History - net.minecraft.world.level.block.ButtonBlock
1.21.3
Names
dgi
dkx
Fields
BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_
BooleanProperty: b, POWERED, field_10729, POWERED
VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE
VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE
VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE
VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE
VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE
VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE
VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE
VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE
VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE
VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, PRESSED_DEPTH, field_31040, field_31040
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: N, UNPRESSED_DEPTH, field_31041, field_31041
int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_HEIGHT, field_31042, field_31042
int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: d, HALF_AABB_WIDTH, field_31043, field_31043
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: P, ticksToStayPressed, field_40298, pressTicks
BlockSetType: N, type, field_42753, blockSetType, f_271519_
BlockSetType: O, type, field_42753, blockSetType
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC
Constructors
Methods
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound
SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_
SoundEvent (boolean): a, getSound, method_9712, getClickSound
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_
void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dfl
dgi
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_
void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_
1.20.6
Names
cxa
dfl
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cte
cxa
Fields
BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_
BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_
VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: N, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: L, type, field_42753, blockSetType, f_271519_
BlockSetType: N, type, field_42753, blockSetType, f_271519_
com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_
Constructors
(BlockBehaviour$Properties, BlockSetType, int, boolean)
(BlockSetType, int, BlockBehaviour$Properties)
Methods
com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
cpw
cte
Fields
Constructors
Methods
1.20.1
Names
cpq
cpw
Fields
VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: O, arrowsCanPress, field_40299, wooden, f_243959_
boolean: N, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: M, type, field_42753, blockSetType, f_271519_
BlockSetType: L, type, field_42753, blockSetType, f_271519_
Constructors
Methods
1.19.4
Names
cnb
cpq
Fields
SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_
SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: P, arrowsCanPress, field_40299, wooden, f_243959_
boolean: O, arrowsCanPress, field_40299, wooden, f_243959_
BlockSetType: M, type, field_42753, blockSetType, f_271519_
Constructors
(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType, int, boolean)
Methods
1.19.3
Names
ckb
cnb
net.minecraft.block.AbstractButtonBlock
net.minecraft.block.ButtonBlock
Fields
boolean: M, sensitive, field_10725, wooden, f_51062_
SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_
SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_
int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_
boolean: P, arrowsCanPress, field_40299, wooden, f_243959_
Constructors
(boolean, BlockBehaviour$Properties)
(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)
Methods
int (): b, getPressDuration, method_26153, getPressTicks, m_51115_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cje
ckb
Fields
Constructors
Methods
1.19
Names
cdy
cje
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (): c, getPressDuration, method_26153, getPressTicks, m_51115_
int (): b, getPressDuration, method_26153, getPressTicks, m_51115_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
cdg
cdy
Fields
boolean: N, sensitive, field_10725, wooden, f_51062_
boolean: M, sensitive, field_10725, wooden, f_51062_
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
bzx
cdg
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
Names
bzw
bzx
Fields
Constructors
Methods
1.17
Names
buv
bzw
net.minecraft.block.AbstractButtonBlock
net.minecraft.src.C_1716_
net.minecraft.server.v1_16_R3.BlockButtonAbstract
net.minecraft.world.level.block.BlockButtonAbstract
Fields
BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b, POWERED
BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_
boolean: v, sensitive, field_10725, wooden, field_150047_a
boolean: N, sensitive, field_10725, wooden, f_51062_
VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_
VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_
VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_
VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_
VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_
VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_
VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_
VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_
VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_
VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_
VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_
VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_
VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_
VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_
VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_
int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_
int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_
int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_
int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_
Constructors
Methods
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_
SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b
SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_
int (): c, getPressDuration, method_26153, getPressTicks, m_51115_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bus
buv
net.minecraft.server.v1_16_R2.BlockButtonAbstract
net.minecraft.server.v1_16_R3.BlockButtonAbstract
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bvy
bus
net.minecraft.server.v1_16_R1.BlockButtonAbstract
net.minecraft.server.v1_16_R2.BlockButtonAbstract
Fields
Constructors
Methods
1.16.1
Names
bpo
bvy
net.minecraft.server.v1_15_R1.BlockButtonAbstract
net.minecraft.server.v1_16_R1.BlockButtonAbstract
Fields
boolean: D, sensitive, field_10725, wooden, field_150047_a
boolean: v, sensitive, field_10725, wooden, field_150047_a
VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
Constructors
(boolean, Block$Properties)
(boolean, BlockBehaviour$Properties)
Methods
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_
void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_
1.15.2
Names
bpl
bpo
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bnc
bpl
net.minecraft.server.v1_14_R1.BlockButtonAbstract
net.minecraft.server.v1_15_R1.BlockButtonAbstract
Fields
Constructors
Methods
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bmx
bnc
net.minecraft.world.level.block.ButtonBlock
Fields
BlockStateBoolean: a, field_10729, POWERED, field_176584_b, POWERED
BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b, POWERED
boolean: D, field_10725, wooden, field_150047_a
boolean: D, sensitive, field_10725, wooden, field_150047_a
VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G
VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G
Constructors
Methods
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9715, tryPowerWithProjectiles, func_185616_e
void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, playClickSound, func_196367_a
void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a
SoundEffect (boolean): a, method_9712, getClickSound, func_196369_b
SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition): e, method_9713, updateNeighbors, func_196368_e
void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
Names
bmt
bmx
net.minecraft.block.AbstractButtonBlock
Fields
BlockStateBoolean: a, field_10729, field_176584_b, POWERED
BlockStateBoolean: a, field_10729, POWERED, field_176584_b, POWERED
boolean: D, field_10725, field_150047_a
boolean: D, field_10725, wooden, field_150047_a
VoxelShape: b, field_10721, field_196370_b
VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b
VoxelShape: c, field_10727, field_196371_c
VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c
VoxelShape: d, field_10723, field_196376_y
VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y
VoxelShape: e, field_10716, field_196377_z
VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z
VoxelShape: f, field_10728, field_185622_d
VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d
VoxelShape: g, field_10715, field_185624_e
VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e
VoxelShape: h, field_10731, field_185626_f
VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f
VoxelShape: i, field_10720, field_185628_g
VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g
VoxelShape: j, field_10717, field_196372_E
VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E
VoxelShape: k, field_10726, field_196373_F
VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F
VoxelShape: w, field_10722, field_196374_G
VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G
VoxelShape: x, field_10730, field_196375_H
VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H
VoxelShape: y, field_10719, field_185623_D
VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D
VoxelShape: z, field_10724, field_185625_E
VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E
VoxelShape: A, field_10732, field_185627_F
VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F
VoxelShape: B, field_10718, field_185629_G
VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G
Constructors
Methods
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9715, func_185616_e
void (IBlockData, World, BlockPosition): d, method_9715, tryPowerWithProjectiles, func_185616_e
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, func_196367_a
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, playClickSound, func_196367_a
SoundEffect (boolean): a, method_9712, func_196369_b
SoundEffect (boolean): a, method_9712, getClickSound, func_196369_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition): e, method_9713, func_196368_e
void (IBlockData, World, BlockPosition): e, method_9713, updateNeighbors, func_196368_e
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bms
bmt
Fields
Constructors
Methods
1.14
Names
bdb
bms
net.minecraft.class_2269
net.minecraft.block.BlockButton
net.minecraft.block.AbstractButtonBlock
net.minecraft.server.v1_13_R2.BlockButtonAbstract
net.minecraft.server.v1_14_R1.BlockButtonAbstract
Fields
BlockStateBoolean: a, field_176584_b, POWERED
BlockStateBoolean: a, field_10729, field_176584_b, POWERED
boolean: E, field_150047_a
boolean: D, field_10725, field_150047_a
VoxelShape: b, field_196370_b
VoxelShape: b, field_10721, field_196370_b
VoxelShape: c, field_196371_c
VoxelShape: c, field_10727, field_196371_c
VoxelShape: o, field_196376_y
VoxelShape: d, field_10723, field_196376_y
VoxelShape: p, field_196377_z
VoxelShape: e, field_10716, field_196377_z
VoxelShape: q, field_185622_d
VoxelShape: f, field_10728, field_185622_d
VoxelShape: r, field_185624_e
VoxelShape: g, field_10715, field_185624_e
VoxelShape: s, field_185626_f
VoxelShape: h, field_10731, field_185626_f
VoxelShape: t, field_185628_g
VoxelShape: i, field_10720, field_185628_g
VoxelShape: u, field_196372_E
VoxelShape: j, field_10717, field_196372_E
VoxelShape: v, field_196373_F
VoxelShape: k, field_10726, field_196373_F
VoxelShape: w, field_196374_G
VoxelShape: w, field_10722, field_196374_G
VoxelShape: x, field_196375_H
VoxelShape: x, field_10730, field_196375_H
VoxelShape: y, field_185623_D
VoxelShape: y, field_10719, field_185623_D
VoxelShape: z, field_185625_E
VoxelShape: z, field_10724, field_185625_E
VoxelShape: A, field_185627_F
VoxelShape: A, field_10732, field_185627_F
VoxelShape: B, field_185629_G
VoxelShape: B, field_10718, field_185629_G
Constructors
Methods
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): b, func_185616_e
void (IBlockData, World, BlockPosition): d, method_9715, func_185616_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, func_196367_a
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, func_196367_a
SoundEffect (boolean): a, func_196369_b
SoundEffect (boolean): a, method_9712, func_196369_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition): c, func_196368_e
void (IBlockData, World, BlockPosition): e, method_9713, func_196368_e
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
Names
bda
bdb
Fields
Constructors
Methods
1.13.1
Names
bcs
bda
net.minecraft.server.v1_13_R1.BlockButtonAbstract
net.minecraft.server.v1_13_R2.BlockButtonAbstract
Fields
boolean: F, field_150047_a
boolean: E, field_150047_a
VoxelShape: p, field_196376_y
VoxelShape: o, field_196376_y
VoxelShape: q, field_196377_z
VoxelShape: p, field_196377_z
VoxelShape: r, field_185622_d
VoxelShape: q, field_185622_d
VoxelShape: s, field_185624_e
VoxelShape: r, field_185624_e
VoxelShape: t, field_185626_f
VoxelShape: s, field_185626_f
VoxelShape: u, field_185628_g
VoxelShape: t, field_185628_g
VoxelShape: v, field_196372_E
VoxelShape: u, field_196372_E
VoxelShape: w, field_196373_F
VoxelShape: v, field_196373_F
VoxelShape: x, field_196374_G
VoxelShape: w, field_196374_G
VoxelShape: y, field_196375_H
VoxelShape: x, field_196375_H
VoxelShape: z, field_185623_D
VoxelShape: y, field_185623_D
VoxelShape: A, field_185625_E
VoxelShape: z, field_185625_E
VoxelShape: B, field_185627_F
VoxelShape: A, field_185627_F
VoxelShape: C, field_185629_G
VoxelShape: B, field_185629_G
Constructors
Methods
1.13
Names
apd
bcs
net.minecraft.server.v1_12_R1.BlockButtonAbstract
net.minecraft.server.v1_13_R1.BlockButtonAbstract
Fields
boolean: I, field_150047_a
boolean: F, field_150047_a
AxisAlignedBB: b, field_185618_b
AxisAlignedBB: c, field_185620_c
AxisAlignedBB: d, field_185622_d
AxisAlignedBB: e, field_185624_e
AxisAlignedBB: f, field_185626_f
AxisAlignedBB: g, field_185628_g
AxisAlignedBB: B, field_185619_B
AxisAlignedBB: C, field_185621_C
AxisAlignedBB: D, field_185623_D
AxisAlignedBB: E, field_185625_E
AxisAlignedBB: F, field_185627_F
AxisAlignedBB: G, field_185629_G
VoxelShape: b, field_196370_b
VoxelShape: c, field_196371_c
VoxelShape: p, field_196376_y
VoxelShape: q, field_196377_z
VoxelShape: r, field_185622_d
VoxelShape: s, field_185624_e
VoxelShape: t, field_185626_f
VoxelShape: u, field_185628_g
VoxelShape: v, field_196372_E
VoxelShape: w, field_196373_F
VoxelShape: x, field_196374_G
VoxelShape: y, field_196375_H
VoxelShape: z, field_185623_D
VoxelShape: A, field_185625_E
VoxelShape: B, field_185627_F
VoxelShape: C, field_185629_G
Constructors
(boolean)
(boolean, Block$Info)
Methods
int (World): a, func_149738_a
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_181088_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, IBlockData): e, func_176583_e
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, EnumDirection): c, func_176582_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (EntityHuman, World, BlockPosition): a, func_185615_a
void (World, BlockPosition): b, func_185617_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, func_185616_e
void (IBlockData, World, BlockPosition): b, func_185616_e
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
int (IWorldReader): a, func_149738_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, func_196367_a
SoundEffect (boolean): a, func_196369_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition): c, func_196368_e
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apb
apd
Fields
Constructors
Methods
1.12
Names
amb
apb
net.minecraft.server.v1_11_R1.BlockButtonAbstract
net.minecraft.server.v1_12_R1.BlockButtonAbstract
Fields
Constructors
Methods
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
alz
amb
Fields
Constructors
Methods
1.11
Names
akm
alz
net.minecraft.server.v1_10_R1.BlockButtonAbstract
net.minecraft.server.v1_11_R1.BlockButtonAbstract
Fields
Constructors
Methods
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition): e, func_185616_e
void (IBlockData, World, BlockPosition): d, func_185616_e
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ajz
akm
net.minecraft.server.v1_9_R2.BlockButtonAbstract
net.minecraft.server.v1_10_R1.BlockButtonAbstract
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockButtonAbstract
net.minecraft.server.v1_9_R2.BlockButtonAbstract
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afn
ajz
net.minecraft.server.v1_8_R3.BlockButtonAbstract
net.minecraft.server.v1_9_R1.BlockButtonAbstract
Fields
BlockStateDirection: a, field_176585_a, FACING
BlockStateBoolean: b, field_176584_b, POWERED
BlockStateBoolean: a, field_176584_b, POWERED
boolean: N, field_150047_a
boolean: I, field_150047_a
AxisAlignedBB: b, field_185618_b
AxisAlignedBB: c, field_185620_c
AxisAlignedBB: d, field_185622_d
AxisAlignedBB: e, field_185624_e
AxisAlignedBB: f, field_185626_f
AxisAlignedBB: g, field_185628_g
AxisAlignedBB: B, field_185619_B
AxisAlignedBB: C, field_185621_C
AxisAlignedBB: D, field_185623_D
AxisAlignedBB: E, field_185625_E
AxisAlignedBB: F, field_185627_F
AxisAlignedBB: G, field_185629_G
Constructors
Methods
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_180681_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
void (): j, func_149683_g
void (World, BlockPosition, IBlockData): f, func_180680_f
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (EntityHuman, World, BlockPosition): a, func_185615_a
void (World, BlockPosition): b, func_185617_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): e, func_185616_e
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
Names
afn
net.minecraft.block.BlockButton
net.minecraft.server.v1_8_R3.BlockButtonAbstract
Fields
BlockStateDirection: a, field_176585_a, FACING
BlockStateBoolean: b, field_176584_b, POWERED
boolean: N, field_150047_a
Constructors
(boolean)
Methods
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
int (World): a, func_149738_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_181088_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_176583_e
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_180681_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (): j, func_149683_g
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData): f, func_180680_f
void (World, BlockPosition, EnumDirection): c, func_176582_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList