History - net.minecraft.world.level.block.FarmBlock

1.21.3

Names

div

dnk

Fields

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhy

div

Fields

Constructors

Methods

1.20.6

Names

czn

dhy

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cvo

czn

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_

Constructors

Methods

com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csg

cvo

Fields

Constructors

Methods

1.20.1

Names

cry

csg

Fields

Constructors

Methods

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_

1.19.4

Names

cpi

cry

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_

1.19.3

Names

cmf

cpi

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cli

cmf

Fields

Constructors

Methods

1.19

Names

cgb

cli

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

Names

cfj

cgb

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cca

cfj

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.17.1

Names

cbz

cca

Fields

Constructors

Methods

1.17

Names

bwp

cbz

net.minecraft.block.FarmlandBlock

net.minecraft.src.C_1786_

net.minecraft.server.v1_16_R3.BlockSoil

net.minecraft.world.level.block.BlockSoil

Fields

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_

Constructors

Methods

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwm

bwp

net.minecraft.server.v1_16_R2.BlockSoil

net.minecraft.server.v1_16_R3.BlockSoil

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxs

bwm

net.minecraft.server.v1_16_R1.BlockSoil

net.minecraft.server.v1_16_R2.BlockSoil

Fields

Constructors

Methods

1.16.1

Names

brg

bxs

net.minecraft.server.v1_15_R1.BlockSoil

net.minecraft.server.v1_16_R1.BlockSoil

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

Names

brd

brg

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bot

brd

net.minecraft.server.v1_14_R1.BlockSoil

net.minecraft.server.v1_15_R1.BlockSoil

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

Names

boo

bot

net.minecraft.world.level.block.FarmBlock

Fields

BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE

IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, SHAPE, field_196432_b

VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b

Constructors

Methods

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade

void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d

boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e

boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

Names

bok

boo

net.minecraft.block.FarmlandBlock

Fields

BlockStateInteger: a, field_11009, field_176531_a, MOISTURE

BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, field_196432_b

VoxelShape: b, field_11010, SHAPE, field_196432_b

Constructors

Methods

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade

void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d

boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d

boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e

boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

boj

bok

Fields

Constructors

Methods

1.14

Names

beq

boj

net.minecraft.class_2344

net.minecraft.block.BlockFarmland

net.minecraft.block.FarmlandBlock

net.minecraft.server.v1_13_R2.BlockSoil

net.minecraft.server.v1_14_R1.BlockSoil

Fields

BlockStateInteger: a, field_176531_a, MOISTURE

BlockStateInteger: a, field_11009, field_176531_a, MOISTURE

VoxelShape: b, field_196432_b

VoxelShape: b, field_11010, field_196432_b

Constructors

Methods

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

boolean (IBlockData): a, func_149686_d

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition): b, func_199610_d

void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade

boolean (IBlockAccess, BlockPosition): a, func_176529_d

boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d

boolean (IWorldReader, BlockPosition): a, func_176530_e

boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

Names

bep

beq

Fields

Constructors

Methods

1.13.1

Names

beh

bep

net.minecraft.server.v1_13_R1.BlockSoil

net.minecraft.server.v1_13_R2.BlockSoil

Fields

Constructors

Methods

1.13

Names

aqn

beh

net.minecraft.server.v1_12_R1.BlockSoil

net.minecraft.server.v1_13_R1.BlockSoil

Fields

AxisAlignedBB: b, field_185665_b

AxisAlignedBB: c, field_194405_c

VoxelShape: b, field_196432_b

Constructors

()

(Block$Info)

Methods

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): c, func_176529_d

boolean (World, BlockPosition): d, func_176530_e

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (World, BlockPosition): b, func_190970_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition): b, func_199610_d

boolean (IBlockAccess, BlockPosition): a, func_176529_d

boolean (IWorldReader, BlockPosition): a, func_176530_e

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

Names

Fields

AxisAlignedBB: c, field_194405_c

Constructors

Methods

1.12.1

Names

aql

aqn

Fields

Constructors

Methods

1.12

Names

ank

aql

net.minecraft.server.v1_11_R1.BlockSoil

net.minecraft.server.v1_12_R1.BlockSoil

Fields

Constructors

Methods

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ani

ank

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

1.11

Names

alv

ani

net.minecraft.server.v1_10_R1.BlockSoil

net.minecraft.server.v1_11_R1.BlockSoil

Fields

Constructors

Methods

boolean (World, BlockPosition): b, func_176529_d

boolean (World, BlockPosition): c, func_176529_d

boolean (World, BlockPosition): c, func_176530_e

boolean (World, BlockPosition): d, func_176530_e

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (World, BlockPosition): b, func_190970_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

1.10

Names

ali

alv

net.minecraft.server.v1_9_R2.BlockSoil

net.minecraft.server.v1_10_R1.BlockSoil

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockSoil

net.minecraft.server.v1_9_R2.BlockSoil

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ags

ali

net.minecraft.server.v1_8_R3.BlockSoil

net.minecraft.server.v1_9_R1.BlockSoil

Fields

AxisAlignedBB: b, field_185665_b

Constructors

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176529_d

boolean (World, BlockPosition): b, func_176529_d

boolean (World, BlockPosition): f, func_176530_e

boolean (World, BlockPosition): c, func_176530_e

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

Names

ags

net.minecraft.block.BlockFarmland

net.minecraft.server.v1_8_R3.BlockSoil

Fields

BlockStateInteger: a, field_176531_a, MOISTURE

Constructors

()

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

boolean (World, BlockPosition): e, func_176529_d

boolean (World, BlockPosition): f, func_176530_e

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b