net.minecraft.world.level.block

public class LeverBlock

extends FaceAttachedHorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

doc
net.minecraft.world.level.block.LeverBlock
net.minecraft.class_2401
net.minecraft.block.LeverBlock
net.minecraft.world.level.block.BlockLever

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<LeverBlock>
a
CODEC
field_46387
CODEC
public static final BooleanProperty
b
POWERED
field_11265
POWERED
protected static final int
c
DEPTH
field_31184
field_31184
protected static final int
d
WIDTH
field_31185
field_31185
protected static final int
e
HEIGHT
field_31186
field_31186
protected static final VoxelShape
f
NORTH_AABB
field_11267
NORTH_WALL_SHAPE
protected static final VoxelShape
g
SOUTH_AABB
field_11263
SOUTH_WALL_SHAPE
protected static final VoxelShape
h
WEST_AABB
field_11260
WEST_WALL_SHAPE
protected static final VoxelShape
i
EAST_AABB
field_11262
EAST_WALL_SHAPE
protected static final VoxelShape
j
UP_AABB_Z
field_11264
FLOOR_Z_AXIS_SHAPE
protected static final VoxelShape
k
UP_AABB_X
field_11261
FLOOR_X_AXIS_SHAPE
protected static final VoxelShape
l
DOWN_AABB_Z
field_11268
CEILING_Z_AXIS_SHAPE
protected static final VoxelShape
m
DOWN_AABB_X
field_11266
CEILING_X_AXIS_SHAPE

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<LeverBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(dwy arg0, dfo arg1, ji arg2, fbg arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected InteractionResult
a(dwy arg0, dgj arg1, ji arg2, coy arg3, fax arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
a(dwy arg0, ard arg1, ji arg2, dgb arg3, BiConsumer<cwq, ji> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
public void
b(dwy arg0, dgj arg1, ji arg2, coy arg3)
pull(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_21846(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
togglePower(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected static void
a(coy arg0, dgk arg1, ji arg2, dwy arg3)
playSound(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_60283(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
playClickSound(PlayerEntity player, WorldAccess world, BlockPos pos, BlockState state)
private static void
a(dwy arg0, dgk arg1, ji arg2, float arg3)
makeParticle(BlockState arg0, LevelAccessor arg1, BlockPos arg2, float arg3)
method_10308(class_2680 arg0, class_1936 arg1, class_2338 arg2, float arg3)
spawnParticles(BlockState state, WorldAccess world, BlockPos pos, float alpha)
public void
a(dwy arg0, dgj arg1, ji arg2, azh arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected void
a(dwy arg0, dgj arg1, ji arg2, dwy arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected int
a(dwy arg0, dfo arg1, ji arg2, jn arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected int
b(dwy arg0, dfo arg1, ji arg2, jn arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected boolean
f_(dwy arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
private void
e(dwy arg0, dgj arg1, ji arg2)
updateNeighbours(BlockState arg0, Level arg1, BlockPos arg2)
method_10309(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
protected void
a(dwz$a<djn, dwy> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)