History - net.minecraft.world.level.material.Fluid

1.21.3

Names

epd

etw

Fields

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager

FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_

FluidState: a, defaultFluidState, field_15903, defaultState

Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_

Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry

Constructors

Methods

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties

StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_

StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_

void (FluidState): f, registerDefaultState, method_15781, setDefaultState

FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_

FluidState (): g, defaultFluidState, method_15785, getDefaultState

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

Item (): a, getBucket, method_15774, getBucketItem

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

int (LevelReader): a, getTickDelay, method_15789, getTickRate

boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks

boolean (): b, isEmpty, method_15794, isEmpty, m_6759_

boolean (): b, isEmpty, method_15794, isEmpty

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

float (): c, getExplosionResistance, method_15784, getBlastResistance

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState

boolean (FluidState): c, isSource, method_15793, isStill, m_7444_

boolean (FluidState): c, isSource, method_15793, isStill

int (FluidState): d, getAmount, method_15779, getLevel, m_7430_

int (FluidState): d, getAmount, method_15779, getLevel

boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_

boolean (Fluid): a, isSame, method_15780, matchesType

ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_

ParticleOptions (): h, getDripParticle, method_15787, getParticle

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape

float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_

float (FluidState): a, getOwnHeight, method_20784, getHeight

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound

boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_

boolean (TagKey<Fluid>): a, is, method_15791, isIn

Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

void (ServerLevel, BlockPos, BlockState, FluidState): b, tick, method_15778, onScheduledTick

void (ServerLevel, BlockPos, FluidState, RandomSource): a, randomTick, method_15792, onRandomTick

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

enw

epd

Fields

Constructors

Methods

1.20.6

Names

eeq

enw

Fields

Constructors

Methods

1.20.4

Names

eal

eeq

Fields

Constructors

Methods

1.20.2

Names

dxd

eal

Fields

Constructors

Methods

1.20.1

Names

dwi

dxd

Fields

Constructors

Methods

1.19.4

Names

dti

dwi

Fields

Constructors

Methods

1.19.3

Names

dpu

dti

Fields

Constructors

Methods

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_

StateDefinition<Fluid, FluidState> (): f, getStateDefinition, method_15783, getStateManager, m_76144_

FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_

FluidState (): g, defaultFluidState, method_15785, getDefaultState, m_76145_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState): b, tick, method_15778, onScheduledTick, m_6292_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): i, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

ParticleOptions (): h, getDripParticle, method_15787, getParticle, m_7792_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

Optional<SoundEvent> (): j, getPickupSound, method_32359, getBucketFillSound, m_142520_

Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

Holder$Reference<Fluid> (): k, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

dox

dpu

Fields

Constructors

Methods

1.19

Names

diw

dox

Fields

Constructors

Methods

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

void (Level, BlockPos, FluidState, RandomSource): a, animateTick, method_15776, randomDisplayTick, m_213811_

void (Level, BlockPos, FluidState, RandomSource): b, randomTick, method_15792, onRandomTick, m_213812_

1.18.2

Names

dhu

diw

Fields

Holder$Reference<Fluid>: b, builtInRegistryHolder, field_36431, registryEntry, f_205066_

Constructors

Methods

boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_

boolean (TagKey<Fluid>): a, is, method_15791, isIn, m_205067_

Holder$Reference<Fluid> (): l, builtInRegistryHolder, method_40178, getRegistryEntry, m_205069_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

der

dhu

Fields

Constructors

Methods

1.17.1

Names

Fields

Constructors

Methods

1.17

Names

cuw

der

net.minecraft.fluid.Fluid

net.minecraft.src.C_2690_

net.minecraft.server.v1_16_R3.FluidType

net.minecraft.world.level.material.FluidType

Fields

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, f_76104_

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, f_76105_

FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b

FluidState: a, defaultFluidState, field_15903, defaultState, f_76103_

Constructors

Methods

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, m_7180_

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, m_76144_

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, m_76142_

FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f

FluidState (): h, defaultFluidState, method_15785, getDefaultState, m_76145_

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, m_6292_

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, m_7449_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, m_6685_

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, m_6759_

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, m_7444_

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, m_7430_

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, m_6212_

boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, isIn, m_76108_

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, m_7450_

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, m_7792_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_

Optional<SoundEvent> (): k, getPickupSound, method_32359, getBucketFillSound, m_142520_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cut

cuw

net.minecraft.server.v1_16_R2.FluidType

net.minecraft.server.v1_16_R3.FluidType

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cwz

cut

net.minecraft.server.v1_16_R1.FluidType

net.minecraft.server.v1_16_R2.FluidType

Fields

Constructors

Methods

1.16.1

Names

coi

cwz

net.minecraft.server.v1_15_R1.FluidType

net.minecraft.server.v1_16_R1.FluidType

Fields

Constructors

Methods

boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, isIn, func_207185_a

1.15.2

Names

cof

coi

Fields

Constructors

Methods

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.15.1

Names

Fields

Constructors

Methods

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

1.15

Names

clj

cof

net.minecraft.server.v1_14_R1.FluidType

net.minecraft.server.v1_15_R1.FluidType

Fields

Constructors

Methods

StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e

StateDefinition<Fluid, FluidState> (): g, getStateDefinition, method_15783, getStateManager, func_207182_e

FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f

FluidState (): h, defaultFluidState, method_15785, getDefaultState, func_207188_f

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): j, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

ParticleOptions (): i, getDripParticle, method_15787, getParticle, func_204521_c

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

1.14.4

Names

cle

clj

net.minecraft.world.level.material.Fluid

Fields

RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d

IdMapper<FluidState>: c, FLUID_STATE_REGISTRY, field_15904, STATE_IDS, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e

StateDefinition<Fluid, FluidState>: d, stateDefinition, field_15905, stateManager, field_207202_e

Fluid: a, field_15903, defaultState, field_207200_b

FluidState: a, defaultFluidState, field_15903, defaultState, field_207200_b

Constructors

Methods

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

void (StateDefinition$Builder<Fluid, FluidState>): a, createFluidStateDefinition, method_15775, appendProperties, func_207184_a

BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e

StateDefinition<Fluid, FluidState> (): h, getStateDefinition, method_15783, getStateManager, func_207182_e

void (Fluid): f, method_15781, setDefaultState, func_207183_f

void (FluidState): f, registerDefaultState, method_15781, setDefaultState, func_207183_f

Fluid (): i, method_15785, getDefaultState, func_207188_f

FluidState (): i, defaultFluidState, method_15785, getDefaultState, func_207188_f

Item (): b, method_15774, getBucketItem, func_204524_b

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

void (Level, BlockPos, FluidState): a, tick, method_15778, onScheduledTick, func_207191_a

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

void (Level, BlockPos, FluidState, Random): b, randomTick, method_15792, onRandomTick, func_207186_b

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

boolean (): k, method_15795, hasRandomTicks, func_207196_h

boolean (): k, isRandomlyTicking, method_15795, hasRandomTicks, func_207196_h

boolean (): c, method_15794, isEmpty, func_204538_c

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, method_15784, getBlastResistance, func_210195_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

boolean (Fluid): c, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

int (Fluid): d, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Fluid): a, isSame, method_15780, matchesType, func_207187_a

boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a

boolean (Tag<Fluid>): a, is, method_15791, matches, func_207185_a

TextureType (): a, method_15786, getRenderLayer, func_180664_k

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

void (Level, BlockPos, FluidState, Random): a, animateTick, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, getParticle, func_204521_c

ParticleOptions (): j, getDripParticle, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

1.14.3

Names

cla

cle

net.minecraft.fluid.Fluid

Fields

RegistryBlockID<Fluid>: c, field_15904, field_207201_d

RegistryBlockID<Fluid>: c, field_15904, STATE_IDS, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_15905, stateFactory, field_207202_e

Fluid: a, field_15903, field_207200_b

Fluid: a, field_15903, defaultState, field_207200_b

Constructors

Methods

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, appendProperties, func_207184_a

BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e

BlockStateList<FluidType, Fluid> (): h, method_15783, getStateFactory, func_207182_e

void (Fluid): e, method_15781, func_207183_f

void (Fluid): f, method_15781, setDefaultState, func_207183_f

Fluid (): i, method_15785, func_207188_f

Fluid (): i, method_15785, getDefaultState, func_207188_f

Item (): b, method_15774, func_204524_b

Item (): b, method_15774, getBucketItem, func_204524_b

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, onScheduledTick, func_207191_a

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, onRandomTick, func_207186_b

int (IWorldReader): a, method_15789, func_205569_a

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

boolean (): k, method_15795, func_207196_h

boolean (): k, method_15795, hasRandomTicks, func_207196_h

boolean (): c, method_15794, func_204538_c

boolean (): c, method_15794, isEmpty, func_204538_c

float (): d, method_15784, func_210195_d

float (): d, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): a, method_15790, func_204527_a

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

boolean (Fluid): b, method_15793, func_207193_c

boolean (Fluid): c, method_15793, isStill, func_207193_c

int (Fluid): c, method_15779, func_207192_d

int (Fluid): d, method_15779, getLevel, func_207192_d

boolean (FluidType): a, method_15780, func_207187_a

boolean (FluidType): a, method_15780, matchesType, func_207187_a

boolean (Tag<FluidType>): a, method_15791, func_207185_a

boolean (Tag<FluidType>): a, method_15791, matches, func_207185_a

TextureType (): a, method_15786, func_180664_k

TextureType (): a, method_15786, getRenderLayer, func_180664_k

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, randomDisplayTick, func_204522_a

ParticleParam (): j, method_15787, func_204521_c

ParticleParam (): j, method_15787, getParticle, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cky

cla

Fields

Constructors

Methods

1.14

Names

byv

cky

net.minecraft.class_3611

net.minecraft.server.v1_13_R2.FluidType

net.minecraft.server.v1_14_R1.FluidType

Fields

RegistryBlockID<Fluid>: c, field_207201_d

RegistryBlockID<Fluid>: c, field_15904, field_207201_d

BlockStateList<FluidType, Fluid>: d, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_15905, field_207202_e

Fluid: a, field_207200_b

Fluid: a, field_15903, field_207200_b

Constructors

Methods

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

void (BlockStateList$a<FluidType, Fluid>): a, method_15775, func_207184_a

BlockStateList<FluidType, Fluid> (): h, func_207182_e

BlockStateList<FluidType, Fluid> (): h, method_15783, func_207182_e

void (Fluid): f, func_207183_f

void (Fluid): e, method_15781, func_207183_f

Fluid (): i, func_207188_f

Fluid (): i, method_15785, func_207188_f

Item (): b, func_204524_b

Item (): b, method_15774, func_204524_b

void (World, BlockPosition, Fluid): a, func_207191_a

void (World, BlockPosition, Fluid): a, method_15778, func_207191_a

void (World, BlockPosition, Fluid, Random): b, func_207186_b

void (World, BlockPosition, Fluid, Random): b, method_15792, func_207186_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

int (IWorldReader): a, method_15789, func_205569_a

boolean (): k, func_207196_h

boolean (): k, method_15795, func_207196_h

boolean (): c, func_204538_c

boolean (): c, method_15794, func_204538_c

float (): d, func_210195_d

float (): d, method_15784, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

IBlockData (Fluid): a, method_15790, func_204527_a

boolean (Fluid): c, func_207193_c

boolean (Fluid): b, method_15793, func_207193_c

int (Fluid): d, func_207192_d

int (Fluid): c, method_15779, func_207192_d

boolean (FluidType): a, func_207187_a

boolean (FluidType): a, method_15780, func_207187_a

boolean (Tag<FluidType>): a, func_207185_a

boolean (Tag<FluidType>): a, method_15791, func_207185_a

void (): l, func_207195_i

void (String, FluidType): a, func_207198_a

void (MinecraftKey, FluidType): a, func_207194_a

TextureType (): a, func_180664_k

TextureType (): a, method_15786, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

void (World, BlockPosition, Fluid, Random): a, method_15776, func_204522_a

ParticleParam (): j, func_204521_c

ParticleParam (): j, method_15787, func_204521_c

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

1.13.2

Names

byu

byv

Fields

Constructors

Methods

1.13.1

Names

bym

byu

net.minecraft.server.v1_13_R1.FluidType

net.minecraft.server.v1_13_R2.FluidType

Fields

MinecraftKey: a, field_207199_a

RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a

RegistryBlockID<Fluid>: d, field_207201_d

RegistryBlockID<Fluid>: c, field_207201_d

BlockStateList<FluidType, Fluid>: e, field_207202_e

BlockStateList<FluidType, Fluid>: d, field_207202_e

Fluid: b, field_207200_b

Fluid: a, field_207200_b

Constructors

Methods

1.13

Names

bym

net.minecraft.fluid.Fluid

net.minecraft.server.v1_13_R1.FluidType

Fields

MinecraftKey: a, field_207199_a

RegistryBlocks<MinecraftKey, FluidType>: c, field_205588_a

RegistryBlockID<Fluid>: d, field_207201_d

BlockStateList<FluidType, Fluid>: e, field_207202_e

Fluid: b, field_207200_b

Constructors

()

Methods

void (BlockStateList$a<FluidType, Fluid>): a, func_207184_a

BlockStateList<FluidType, Fluid> (): h, func_207182_e

void (Fluid): f, func_207183_f

Fluid (): i, func_207188_f

Item (): b, func_204524_b

void (World, BlockPosition, Fluid): a, func_207191_a

void (World, BlockPosition, Fluid, Random): b, func_207186_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

boolean (): k, func_207196_h

boolean (): c, func_204538_c

float (): d, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

boolean (Fluid): c, func_207193_c

int (Fluid): d, func_207192_d

boolean (FluidType): a, func_207187_a

boolean (Tag<FluidType>): a, func_207185_a

void (): l, func_207195_i

void (String, FluidType): a, func_207198_a

void (MinecraftKey, FluidType): a, func_207194_a

TextureType (): a, func_180664_k

void (World, BlockPosition, Fluid, Random): a, func_204522_a

ParticleParam (): j, func_204521_c