History - net.minecraft.world.level.block.FarmBlock
1.21.3
Names
div
dnk
Fields
IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_
IntegerProperty: b, MOISTURE, field_11009, MOISTURE
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: c, SHAPE, field_11010, SHAPE
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhy
div
Fields
Constructors
Methods
1.20.6
Names
czn
dhy
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cvo
czn
Fields
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
IntegerProperty: b, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
VoxelShape: c, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
com.mojang.serialization.MapCodec<FarmBlock>: a, CODEC, field_46349, CODEC, f_303030_
Constructors
Methods
com.mojang.serialization.MapCodec<FarmBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csg
cvo
Fields
Constructors
Methods
1.20.1
Names
cry
csg
Fields
Constructors
Methods
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (BlockGetter, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_53250_
1.19.4
Names
cpi
cry
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
void (Entity, BlockState, Level, BlockPos): a, turnToDirt, method_10125, setToDirt, m_269406_
1.19.3
Names
cmf
cpi
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cli
cmf
Fields
Constructors
Methods
1.19
Names
cgb
cli
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
Names
cfj
cgb
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cca
cfj
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
1.17.1
Names
cbz
cca
Fields
Constructors
Methods
1.17
Names
bwp
cbz
net.minecraft.block.FarmlandBlock
net.minecraft.src.C_1786_
net.minecraft.server.v1_16_R3.BlockSoil
net.minecraft.world.level.block.BlockSoil
Fields
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_153225_
Constructors
Methods
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, m_53296_, fade
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_53250_
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_53258_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwm
bwp
net.minecraft.server.v1_16_R2.BlockSoil
net.minecraft.server.v1_16_R3.BlockSoil
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxs
bwm
net.minecraft.server.v1_16_R1.BlockSoil
net.minecraft.server.v1_16_R2.BlockSoil
Fields
Constructors
Methods
1.16.1
Names
brg
bxs
net.minecraft.server.v1_15_R1.BlockSoil
net.minecraft.server.v1_16_R1.BlockSoil
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
Names
brd
brg
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bot
brd
net.minecraft.server.v1_14_R1.BlockSoil
net.minecraft.server.v1_15_R1.BlockSoil
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.14.4
Names
boo
bot
net.minecraft.world.level.block.FarmBlock
Fields
BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE
IntegerProperty: a, MOISTURE, field_11009, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, SHAPE, field_196432_b
VoxelShape: b, SHAPE, field_11010, SHAPE, field_196432_b
Constructors
Methods
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade
void (BlockState, Level, BlockPos): d, turnToDirt, method_10125, setToDirt, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d
boolean (BlockGetter, BlockPos): a, isUnderCrops, method_10124, hasCrop, func_176529_d
boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e
boolean (LevelReader, BlockPos): a, isNearWater, method_10126, isWaterNearby, func_176530_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
Names
bok
boo
net.minecraft.block.FarmlandBlock
Fields
BlockStateInteger: a, field_11009, field_176531_a, MOISTURE
BlockStateInteger: a, field_11009, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, field_196432_b
VoxelShape: b, field_11010, SHAPE, field_196432_b
Constructors
Methods
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade
void (IBlockData, World, BlockPosition): d, method_10125, setToDirt, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d
boolean (IBlockAccess, BlockPosition): a, method_10124, hasCrop, func_176529_d
boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e
boolean (IWorldReader, BlockPosition): a, method_10126, isWaterNearby, func_176530_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
boj
bok
Fields
Constructors
Methods
1.14
Names
beq
boj
net.minecraft.class_2344
net.minecraft.block.BlockFarmland
net.minecraft.block.FarmlandBlock
net.minecraft.server.v1_13_R2.BlockSoil
net.minecraft.server.v1_14_R1.BlockSoil
Fields
BlockStateInteger: a, field_176531_a, MOISTURE
BlockStateInteger: a, field_11009, field_176531_a, MOISTURE
VoxelShape: b, field_196432_b
VoxelShape: b, field_11010, field_196432_b
Constructors
Methods
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
boolean (IBlockData): a, func_149686_d
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition): b, func_199610_d
void (IBlockData, World, BlockPosition): d, method_10125, func_199610_d, fade
boolean (IBlockAccess, BlockPosition): a, func_176529_d
boolean (IBlockAccess, BlockPosition): a, method_10124, func_176529_d
boolean (IWorldReader, BlockPosition): a, func_176530_e
boolean (IWorldReader, BlockPosition): a, method_10126, func_176530_e
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
Names
bep
beq
Fields
Constructors
Methods
1.13.1
Names
beh
bep
net.minecraft.server.v1_13_R1.BlockSoil
net.minecraft.server.v1_13_R2.BlockSoil
Fields
Constructors
Methods
1.13
Names
aqn
beh
net.minecraft.server.v1_12_R1.BlockSoil
net.minecraft.server.v1_13_R1.BlockSoil
Fields
AxisAlignedBB: b, field_185665_b
AxisAlignedBB: c, field_194405_c
VoxelShape: b, field_196432_b
Constructors
()
Methods
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): c, func_176529_d
boolean (World, BlockPosition): d, func_176530_e
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (World, BlockPosition): b, func_190970_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition): b, func_199610_d
boolean (IBlockAccess, BlockPosition): a, func_176529_d
boolean (IWorldReader, BlockPosition): a, func_176530_e
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
Names
Fields
AxisAlignedBB: c, field_194405_c
Constructors
Methods
1.12.1
Names
aql
aqn
Fields
Constructors
Methods
1.12
Names
ank
aql
net.minecraft.server.v1_11_R1.BlockSoil
net.minecraft.server.v1_12_R1.BlockSoil
Fields
Constructors
Methods
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ani
ank
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
1.11
Names
alv
ani
net.minecraft.server.v1_10_R1.BlockSoil
net.minecraft.server.v1_11_R1.BlockSoil
Fields
Constructors
Methods
boolean (World, BlockPosition): b, func_176529_d
boolean (World, BlockPosition): c, func_176529_d
boolean (World, BlockPosition): c, func_176530_e
boolean (World, BlockPosition): d, func_176530_e
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (World, BlockPosition): b, func_190970_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
1.10
Names
ali
alv
net.minecraft.server.v1_9_R2.BlockSoil
net.minecraft.server.v1_10_R1.BlockSoil
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockSoil
net.minecraft.server.v1_9_R2.BlockSoil
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ags
ali
net.minecraft.server.v1_8_R3.BlockSoil
net.minecraft.server.v1_9_R1.BlockSoil
Fields
AxisAlignedBB: b, field_185665_b
Constructors
Methods
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176529_d
boolean (World, BlockPosition): b, func_176529_d
boolean (World, BlockPosition): f, func_176530_e
boolean (World, BlockPosition): c, func_176530_e
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
Names
ags
net.minecraft.block.BlockFarmland
net.minecraft.server.v1_8_R3.BlockSoil
Fields
BlockStateInteger: a, field_176531_a, MOISTURE
Constructors
()
Methods
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
boolean (World, BlockPosition): e, func_176529_d
boolean (World, BlockPosition): f, func_176530_e
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b