMobAttributes()
protected PathNavigation
b(dgj arg0)
createNavigation(Level arg0)
method_5965(class_1937 arg0)
createNavigation(World world)
protected boolean
G()
shouldPassengersInheritMalus()
method_26323()
movesIndependently()
public float
a(etr arg0)
getPathfindingMalus(PathType arg0)
method_5944(class_7 arg0)
getPathfindingPenalty(PathNodeType nodeType)
public void
a(etr arg0, float arg1)
setPathfindingMalus(PathType arg0, float arg1)
method_5941(class_7 arg0, float arg1)
setPathfindingPenalty(PathNodeType nodeType, float penalty)
public void
H()
onPathfindingStart()
method_51504()
onStartPathfinding()
public void
I()
onPathfindingDone()
method_51503()
onFinishPathfinding()
protected BodyRotationControl
J()
createBodyControl()
method_5963()
createBodyControl()
public LookControl
L()
getLookControl()
method_5988()
getLookControl()
public MoveControl
N()
getMoveControl()
method_5962()
getMoveControl()
public JumpControl
O()
getJumpControl()
method_5993()
getJumpControl()
public PathNavigation
P()
getNavigation()
method_5942()
getNavigation()
public LivingEntity
cW()
getControllingPassenger()
method_5642()
getControllingPassenger()
public Sensing
Q()
getSensing()
method_5985()
getVisibilityCache()
public LivingEntity
O_()
getTarget()
method_5968()
getTarget()
protected final LivingEntity
R()
getTargetFromBrain()
method_59664()
getTargetInBrain()
public void
h(bvi arg0)
setTarget(LivingEntity arg0)
method_5980(class_1309 arg0)
setTarget(LivingEntity target)
public boolean
a(but<?> arg0)
canAttackType(EntityType<?> arg0)
method_5973(class_1299<?> arg0)
canTarget(EntityType<?> arg0)
public boolean
a(cxm arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
canUseRangedWeapon(RangedWeaponItem weapon)
public void
S()
ate()
method_5983()
onEatingGrass()
protected void
a(akc$a arg0)
defineSynchedData(SynchedEntityData$Builder arg0)
method_5693(class_2945$class_9222 arg0)
initDataTracker(DataTracker$Builder arg0)
public int
T()
getAmbientSoundInterval()
method_5970()
getMinAmbientSoundDelay()
public void
U()
playAmbientSound()
method_5966()
playAmbientSound()
public void
az()
baseTick()
method_5670()
baseTick()
protected void
h(btc arg0)
playHurtSound(DamageSource arg0)
method_6013(class_1282 arg0)
playHurtSound(DamageSource arg0)
private void
m()
resetAmbientSoundTime()
method_5975()
resetSoundDelay()
protected int
e(ard arg0)
getBaseExperienceReward(ServerLevel arg0)
method_6110(class_3218 arg0)
getExperienceToDrop(ServerWorld arg0)
public void
V()
spawnAnim()
method_5990()
playSpawnEffects()
public void
b(byte arg0)
handleEntityEvent(byte arg0)
method_5711(byte arg0)
handleStatus(byte arg0)
public void
h()
tick()
method_5773()
tick()
protected void
W()
updateControlFlags()
method_20417()
updateGoalControls()
protected float
g(float arg0, float arg1)
tickHeadTurn(float arg0, float arg1)
method_6031(float arg0, float arg1)
turnHead(float arg0, float arg1)
protected SoundEvent
u()
getAmbientSound()
method_5994()
getAmbientSound()
public void
b(tq arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToNbt(NbtCompound arg0)
public void
a(tq arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromNbt(NbtCompound arg0)
protected void
b(ard arg0, btc arg1, boolean arg2)
dropFromLootTable(ServerLevel arg0, DamageSource arg1, boolean arg2)
method_16077(class_3218 arg0, class_1282 arg1, boolean arg2)
dropLoot(ServerWorld arg0, DamageSource arg1, boolean arg2)
public final Optional<ResourceKey<LootTable>>
ea()
getLootTable()
method_5991()
getLootTableKey()
public long
eG()
getLootTableSeed()
method_51851()
getLootTableSeed()
public void
G(float arg0)
setZza(float arg0)
method_5930(float arg0)
setForwardSpeed(float forwardSpeed)
public void
H(float arg0)
setYya(float arg0)
method_5976(float arg0)
setUpwardSpeed(float upwardSpeed)
public void
I(float arg0)
setXxa(float arg0)
method_5938(float arg0)
setSidewaysSpeed(float sidewaysSpeed)
public void
C(float arg0)
setSpeed(float arg0)
method_6125(float arg0)
setMovementSpeed(float arg0)
public void
X()
stopInPlace()
method_55695()
stopMovement()
public void
d_()
aiStep()
method_6007()
tickMovement()
protected Vec3i
Y()
getPickupReach()
method_42646()
getItemPickUpRangeExpander()
protected void
a(ard arg0, cld arg1)
pickUpItem(ServerLevel arg0, ItemEntity arg1)
method_5949(class_3218 arg0, class_1542 arg1)
loot(ServerWorld world, ItemEntity itemEntity)
public ItemStack
b(ard arg0, cwq arg1)
equipItemIfPossible(ServerLevel arg0, ItemStack arg1)
method_24523(class_3218 arg0, class_1799 arg1)
tryEquip(ServerWorld world, ItemStack stack)
protected void
b(buu arg0, cwq arg1)
setItemSlotAndDropWhenKilled(EquipmentSlot arg0, ItemStack arg1)
method_24834(class_1304 arg0, class_1799 arg1)
equipLootStack(EquipmentSlot slot, ItemStack stack)
public void
g(buu arg0)
setGuaranteedDrop(EquipmentSlot arg0)
method_25939(class_1304 arg0)
updateDropChances(EquipmentSlot slot)
protected boolean
a(cwq arg0, cwq arg1, buu arg2)
canReplaceCurrentItem(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_5955(class_1799 arg0, class_1799 arg1, class_1304 arg2)
prefersNewEquipment(ItemStack newStack, ItemStack currentStack, EquipmentSlot slot)
private boolean
b(cwq arg0, cwq arg1, buu arg2)
compareArmor(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_65346(class_1799 arg0, class_1799 arg1, class_1304 arg2)
prefersNewArmor(ItemStack newStack, ItemStack currentStack, EquipmentSlot slot)
private boolean
c(cwq arg0, cwq arg1, buu arg2)
compareWeapons(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_65347(class_1799 arg0, class_1799 arg1, class_1304 arg2)
prefersNewWeapon(ItemStack newStack, ItemStack currentStack, EquipmentSlot slot)
private double
a(cwq arg0, jr<bwl> arg1, buu arg2)
getApproximateAttributeWith(ItemStack arg0, Holder<Attribute> arg1, EquipmentSlot arg2)
method_63632(class_1799 arg0, class_6880<class_1320> arg1, class_1304 arg2)
getAttributeValueWithStack(ItemStack stack, RegistryEntry<EntityAttribute> attribute, EquipmentSlot slot)
public boolean
b(cwq arg0, cwq arg1)
canReplaceEqualItem(ItemStack arg0, ItemStack arg1)
method_26320(class_1799 arg0, class_1799 arg1)
prefersNewDamageableItem(ItemStack newStack, ItemStack oldStack)
public boolean
g(cwq arg0)
canHoldItem(ItemStack arg0)
method_5939(class_1799 arg0)
canPickupItem(ItemStack stack)
public boolean
c(ard arg0, cwq arg1)
wantsToPickUp(ServerLevel arg0, ItemStack arg1)
method_20820(class_3218 arg0, class_1799 arg1)
canGather(ServerWorld world, ItemStack stack)
public TagKey<Item>
Z()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
public boolean
h(double arg0)
removeWhenFarAway(double arg0)
method_5974(double arg0)
canImmediatelyDespawn(double distanceSquared)
public boolean
aa()
requiresCustomPersistence()
method_17326()
cannotDespawn()
protected boolean
ab()
shouldDespawnInPeaceful()
method_23734()
isDisallowedInPeaceful()
public void
dH()
checkDespawn()
method_5982()
checkDespawn()
protected final void
fu()
serverAiStep()
method_6023()
tickNewAi()
protected void
ac()
sendDebugPackets()
method_18409()
sendAiDebugData()
protected void
a(ard arg0)
customServerAiStep(ServerLevel arg0)
method_5958(class_3218 arg0)
mobTick(ServerWorld world)
public int
ad()
getMaxHeadXRot()
method_5978()
getMaxLookPitchChange()
public int
af()
getMaxHeadYRot()
method_5986()
getMaxHeadRotation()
protected void
ag()
clampHeadRotationToBody()
method_56080()
clampHeadYaw()
public int
ai()
getHeadRotSpeed()
method_20240()
getMaxLookYawChange()
public void
a(bum arg0, float arg1, float arg2)
lookAt(Entity arg0, float arg1, float arg2)
method_5951(class_1297 arg0, float arg1, float arg2)
lookAtEntity(Entity targetEntity, float maxYawChange, float maxPitchChange)
private float
a(float arg0, float arg1, float arg2)
rotlerp(float arg0, float arg1, float arg2)
method_5960(float arg0, float arg1, float arg2)
changeAngle(float from, float to, float max)
public static boolean
a(but<? extends bvk> arg0, dgk arg1, bus arg2, ji arg3, azh arg4)
checkMobSpawnRules(EntityType<? extends Mob> arg0, LevelAccessor arg1, EntitySpawnReason arg2, BlockPos arg3, RandomSource arg4)
method_20636(class_1299<? extends class_1308> arg0, class_1936 arg1, class_3730 arg2, class_2338 arg3, class_5819 arg4)
canMobSpawn(EntityType<? extends MobEntity> type, WorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)
public boolean
a(dgk arg0, bus arg1)
checkSpawnRules(LevelAccessor arg0, EntitySpawnReason arg1)
method_5979(class_1936 arg0, class_3730 arg1)
canSpawn(WorldAccess world, SpawnReason spawnReason)
public boolean
a(dgm arg0)
checkSpawnObstruction(LevelReader arg0)
method_5957(class_4538 arg0)
canSpawn(WorldView world)
public int
aj()
getMaxSpawnClusterSize()
method_5945()
getLimitPerChunk()
public boolean
q(int arg0)
isMaxGroupSizeReached(int arg0)
method_5969(int arg0)
spawnsTooManyForEachTry(int count)
public int
cE()
getMaxFallDistance()
method_5850()
getSafeFallDistance()
public Iterable<ItemStack>
fc()
getHandSlots()
method_5877()
getHandItems()
public Iterable<ItemStack>
fb()
getArmorSlots()
method_5661()
getArmorItems()
public ItemStack
ak()
getBodyArmorItem()
method_56676()
getBodyArmor()
public boolean
e(buu arg0)
canUseSlot(EquipmentSlot arg0)
method_56991(class_1304 arg0)
canUseSlot(EquipmentSlot arg0)
public boolean
fX()
isWearingBodyArmor()
method_56677()
isWearingBodyArmor()
public void
h(cwq arg0)
setBodyArmorItem(ItemStack arg0)
method_56678(class_1799 arg0)
equipBodyArmor(ItemStack stack)
public Iterable<ItemStack>
fd()
getArmorAndBodyArmorSlots()
method_56674()
getAllArmorItems()
public ItemStack
a(buu arg0)
getItemBySlot(EquipmentSlot arg0)
method_6118(class_1304 arg0)
getEquippedStack(EquipmentSlot arg0)
public void
a(buu arg0, cwq arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
protected void
a(ard arg0, btc arg1, boolean arg2)
dropCustomDeathLoot(ServerLevel arg0, DamageSource arg1, boolean arg2)
method_6099(class_3218 arg0, class_1282 arg1, boolean arg2)
dropEquipment(ServerWorld arg0, DamageSource arg1, boolean arg2)
protected float
h(buu arg0)
getEquipmentDropChance(EquipmentSlot arg0)
method_5929(class_1304 arg0)
getDropChance(EquipmentSlot slot)
public void
b(ard arg0)
dropPreservedEquipment(ServerLevel arg0)
method_60973(class_3218 arg0)
dropAllEquipment(ServerWorld world)
public Set<EquipmentSlot>
a(ard arg0, Predicate<cwq> arg1)
dropPreservedEquipment(ServerLevel arg0, Predicate<ItemStack> arg1)
method_60972(class_3218 arg0, Predicate<class_1799> arg1)
dropEquipment(ServerWorld world, Predicate<ItemStack> dropPredicate)
private LootParams
g(ard arg0)
createEquipmentParams(ServerLevel arg0)
method_58635(class_3218 arg0)
createEquipmentLootParameters(ServerWorld world)
public void
a(buw arg0)
equip(EquipmentTable arg0)
method_58634(class_9652 arg0)
setEquipmentFromTable(EquipmentTable equipmentTable)
public void
a(aku<evx> arg0, Map<buu, Float> arg1)
equip(ResourceKey<LootTable> arg0, Map<EquipmentSlot, Float> arg1)
method_59665(class_5321<class_52> arg0, Map<class_1304, Float> arg1)
setEquipmentFromTable(RegistryKey<LootTable> lootTable, Map<EquipmentSlot, Float> slotDropChances)
protected void
a(azh arg0, bsj arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random random, LocalDifficulty localDifficulty)
public static Item
a(buu arg0, int arg1)
getEquipmentForSlot(EquipmentSlot arg0, int arg1)
method_5948(class_1304 arg0, int arg1)
getEquipmentForSlot(EquipmentSlot equipmentSlot, int equipmentLevel)
protected void
a(dha arg0, azh arg1, bsj arg2)
populateDefaultEquipmentEnchantments(ServerLevelAccessor arg0, RandomSource arg1, DifficultyInstance arg2)
method_5984(class_5425 arg0, class_5819 arg1, class_1266 arg2)
updateEnchantments(ServerWorldAccess world, Random random, LocalDifficulty localDifficulty)
protected void
b(dha arg0, azh arg1, bsj arg2)
enchantSpawnedWeapon(ServerLevelAccessor arg0, RandomSource arg1, DifficultyInstance arg2)
method_30759(class_5425 arg0, class_5819 arg1, class_1266 arg2)
enchantMainHandItem(ServerWorldAccess world, Random random, LocalDifficulty localDifficulty)
protected void
a(dha arg0, azh arg1, buu arg2, bsj arg3)
enchantSpawnedArmor(ServerLevelAccessor arg0, RandomSource arg1, EquipmentSlot arg2, DifficultyInstance arg3)
method_30758(class_5425 arg0, class_5819 arg1, class_1304 arg2, class_1266 arg3)
enchantEquipment(ServerWorldAccess world, Random random, EquipmentSlot slot, LocalDifficulty localDifficulty)
private void
a(dha arg0, buu arg1, azh arg2, float arg3, bsj arg4)
enchantSpawnedEquipment(ServerLevelAccessor arg0, EquipmentSlot arg1, RandomSource arg2, float arg3, DifficultyInstance arg4)
method_59927(class_5425 arg0, class_1304 arg1, class_5819 arg2, float arg3, class_1266 arg4)
enchantEquipment(ServerWorldAccess world, EquipmentSlot slot, Random random, float power, LocalDifficulty localDifficulty)
public SpawnGroupData
a(dha arg0, bsj arg1, bus arg2, bwb arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess world, LocalDifficulty difficulty, SpawnReason spawnReason, EntityData entityData)
public void
fY()
setPersistenceRequired()
method_5971()
setPersistent()
public void
a(buu arg0, float arg1)
setDropChance(EquipmentSlot arg0, float arg1)
method_5946(class_1304 arg0, float arg1)
setEquipmentDropChance(EquipmentSlot arg0, float arg1)
public boolean
fN()
canPickUpLoot()
method_5936()
canPickUpLoot()
public void
a_(boolean arg0)
setCanPickUpLoot(boolean arg0)
method_5952(boolean arg0)
setCanPickUpLoot(boolean canPickUpLoot)
protected boolean
f(buu arg0)
canDispenserEquipIntoSlot(EquipmentSlot arg0)
method_63626(class_1304 arg0)
canDispenserEquipSlot(EquipmentSlot arg0)
public boolean
fZ()
isPersistenceRequired()
method_5947()
isPersistent()
public final InteractionResult
a(coy arg0, bsk arg1)
interact(Player arg0, InteractionHand arg1)
method_5688(class_1657 arg0, class_1268 arg1)
interact(PlayerEntity arg0, Hand arg1)
private InteractionResult
c(coy arg0, bsk arg1)
checkAndHandleImportantInteractions(Player arg0, InteractionHand arg1)
method_29506(class_1657 arg0, class_1268 arg1)
interactWithItem(PlayerEntity player, Hand hand)
protected void
a(coy arg0, bvk arg1)
onOffspringSpawnedFromEgg(Player arg0, Mob arg1)
method_18249(class_1657 arg0, class_1308 arg1)
onPlayerSpawnedChild(PlayerEntity player, MobEntity child)
protected InteractionResult
b(coy arg0, bsk arg1)
mobInteract(Player arg0, InteractionHand arg1)
method_5992(class_1657 arg0, class_1268 arg1)
interactMob(PlayerEntity player, Hand hand)
public boolean
ga()
isWithinRestriction()
method_18411()
isInWalkTargetRange()
public boolean
a(ji arg0)
isWithinRestriction(BlockPos arg0)
method_18407(class_2338 arg0)
isInWalkTargetRange(BlockPos pos)
public void
a(ji arg0, int arg1)
restrictTo(BlockPos arg0, int arg1)
method_18408(class_2338 arg0, int arg1)
setPositionTarget(BlockPos target, int range)
public BlockPos
gb()
getRestrictCenter()
method_18412()
getPositionTarget()
public float
gc()
getRestrictRadius()
method_18413()
getPositionTargetRange()
public void
gd()
clearRestriction()
method_35055()
clearPositionTarget()
public boolean
ge()
hasRestriction()
method_18410()
hasPositionTarget()
public <T extends Mob> T
a(but<T> arg0, buh arg1, bus arg2, buh$a<T> arg3)
convertTo(EntityType<T> arg0, ConversionParams arg1, EntitySpawnReason arg2, ConversionParams$AfterConversion<T> arg3)
method_63631(class_1299<T> arg0, class_10179 arg1, class_3730 arg2, class_10179$class_10180<T> arg3)
convertTo(EntityType<T> entityType, EntityConversionContext context, SpawnReason reason, EntityConversionContext$Finalizer<T> finalizer)
public <T extends Mob> T
a(but<T> arg0, buh arg1, buh$a<T> arg2)
convertTo(EntityType<T> arg0, ConversionParams arg1, ConversionParams$AfterConversion<T> arg2)
method_29243(class_1299<T> arg0, class_10179 arg1, class_10179$class_10180<T> arg2)
convertTo(EntityType<T> entityType, EntityConversionContext context, EntityConversionContext$Finalizer<T> finalizer)
public Leashable$LeashData
T_()
getLeashData()
method_60955()
getLeashData()
public void
a(bvg$a arg0)
setLeashData(Leashable$LeashData arg0)
method_60960(class_9817$class_9818 arg0)
setLeashData(Leashable$LeashData arg0)
public void
B()
onLeashRemoved()
method_65895()
onLeashRemoved()
public void
C()
leashTooFarBehaviour()
method_60970()
breakLongLeash()
public boolean
y()
canBeLeashed()
method_5931()
canBeLeashed()
public boolean
a(bum arg0, boolean arg1)
startRiding(Entity arg0, boolean arg1)
method_5873(class_1297 arg0, boolean arg1)
startRiding(Entity arg0, boolean arg1)
public boolean
dj()
isEffectiveAi()
method_6034()
canMoveVoluntarily()
public void
u(boolean arg0)
setNoAi(boolean arg0)
method_5977(boolean arg0)
setAiDisabled(boolean aiDisabled)
public void
v(boolean arg0)
setLeftHanded(boolean arg0)
method_5937(boolean arg0)
setLeftHanded(boolean leftHanded)
public void
w(boolean arg0)
setAggressive(boolean arg0)
method_19540(boolean arg0)
setAttacking(boolean attacking)
public boolean
gf()
isNoAi()
method_5987()
isAiDisabled()
public boolean
gg()
isLeftHanded()
method_5961()
isLeftHanded()
public boolean
gh()
isAggressive()
method_6510()
isAttacking()
public void
a(boolean arg0)
setBaby(boolean arg0)
method_7217(boolean arg0)
setBaby(boolean baby)
public HumanoidArm
fy()
getMainArm()
method_6068()
getMainArm()
public boolean
i(bvi arg0)
isWithinMeleeAttackRange(LivingEntity arg0)
method_42150(class_1309 arg0)
isInAttackRange(LivingEntity entity)
protected AABB
gi()
getAttackBoundingBox()
method_53511()
getAttackBox()
public boolean
c(ard arg0, bum arg1)
doHurtTarget(ServerLevel arg0, Entity arg1)
method_6121(class_3218 arg0, class_1297 arg1)
tryAttack(ServerWorld arg0, Entity arg1)
protected void
gj()
playAttackSound()
method_59928()
playAttackSound()
protected boolean
gk()
isSunBurnTick()
method_5972()
isAffectedByDaylight()
protected void
c(axf<esz> arg0)
jumpInLiquid(TagKey<Fluid> arg0)
method_6010(class_6862<class_3611> arg0)
swimUpward(TagKey<Fluid> arg0)
public void
gl()
removeFreeWill()
method_35056()
clearGoalsAndTasks()
public void
c(Predicate<ccg> arg0)
removeAllGoals(Predicate<Goal> arg0)
method_47825(Predicate<class_1352> arg0)
clearGoals(Predicate<Goal> predicate)
protected void
cD()
removeAfterChangingDimensions()
method_30076()
removeFromDimension()
public ItemStack
dI()
getPickResult()
method_31480()
getPickBlockStack()
protected void
f(jr<bwl> arg0)
onAttributeUpdated(Holder<Attribute> arg0)
method_52540(class_6880<class_1320> arg0)
updateAttribute(RegistryEntry<EntityAttribute> arg0)
public float[]
gm()
getHandDropChances()
method_63634()
getHandDropChances()
public float[]
gn()
getArmorDropChances()
method_63635()
getArmorDropChances()