History - net.minecraft.world.level.block.CrossCollisionBlock

1.21.3

Names

dhu

dmk

Fields

BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_

BooleanProperty: a, NORTH, field_10905, NORTH

BooleanProperty: b, EAST, field_10907, EAST, f_52310_

BooleanProperty: b, EAST, field_10907, EAST

BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_

BooleanProperty: c, SOUTH, field_10904, SOUTH

BooleanProperty: d, WEST, field_10903, WEST, f_52312_

BooleanProperty: d, WEST, field_10903, WEST

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE

Constructors

Methods

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes

int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_

int (Direction): a, indexFor, method_9985, getDirectionMask

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape

com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dgx

dhu

Fields

Constructors

Methods

1.20.6

Names

cym

dgx

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cun

cym

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

crf

cun

Fields

Constructors

Methods

1.20.1

Names

cqy

crf

Fields

Constructors

Methods

1.19.4

Names

coi

cqy

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

Names

clg

coi

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

ckj

clg

Fields

Constructors

Methods

1.19

Names

cfd

ckj

Fields

Constructors

Methods

1.18.2

Names

cel

cfd

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cbc

cel

Fields

Constructors

Methods

1.17.1

Names

cbb

cbc

Fields

Constructors

Methods

1.17

Names

bvt

cbb

net.minecraft.block.FourWayBlock

net.minecraft.src.C_1752_

net.minecraft.server.v1_16_R3.BlockTall

net.minecraft.world.level.block.BlockTall

Fields

BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH

BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_

BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST

BooleanProperty: b, EAST, field_10907, EAST, f_52310_

BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH

BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_

BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST

BooleanProperty: d, WEST, field_10903, WEST, f_52312_

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_

Constructors

Methods

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_

int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a

int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvq

bvt

net.minecraft.server.v1_16_R2.BlockTall

net.minecraft.server.v1_16_R3.BlockTall

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bww

bvq

net.minecraft.server.v1_16_R1.BlockTall

net.minecraft.server.v1_16_R2.BlockTall

Fields

Constructors

Methods

1.16.1

Names

bql

bww

net.minecraft.server.v1_15_R1.BlockTall

net.minecraft.server.v1_16_R1.BlockTall

Fields

Constructors

(float, float, float, float, float, Block$Properties)

(float, float, float, float, float, BlockBehaviour$Properties)

Methods

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.15.2

Names

bqi

bql

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.block.HorizontalConnectingBlock

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnz

bqi

net.minecraft.block.HorizontalConnectingBlock

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.server.v1_14_R1.BlockTall

net.minecraft.server.v1_15_R1.BlockTall

Fields

Constructors

Methods

int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

1.14.4

Names

bnu

bnz

net.minecraft.world.level.block.CrossCollisionBlock

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.block.HorizontalConnectingBlock

Fields

BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH

BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH

BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST

BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST

BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH

BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH

BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST

BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST

BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u

Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z

VoxelShape[]: g, field_10901, collisionShapes, field_196410_A

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A

VoxelShape[]: h, field_10906, boundingShapes, field_196412_B

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i

Constructors

Methods

VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a

int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a

int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a

int (IBlockData): j, method_9987, getShapeIndex, func_196406_i

int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.14.3

Names

bnq

bnu

net.minecraft.block.HorizontalConnectedBlock

Fields

BlockStateBoolean: a, field_10905, field_196409_a, NORTH

BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH

BlockStateBoolean: b, field_10907, field_196411_b, EAST

BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST

BlockStateBoolean: c, field_10904, field_196413_c, SOUTH

BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH

BlockStateBoolean: d, field_10903, field_196414_y, WEST

BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST

BlockStateBoolean: e, field_10900, field_204514_u

BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u

Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z

Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z

VoxelShape[]: g, field_10901, field_196410_A

VoxelShape[]: g, field_10901, collisionShapes, field_196410_A

VoxelShape[]: h, field_10906, field_196412_B

VoxelShape[]: h, field_10906, boundingShapes, field_196412_B

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i

Constructors

Methods

VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a

VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a

int (EnumDirection): a, method_9985, func_196407_a

int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a

int (IBlockData): j, method_9987, func_196406_i

int (IBlockData): j, method_9987, getShapeIndex, func_196406_i

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bnp

bnq

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i

Constructors

Methods

1.14

Names

bdw

bnp

net.minecraft.class_2310

net.minecraft.block.BlockFourWay

net.minecraft.block.FourWayBlock

net.minecraft.server.v1_13_R2.BlockTall

net.minecraft.server.v1_14_R1.BlockTall

Fields

BlockStateBoolean: a, field_196409_a, NORTH

BlockStateBoolean: a, field_10905, field_196409_a, NORTH

BlockStateBoolean: b, field_196411_b, EAST

BlockStateBoolean: b, field_10907, field_196411_b, EAST

BlockStateBoolean: c, field_196413_c, SOUTH

BlockStateBoolean: c, field_10904, field_196413_c, SOUTH

BlockStateBoolean: o, field_196414_y, WEST

BlockStateBoolean: d, field_10903, field_196414_y, WEST

BlockStateBoolean: p, field_204514_u

BlockStateBoolean: e, field_10900, field_204514_u

Map<EnumDirection, BlockStateBoolean>: q, field_196415_z

Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z

VoxelShape[]: r, field_196410_A

VoxelShape[]: g, field_10901, field_196410_A

VoxelShape[]: s, field_196412_B

VoxelShape[]: h, field_10906, field_196412_B

Constructors

Methods

VoxelShape[] (float, float, float, float, float): a, func_196408_a

VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

int (EnumDirection): a, func_196407_a

int (EnumDirection): a, method_9985, func_196407_a

int (IBlockData): k, func_196406_i

int (IBlockData): j, method_9987, func_196406_i

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

1.13.2

Names

bdv

bdw

Fields

Constructors

Methods

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

Names

bdn

bdv

net.minecraft.server.v1_13_R1.BlockTall

net.minecraft.server.v1_13_R2.BlockTall

Fields

BlockStateBoolean: p, field_196414_y, WEST

BlockStateBoolean: o, field_196414_y, WEST

BlockStateBoolean: q, field_204514_u

BlockStateBoolean: p, field_204514_u

Map<EnumDirection, BlockStateBoolean>: r, field_196415_z

Map<EnumDirection, BlockStateBoolean>: q, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: r, field_196410_A

VoxelShape[]: t, field_196412_B

VoxelShape[]: s, field_196412_B

Constructors

Methods

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

Names

bdn

net.minecraft.block.BlockFourWay

net.minecraft.server.v1_13_R1.BlockTall

Fields

BlockStateBoolean: a, field_196409_a, NORTH

BlockStateBoolean: b, field_196411_b, EAST

BlockStateBoolean: c, field_196413_c, SOUTH

BlockStateBoolean: p, field_196414_y, WEST

BlockStateBoolean: q, field_204514_u

Map<EnumDirection, BlockStateBoolean>: r, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: t, field_196412_B

Constructors

(float, float, float, float, float, Block$Info)

Methods

VoxelShape[] (float, float, float, float, float): a, func_196408_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

int (EnumDirection): a, func_196407_a

int (IBlockData): k, func_196406_i

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a