net.minecraft.world.level.block

public class StairBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

bse
net.minecraft.world.level.block.StairBlock
net.minecraft.class_2510
net.minecraft.block.StairsBlock
net.minecraft.block.StairsBlock
net.minecraft.server.v1_14_R1.BlockStairs

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_11571
FACING
field_176309_a
FACING
public static final EnumProperty<Half>
b
HALF
field_11572
HALF
field_176308_b
HALF
public static final EnumProperty<StairsShape>
c
SHAPE
field_11565
SHAPE
field_176310_M
SHAPE
public static final BooleanProperty
d
WATERLOGGED
field_11573
WATERLOGGED
field_204513_t
protected static final VoxelShape
e
TOP_AABB
field_11562
TOP_SHAPE
field_185712_d
protected static final VoxelShape
f
BOTTOM_AABB
field_11576
BOTTOM_SHAPE
field_185719_G
protected static final VoxelShape
g
OCTET_NNN
field_11561
BOTTOM_NORTH_WEST_CORNER_SHAPE
field_196512_A
protected static final VoxelShape
h
OCTET_NNP
field_11578
BOTTOM_SOUTH_WEST_CORNER_SHAPE
field_196513_B
protected static final VoxelShape
i
OCTET_NPN
field_11568
TOP_NORTH_WEST_CORNER_SHAPE
field_196514_C
protected static final VoxelShape
j
OCTET_NPP
field_11563
TOP_SOUTH_WEST_CORNER_SHAPE
field_196515_D
protected static final VoxelShape
k
OCTET_PNN
field_11575
BOTTOM_NORTH_EAST_CORNER_SHAPE
field_196516_E
protected static final VoxelShape
w
OCTET_PNP
field_11569
BOTTOM_SOUTH_EAST_CORNER_SHAPE
field_196517_F
protected static final VoxelShape
x
OCTET_PPN
field_11577
TOP_NORTH_EAST_CORNER_SHAPE
field_196518_G
protected static final VoxelShape
y
OCTET_PPP
field_11567
TOP_SOUTH_EAST_CORNER_SHAPE
field_196519_H
protected static final VoxelShape[]
z
TOP_SHAPES
field_11566
TOP_SHAPES
field_196520_I
protected static final VoxelShape[]
A
BOTTOM_SHAPES
field_11564
BOTTOM_SHAPES
field_196521_J
private static final int[]
B
SHAPE_BY_STATE
field_11570
SHAPE_INDICES
field_196522_K
private final Block
C
base
field_11579
baseBlock
field_150149_b
private final BlockState
D
baseState
field_11574
baseBlockState
field_150151_M

Constructor summary

ModifierConstructor
protected (BlockState baseBlockState, Block$Properties settings)

Method summary

Modifier and TypeMethod
private static VoxelShape[]
a(ctc arg0, ctc arg1, ctc arg2, ctc arg3, ctc arg4)
makeShapes(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
method_10672(class_265 arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4)
composeShapes(VoxelShape base, VoxelShape northWest, VoxelShape northEast, VoxelShape southWest, VoxelShape southEast)
func_199779_a(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
private static VoxelShape
a(int arg0, ctc arg1, ctc arg2, ctc arg3, ctc arg4, ctc arg5)
makeStairShape(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
method_10671(int arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4, class_265 arg5)
composeShape(int i, VoxelShape base, VoxelShape northWest, VoxelShape northEast, VoxelShape southWest, VoxelShape southEast)
func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
public boolean
n(bvt arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
func_220074_n(BlockState arg0)
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private int
q(bvt arg0)
getShapeIndex(BlockState arg0)
method_10673(class_2680 arg0)
getShapeIndexIndex(BlockState state)
func_196511_x(BlockState arg0)
public void
a(bvt arg0, bhr arg1, ew arg2, awg arg3)
attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
attack(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3)
public void
a(bhs arg0, ew arg1, bvt arg2)
destroy(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(IWorld arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
postBreak(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2)
public float
j()
getExplosionResistance()
method_9520()
getBlastResistance()
func_149638_a()
getDurability()
public BlockLayer
c()
getRenderLayer()
method_9551()
getRenderLayer()
func_180664_k()
public int
a(bhu arg0)
getTickDelay(LevelReader arg0)
method_9563(class_1941 arg0)
getTickRate(CollisionView arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(bhr arg0, ew arg1, aio arg2)
stepOn(Level arg0, BlockPos arg1, Entity arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public void
b(bvt arg0, bhr arg1, ew arg2, Random arg3)
tick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3)
public boolean
a(bvt arg0, bhr arg1, ew arg2, awg arg3, ahi arg4, csd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(bhr arg0, ew arg1, bhk arg2)
wasExploded(Level arg0, BlockPos arg1, Explosion arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onDestroyedByExplosion(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public BlockState
a(ban arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private static StairsShape
m(bvt arg0, bhb arg1, ew arg2)
getStairsShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_10675(class_2680 arg0, class_1922 arg1, class_2338 arg2)
method_10675(BlockState state, BlockView view, BlockPos pos)
func_208064_n(BlockState arg0, IBlockReader arg1, BlockPos arg2)
private static boolean
e(bvt arg0, bhb arg1, ew arg2, fb arg3)
canTakeShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_10678(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
method_10678(BlockState state, BlockView view, BlockPos pos, Direction dir)
func_185704_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static boolean
j(bvt arg0)
isStairs(BlockState arg0)
method_10676(class_2680 arg0)
isStairs(BlockState state)
func_185709_i(BlockState arg0)
public BlockState
a(bvt arg0, brg arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(bvt arg0, bqg arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public FluidState
g(bvt arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public boolean
a(bvt arg0, bhb arg1, ew arg2, cns arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public void
a(bvt arg0, bhr arg1, ew arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)