History - net.minecraft.client.renderer.entity.EntityRenderDispatcher

1.21.3

Names

gkh

gro

Fields

Map<EntityType<?>, EntityRenderer<?>>: h, renderers, field_4696, renderers, f_114362_

Map<EntityType<?>, EntityRenderer<?, ?>>: h, renderers, field_4696, renderers

Map<PlayerSkin$Model, EntityRenderer<? extends Player>>: i, playerRenderers, field_4687, modelRenderers, f_114363_

Map<PlayerSkin$Model, EntityRenderer<? extends Player, ?>>: i, playerRenderers, field_4687, modelRenderers

Font: o, font, field_4689, textRenderer, f_114365_

Font: p, font, field_4689, textRenderer

TextureManager: a, textureManager, field_4685, textureManager, f_114357_

TextureManager: a, textureManager, field_4685, textureManager

Level: j, level, field_4684, world, f_114366_

Level: j, level, field_4684, world

Camera: b, camera, field_4686, camera, f_114358_

Camera: b, camera, field_4686, camera

Entity: c, crosshairPickEntity, field_4678, targetedEntity, f_114359_

Entity: c, crosshairPickEntity, field_4678, targetedEntity

Options: d, options, field_4692, gameOptions, f_114360_

Options: d, options, field_4692, gameOptions

boolean: q, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: s, shouldRenderShadow, field_4681, renderShadows

boolean: r, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: t, renderHitBoxes, field_4680, renderHitboxes

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, f_114361_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER

ItemRenderer: l, itemRenderer, field_27759, itemRenderer, f_173995_

ItemRenderer: l, itemRenderer, field_27759, itemRenderer

EntityModelSet: p, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: q, entityModels, field_27760, modelLoader

BlockRenderDispatcher: m, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

BlockRenderDispatcher: n, blockRenderDispatcher, field_38886, blockRenderManager

ItemInHandRenderer: n, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

ItemInHandRenderer: o, itemInHandRenderer, field_38887, heldItemRenderer

org.joml.Quaternionf: k, cameraOrientation, field_21794, rotation, f_114367_

org.joml.Quaternionf: k, cameraOrientation, field_21794, rotation

float: f, MAX_SHADOW_RADIUS, field_43377, field_43377, f_276493_

float: f, MAX_SHADOW_RADIUS, field_43377, field_43377

float: g, SHADOW_POWER_FALLOFF_Y, field_43378, field_43378, f_276586_

float: g, SHADOW_POWER_FALLOFF_Y, field_43378, field_43378

MapRenderer: m, mapRenderer, field_53188, mapRenderer

EquipmentModelSet: r, equipmentModels, field_54173, equipmentModelLoader

Constructors

(Minecraft, TextureManager, ItemRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet)

(Minecraft, TextureManager, ItemRenderer, MapRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet, EquipmentModelSet)

Methods

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, m_114382_

<T extends Entity> EntityRenderer<? super T, ?> (T): a, getRenderer, method_3953, getRenderer

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, m_114468_

void (boolean): a, setRenderShadow, method_3948, setRenderShadows

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, m_114473_

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, m_114377_

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes

void (Level): a, setLevel, method_3944, setWorld, m_114406_

void (Level): a, setLevel, method_3944, setWorld

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, m_114378_

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, m_114394_

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight

void (Level, Camera, Entity): a, prepare, method_3941, configure, m_114408_

void (Level, Camera, Entity): a, prepare, method_3941, configure

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, m_114397_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, m_114384_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, m_114414_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, m_114471_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload

ItemInHandRenderer (): d, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

ItemInHandRenderer (): d, getItemInHandRenderer, method_43336, getHeldItemRenderer

void (org.joml.Quaternionf): a, overrideCameraOrientation, method_24196, setRotation, m_252923_

void (org.joml.Quaternionf): a, overrideCameraOrientation, method_24196, setRotation

org.joml.Quaternionf (): b, cameraOrientation, method_24197, getRotation, m_253208_

org.joml.Quaternionf (): b, cameraOrientation, method_24197, getRotation

void (PoseStack$Pose, VertexConsumer, ChunkAccess, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_277056_

void (PoseStack$Pose, VertexConsumer, ChunkAccess, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart

void (PoseStack, MultiBufferSource, Entity, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack, Entity, MultiBufferSource): a, renderServerSideHitbox, method_61170, renderServerSideHitbox, m_338553_

void (PoseStack, Entity, MultiBufferSource): a, renderServerSideHitbox, method_61170, renderServerSideHitbox

Entity (Entity): c, getServerSideEntity, method_61172, getIntegratedServerEntity, m_338971_

Entity (Entity): c, getServerSideEntity, method_61172, getIntegratedServerEntity

void (PoseStack, VertexConsumer, Entity, float, float, float, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, VertexConsumer, Entity, float, float, float, float): a, renderHitbox, method_3956, renderHitbox

void (PoseStack, VertexConsumer, org.joml.Vector3f, Vec3, int): a, renderVector, method_61171, drawVector, m_339861_

void (PoseStack$Pose, VertexConsumer, int, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

void (PoseStack$Pose, VertexConsumer, int, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex

<E extends Entity> void (E, double, double, double, float, PoseStack, MultiBufferSource, int): a, render, method_62424, render

<E extends Entity, S extends EntityRenderState> void (E, double, double, double, float, PoseStack, MultiBufferSource, int, EntityRenderer<? super E, S>): a, render, method_3954, render

void (PoseStack, MultiBufferSource, EntityRenderState, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire

void (PoseStack, MultiBufferSource, EntityRenderState, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gix

gkh

Fields

Constructors

Methods

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

void (PoseStack, Entity, MultiBufferSource): a, renderServerSideHitbox, method_61170, renderServerSideHitbox, m_338553_

Entity (Entity): c, getServerSideEntity, method_61172, getIntegratedServerEntity, m_338971_

void (PoseStack, VertexConsumer, Entity, float, float, float, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, VertexConsumer, org.joml.Vector3f, Vec3, int): a, renderVector, method_61171, drawVector, m_339861_

void (PoseStack$Pose, VertexConsumer, int, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

1.20.6

Names

fyl

gix

Fields

Constructors

Methods

1.20.4

Names

ftf

fyl

Fields

Constructors

Methods

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack, MultiBufferSource, Entity, org.joml.Quaternionf): a, renderFlame, method_23165, renderFire, m_114453_

1.20.2

Names

fow

ftf

Fields

Constructors

Methods

1.20.1

Names

fnc

fow

Fields

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, f_114362_

Map<EntityType<?>, EntityRenderer<?>>: h, renderers, field_4696, renderers, f_114362_

Map<String, EntityRenderer<? extends Player>>: g, playerRenderers, field_4687, modelRenderers, f_114363_

Map<String, EntityRenderer<? extends Player>>: i, playerRenderers, field_4687, modelRenderers, f_114363_

Font: m, font, field_4689, textRenderer, f_114365_

Font: o, font, field_4689, textRenderer, f_114365_

Level: h, level, field_4684, world, f_114366_

Level: j, level, field_4684, world, f_114366_

boolean: o, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: q, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: p, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: r, renderHitBoxes, field_4680, renderHitboxes, f_114369_

ItemRenderer: j, itemRenderer, field_27759, itemRenderer, f_173995_

ItemRenderer: l, itemRenderer, field_27759, itemRenderer, f_173995_

EntityModelSet: n, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: p, entityModels, field_27760, modelLoader, f_173996_

BlockRenderDispatcher: k, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

BlockRenderDispatcher: m, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: l, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

ItemInHandRenderer: n, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

org.joml.Quaternionf: i, cameraOrientation, field_21794, rotation, f_114367_

org.joml.Quaternionf: k, cameraOrientation, field_21794, rotation, f_114367_

float: f, MAX_SHADOW_RADIUS, field_43377, field_43377, f_276493_

float: g, SHADOW_POWER_FALLOFF_Y, field_43378, field_43378, f_276586_

Constructors

Methods

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_114431_

void (PoseStack$Pose, VertexConsumer, ChunkAccess, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_277056_

1.19.4

Names

fio

fnc

Fields

Constructors

Methods

1.19.3

Names

fej

fio

Fields

Quaternion: i, cameraOrientation, field_21794, rotation, f_114367_

org.joml.Quaternionf: i, cameraOrientation, field_21794, rotation, f_114367_

Constructors

Methods

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, m_114412_

Quaternion (): b, cameraOrientation, method_24197, getRotation, m_114470_

void (org.joml.Quaternionf): a, overrideCameraOrientation, method_24196, setRotation, m_252923_

org.joml.Quaternionf (): b, cameraOrientation, method_24197, getRotation, m_253208_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

fcl

fej

Fields

Constructors

Methods

1.19

Names

evi

fcl

Fields

Font: k, font, field_4689, textRenderer, f_114365_

Font: m, font, field_4689, textRenderer, f_114365_

boolean: m, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: o, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: n, renderHitBoxes, field_4680, renderHitboxes, f_114369_

boolean: p, renderHitBoxes, field_4680, renderHitboxes, f_114369_

EntityModelSet: l, entityModels, field_27760, modelLoader, f_173996_

EntityModelSet: n, entityModels, field_27760, modelLoader, f_173996_

BlockRenderDispatcher: k, blockRenderDispatcher, field_38886, blockRenderManager, f_234576_

ItemInHandRenderer: l, itemInHandRenderer, field_38887, heldItemRenderer, f_234577_

Constructors

(TextureManager, ItemRenderer, Font, Options, EntityModelSet)

(Minecraft, TextureManager, ItemRenderer, BlockRenderDispatcher, Font, Options, EntityModelSet)

Methods

ItemInHandRenderer (): d, getItemInHandRenderer, method_43336, getHeldItemRenderer, m_234586_

1.18.2

Names

eub

evi

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

erw

eub

Fields

Constructors

Methods

1.17.1

Names

erv

erw

Fields

Constructors

Methods

1.17

Names

eet

erv

net.minecraft.client.renderer.entity.EntityRendererManager

net.minecraft.src.C_4330_

Fields

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, field_78729_o

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, f_114362_

Map<String, PlayerRenderer>: g, playerRenderers, field_4687, modelRenderers, field_178636_l

Map<String, EntityRenderer<? extends Player>>: g, playerRenderers, field_4687, modelRenderers, f_114363_

PlayerRenderer: h, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

Font: i, font, field_4689, textRenderer, field_78736_p

Font: k, font, field_4689, textRenderer, f_114365_

TextureManager: a, textureManager, field_4685, textureManager, field_78724_e

TextureManager: a, textureManager, field_4685, textureManager, f_114357_

Level: j, level, field_4684, world, field_78722_g

Level: h, level, field_4684, world, f_114366_

Camera: b, camera, field_4686, camera, field_217783_c

Camera: b, camera, field_4686, camera, f_114358_

Entity: c, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

Entity: c, crosshairPickEntity, field_4678, targetedEntity, f_114359_

Options: d, options, field_4692, gameOptions, field_78733_k

Options: d, options, field_4692, gameOptions, f_114360_

boolean: l, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: m, shouldRenderShadow, field_4681, renderShadows, f_114368_

boolean: m, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

boolean: n, renderHitBoxes, field_4680, renderHitboxes, f_114369_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, field_229082_e_

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, f_114361_

Quaternion: k, cameraOrientation, field_21794, rotation, field_229083_k_

Quaternion: i, cameraOrientation, field_21794, rotation, f_114367_

ItemRenderer: j, itemRenderer, field_27759, itemRenderer, f_173995_

EntityModelSet: l, entityModels, field_27760, modelLoader, f_173996_

Constructors

(TextureManager, ItemRenderer, ReloadableResourceManager, Font, Options)

(TextureManager, ItemRenderer, Font, Options, EntityModelSet)

Methods

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, func_78713_a

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, m_114382_

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, func_178633_a

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, m_114468_

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, func_178629_b

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, m_114473_

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, m_114377_

void (Level): a, setLevel, method_3944, setWorld, func_78717_a

void (Level): a, setLevel, method_3944, setWorld, m_114406_

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, m_114378_

Font (): c, getFont, method_3949, getTextRenderer, func_78716_a

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, func_229085_a_

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, m_114394_

<T extends Entity> void (EntityType<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_229087_a_

void (ItemRenderer, ReloadableResourceManager): a, registerRenderers, method_23167, registerRenderers, func_229097_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, func_229088_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, m_114408_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, func_229089_a_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, m_114412_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, func_229086_a_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, m_114397_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, func_229084_a_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, m_114384_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, func_229093_a_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, m_114441_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, drawBox, func_229094_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, func_229095_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, m_114453_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, m_114414_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, func_229096_a_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, m_114457_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, func_229092_a_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, m_114431_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, func_229091_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, m_114422_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, func_229099_b_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, m_114471_

Quaternion (): b, cameraOrientation, method_24197, getRotation, func_229098_b_

Quaternion (): b, cameraOrientation, method_24197, getRotation, m_114470_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

eel

eet

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

egm

eel

Fields

Constructors

Methods

1.16.1

Names

dvf

egm

Fields

Constructors

Methods

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, func_229094_a_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, drawBox, func_229094_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, fireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, drawFireVertex, func_229090_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, shadowVertex, func_229091_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, drawShadowVertex, func_229091_a_

1.15.2

Names

dvc

dvf

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dsa

dvc

Fields

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, renderers, field_4696, renderers, field_78729_o

Map<EntityType<?>, EntityRenderer<?>>: f, renderers, field_4696, renderers, field_78729_o

Map<String, PlayerRenderer>: i, playerRenderers, field_4687, modelRenderers, field_178636_l

Map<String, PlayerRenderer>: g, playerRenderers, field_4687, modelRenderers, field_178636_l

PlayerRenderer: j, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

PlayerRenderer: h, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

Font: k, font, field_4689, textRenderer, field_78736_p

Font: i, font, field_4689, textRenderer, field_78736_p

double: l, xOff, field_4691, renderPosX, field_78725_b

double: m, yOff, field_4690, renderPosY, field_78726_c

double: n, zOff, field_4688, renderPosZ, field_78723_d

Level: b, level, field_4684, world, field_78722_g

Level: j, level, field_4684, world, field_78722_g

Camera: c, camera, field_4686, camera, field_217783_c

Camera: b, camera, field_4686, camera, field_217783_c

Entity: d, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

Entity: c, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

float: e, playerRotY, field_4679, cameraYaw, field_78735_i

float: f, playerRotX, field_4677, cameraPitch, field_78732_j

Options: g, options, field_4692, gameOptions, field_78733_k

Options: d, options, field_4692, gameOptions, field_78733_k

boolean: o, solidRender, field_4682, renderOutlines, field_178639_r

boolean: p, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: l, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: q, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

boolean: m, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

RenderType: e, SHADOW_RENDER_TYPE, field_21009, SHADOW_LAYER, field_229082_e_

Quaternion: k, cameraOrientation, field_21794, rotation, field_229083_k_

Constructors

(TextureManager, ItemRenderer, ReloadableResourceManager)

(TextureManager, ItemRenderer, ReloadableResourceManager, Font, Options)

Methods

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_217782_a

void (double, double, double): a, setPosition, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, getRenderer, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, getRenderer, method_3957, getRenderer, func_78713_a

<T extends Entity> EntityRenderer<? super T> (T): a, getRenderer, method_3953, getRenderer, func_78713_a

void (Level, Font, Camera, Entity, Options): a, prepare, method_3941, configure, func_217781_a

void (float): a, setPlayerRotY, method_3945, func_178631_a

boolean (): a, shouldRenderShadow, method_3951, shouldRenderShadows, func_178627_a

boolean (): b, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): a, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, hasSecondPass, method_3942, hasSecondPass, func_188390_b

boolean (Entity, Culler, double, double, double): a, shouldRender, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, render, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, render, method_3954, render, func_188391_a

void (Entity, float): a, renderSecondPass, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, renderHitbox, method_3956, renderHitbox, func_85094_b

double (double, double, double): b, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

double (double, double, double): a, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

void (boolean): c, setSolidRendering, method_3943, setRenderOutlines, func_178632_c

<E extends Entity> int (E, float): a, getPackedLightCoords, method_23839, getLight, func_229085_a_

<T extends Entity> void (EntityType<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_229087_a_

void (ItemRenderer, ReloadableResourceManager): a, registerRenderers, method_23167, registerRenderers, func_229097_a_

void (Level, Camera, Entity): a, prepare, method_3941, configure, func_229088_a_

void (Quaternion): a, overrideCameraOrientation, method_24196, setRotation, func_229089_a_

<E extends Entity> boolean (E, Frustum, double, double, double): a, shouldRender, method_3950, shouldRender, func_229086_a_

<E extends Entity> void (E, double, double, double, float, float, PoseStack, MultiBufferSource, int): a, render, method_3954, render, func_229084_a_

void (PoseStack, VertexConsumer, Entity, float): a, renderHitbox, method_3956, renderHitbox, func_229093_a_

void (PoseStack, VertexConsumer, Entity, float, float, float): a, renderBox, method_23164, func_229094_a_

void (PoseStack, MultiBufferSource, Entity): a, renderFlame, method_23165, renderFire, func_229095_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float): a, fireVertex, method_23161, fireVertex, func_229090_a_

void (PoseStack, MultiBufferSource, Entity, float, float, LevelReader, float): a, renderShadow, method_23166, renderShadow, func_229096_a_

void (PoseStack$Pose, VertexConsumer, LevelReader, BlockPos, double, double, double, float, float): a, renderBlockShadow, method_23163, renderShadowPart, func_229092_a_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, float, float): a, shadowVertex, method_23162, shadowVertex, func_229091_a_

double (Entity): b, distanceToSqr, method_23168, getSquaredDistanceToCamera, func_229099_b_

Quaternion (): b, cameraOrientation, method_24197, getRotation, func_229098_b_

1.14.4

Names

dpm

dsa

net.minecraft.client.renderer.entity.EntityRenderDispatcher

Fields

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, renderers, field_78729_o

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, renderers, field_4696, renderers, field_78729_o

Map<String, PlayerEntityRenderer>: i, field_4687, modelRenderers, field_178636_l

Map<String, PlayerRenderer>: i, playerRenderers, field_4687, modelRenderers, field_178636_l

PlayerEntityRenderer: j, field_4683, playerRenderer, field_178637_m

PlayerRenderer: j, defaultPlayerRenderer, field_4683, playerRenderer, field_178637_m

TextRenderer: k, field_4689, textRenderer, field_78736_p

Font: k, font, field_4689, textRenderer, field_78736_p

double: l, field_4691, renderPosX, field_78725_b

double: l, xOff, field_4691, renderPosX, field_78725_b

double: m, field_4690, renderPosY, field_78726_c

double: m, yOff, field_4690, renderPosY, field_78726_c

double: n, field_4688, renderPosZ, field_78723_d

double: n, zOff, field_4688, renderPosZ, field_78723_d

TextureManager: a, field_4685, textureManager, field_78724_e

TextureManager: a, textureManager, field_4685, textureManager, field_78724_e

World: b, field_4684, world, field_78722_g

Level: b, level, field_4684, world, field_78722_g

Camera: c, field_4686, camera, field_217783_c

Camera: c, camera, field_4686, camera, field_217783_c

Entity: d, field_4678, targetedEntity, field_147941_i

Entity: d, crosshairPickEntity, field_4678, targetedEntity, field_147941_i

float: e, field_4679, cameraYaw, field_78735_i

float: e, playerRotY, field_4679, cameraYaw, field_78735_i

float: f, field_4677, cameraPitch, field_78732_j

float: f, playerRotX, field_4677, cameraPitch, field_78732_j

GameOptions: g, field_4692, gameOptions, field_78733_k

Options: g, options, field_4692, gameOptions, field_78733_k

boolean: o, field_4682, renderOutlines, field_178639_r

boolean: o, solidRender, field_4682, renderOutlines, field_178639_r

boolean: p, field_4681, renderShadows, field_178638_s

boolean: p, shouldRenderShadow, field_4681, renderShadows, field_178638_s

boolean: q, field_4680, renderHitboxes, field_85095_o

boolean: q, renderHitBoxes, field_4680, renderHitboxes, field_85095_o

Constructors

Methods

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, register, func_217782_a

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, register, method_17145, register, func_217782_a

void (double, double, double): a, method_3952, setRenderPosition, func_178628_a

void (double, double, double): a, setPosition, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, getRenderer, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, getRenderer, func_78713_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, getRenderer, method_3957, getRenderer, func_78713_a

void (World, TextRenderer, Camera, Entity, GameOptions): a, method_3941, configure, func_217781_a

void (Level, Font, Camera, Entity, Options): a, prepare, method_3941, configure, func_217781_a

void (float): a, method_3945, method_3945, func_178631_a

void (float): a, setPlayerRotY, method_3945, func_178631_a

boolean (): a, method_3951, shouldRenderShadows, func_178627_a

boolean (): a, shouldRenderShadow, method_3951, shouldRenderShadows, func_178627_a

void (boolean): a, method_3948, setRenderShadows, func_178633_a

void (boolean): a, setRenderShadow, method_3948, setRenderShadows, func_178633_a

void (boolean): b, method_3955, setRenderHitboxes, func_178629_b

void (boolean): b, setRenderHitBoxes, method_3955, setRenderHitboxes, func_178629_b

boolean (): b, method_3958, shouldRenderHitboxes, func_178634_b

boolean (): b, shouldRenderHitBoxes, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, method_3942, hasSecondPass, func_188390_b

boolean (Entity): b, hasSecondPass, method_3942, hasSecondPass, func_188390_b

boolean (Entity, VisibleRegion, double, double, double): a, method_3950, shouldRender, func_178635_a

boolean (Entity, Culler, double, double, double): a, shouldRender, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, method_3946, render, func_188388_a

void (Entity, float, boolean): a, render, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, render, func_188391_a

void (Entity, double, double, double, float, float, boolean): a, render, method_3954, render, func_188391_a

void (Entity, float): a, method_3947, renderSecondPass, func_188389_a

void (Entity, float): a, renderSecondPass, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, renderHitbox, func_85094_b

void (Entity, double, double, double, float, float): a, renderHitbox, method_3956, renderHitbox, func_85094_b

void (World): a, method_3944, setWorld, func_78717_a

void (Level): a, setLevel, method_3944, setWorld, func_78717_a

double (double, double, double): b, method_3959, squaredDistanceToCamera, func_78714_a

double (double, double, double): b, distanceToSqr, method_3959, getSquaredDistanceToCamera, func_78714_a

TextRenderer (): c, method_3949, getTextRenderer, func_78716_a

Font (): c, getFont, method_3949, getTextRenderer, func_78716_a

void (boolean): c, method_3943, setRenderOutlines, func_178632_c

void (boolean): c, setSolidRendering, method_3943, setRenderOutlines, func_178632_c

1.14.3

Names

dpi

dpm

net.minecraft.client.render.entity.EntityRenderDispatcher

Fields

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, field_78729_o

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, renderers, field_78729_o

Map<String, PlayerRenderer>: i, field_4687, field_178636_l

Map<String, PlayerEntityRenderer>: i, field_4687, modelRenderers, field_178636_l

PlayerRenderer: j, field_4683, field_178637_m

PlayerEntityRenderer: j, field_4683, playerRenderer, field_178637_m

FontRenderer: k, field_4689, field_78736_p

TextRenderer: k, field_4689, textRenderer, field_78736_p

double: l, field_4691, field_78725_b

double: l, field_4691, renderPosX, field_78725_b

double: m, field_4690, field_78726_c

double: m, field_4690, renderPosY, field_78726_c

double: n, field_4688, field_78723_d

double: n, field_4688, renderPosZ, field_78723_d

TextureManager: a, field_4685, field_78724_e

TextureManager: a, field_4685, textureManager, field_78724_e

World: b, field_4684, field_78722_g

World: b, field_4684, world, field_78722_g

ActiveRenderInfo: c, field_4686, field_217783_c

Camera: c, field_4686, camera, field_217783_c

Entity: d, field_4678, field_147941_i

Entity: d, field_4678, targetedEntity, field_147941_i

float: e, field_4679, field_78735_i

float: e, field_4679, cameraYaw, field_78735_i

float: f, field_4677, field_78732_j

float: f, field_4677, cameraPitch, field_78732_j

GameSettings: g, field_4692, field_78733_k

GameOptions: g, field_4692, gameOptions, field_78733_k

boolean: o, field_4682, field_178639_r

boolean: o, field_4682, renderOutlines, field_178639_r

boolean: p, field_4681, field_178638_s

boolean: p, field_4681, renderShadows, field_178638_s

boolean: q, field_4680, field_85095_o

boolean: q, field_4680, renderHitboxes, field_85095_o

Constructors

Methods

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, func_217782_a

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, register, func_217782_a

void (double, double, double): a, method_3952, func_178628_a

void (double, double, double): a, method_3952, setRenderPosition, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, getRenderer, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, func_78713_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, getRenderer, func_78713_a

void (World, FontRenderer, ActiveRenderInfo, Entity, GameSettings): a, method_3941, func_217781_a

void (World, TextRenderer, Camera, Entity, GameOptions): a, method_3941, configure, func_217781_a

void (float): a, method_3945, func_178631_a

void (float): a, method_3945, method_3945, func_178631_a

boolean (): a, method_3951, func_178627_a

boolean (): a, method_3951, shouldRenderShadows, func_178627_a

void (boolean): a, method_3948, func_178633_a

void (boolean): a, method_3948, setRenderShadows, func_178633_a

void (boolean): b, method_3955, func_178629_b

void (boolean): b, method_3955, setRenderHitboxes, func_178629_b

boolean (): b, method_3958, func_178634_b

boolean (): b, method_3958, shouldRenderHitboxes, func_178634_b

boolean (Entity): b, method_3942, func_188390_b

boolean (Entity): b, method_3942, hasSecondPass, func_188390_b

boolean (Entity, ICamera, double, double, double): a, method_3950, func_178635_a

boolean (Entity, VisibleRegion, double, double, double): a, method_3950, shouldRender, func_178635_a

void (Entity, float, boolean): a, method_3946, func_188388_a

void (Entity, float, boolean): a, method_3946, render, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, func_188391_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, render, func_188391_a

void (Entity, float): a, method_3947, func_188389_a

void (Entity, float): a, method_3947, renderSecondPass, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, func_85094_b

void (Entity, double, double, double, float, float): a, method_3956, renderHitbox, func_85094_b

void (World): a, method_3944, func_78717_a

void (World): a, method_3944, setWorld, func_78717_a

double (double, double, double): b, method_3959, func_78714_a

double (double, double, double): b, method_3959, squaredDistanceToCamera, func_78714_a

FontRenderer (): c, method_3949, func_78716_a

TextRenderer (): c, method_3949, getTextRenderer, func_78716_a

void (boolean): c, method_3943, func_178632_c

void (boolean): c, method_3943, setRenderOutlines, func_178632_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

dpf

dpi

Fields

Constructors

Methods

1.14

Names

dpf

net.minecraft.class_898

net.minecraft.client.renderer.entity.EntityRendererManager

Fields

Map<Class<? extends Entity>, EntityRenderer<? extends Entity>>: h, field_4696, field_78729_o

Map<String, PlayerRenderer>: i, field_4687, field_178636_l

PlayerRenderer: j, field_4683, field_178637_m

FontRenderer: k, field_4689, field_78736_p

double: l, field_4691, field_78725_b

double: m, field_4690, field_78726_c

double: n, field_4688, field_78723_d

TextureManager: a, field_4685, field_78724_e

World: b, field_4684, field_78722_g

ActiveRenderInfo: c, field_4686, field_217783_c

Entity: d, field_4678, field_147941_i

float: e, field_4679, field_78735_i

float: f, field_4677, field_78732_j

GameSettings: g, field_4692, field_78733_k

boolean: o, field_4682, field_178639_r

boolean: p, field_4681, field_178638_s

boolean: q, field_4680, field_85095_o

Constructors

(TextureManager, ItemRenderer, IReloadableResourceManager)

Methods

<T extends Entity> void (Class<T>, EntityRenderer<? super T>): a, method_17145, func_217782_a

void (double, double, double): a, method_3952, func_178628_a

<T extends Entity, U extends EntityRenderer<T>> U (Class<? extends Entity>): a, method_3953, func_78715_a

<T extends Entity, U extends EntityRenderer<T>> U (T): a, method_3957, func_78713_a

void (World, FontRenderer, ActiveRenderInfo, Entity, GameSettings): a, method_3941, func_217781_a

void (float): a, method_3945, func_178631_a

boolean (): a, method_3951, func_178627_a

void (boolean): a, method_3948, func_178633_a

void (boolean): b, method_3955, func_178629_b

boolean (): b, method_3958, func_178634_b

boolean (Entity): b, method_3942, func_188390_b

boolean (Entity, ICamera, double, double, double): a, method_3950, func_178635_a

void (Entity, float, boolean): a, method_3946, func_188388_a

void (Entity, double, double, double, float, float, boolean): a, method_3954, func_188391_a

void (Entity, float): a, method_3947, func_188389_a

void (Entity, double, double, double, float, float): a, method_3956, func_85094_b

void (World): a, method_3944, func_78717_a

double (double, double, double): b, method_3959, func_78714_a

FontRenderer (): c, method_3949, func_78716_a

void (boolean): c, method_3943, func_178632_c