History - net.minecraft.world.level.block.ButtonBlock

1.21.3

Names

dgi

dkx

Fields

BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_

BooleanProperty: b, POWERED, field_10729, POWERED

VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE

VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE

VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE

VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE

VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE

VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE

VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE

VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE

VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE

VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: G, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: H, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: I, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: J, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: K, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, PRESSED_DEPTH, field_31040, field_31040

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: N, UNPRESSED_DEPTH, field_31041, field_31041

int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_HEIGHT, field_31042, field_31042

int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: d, HALF_AABB_WIDTH, field_31043, field_31043

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: P, ticksToStayPressed, field_40298, pressTicks

BlockSetType: N, type, field_42753, blockSetType, f_271519_

BlockSetType: O, type, field_42753, blockSetType

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound

SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_

SoundEvent (boolean): a, getSound, method_9712, getClickSound

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_

void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfl

dgi

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_

void (BlockState, Level, BlockPos, Player): a, press, method_21845, powerOn, m_51116_

1.20.6

Names

cxa

dfl

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cte

cxa

Fields

BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_

BooleanProperty: b, POWERED, field_10729, POWERED, f_51045_

VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: e, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: f, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: g, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: h, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: i, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: j, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: k, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: l, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: m, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: n, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: d, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: N, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: L, type, field_42753, blockSetType, f_271519_

BlockSetType: N, type, field_42753, blockSetType, f_271519_

com.mojang.serialization.MapCodec<ButtonBlock>: a, CODEC, field_46293, CODEC, f_302240_

Constructors

(BlockBehaviour$Properties, BlockSetType, int, boolean)

(BlockSetType, int, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<ButtonBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

cpw

cte

Fields

Constructors

Methods

1.20.1

Names

cpq

cpw

Fields

VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: D, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: E, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: F, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: G, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: H, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: J, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: K, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: M, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: O, arrowsCanPress, field_40299, wooden, f_243959_

boolean: N, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: M, type, field_42753, blockSetType, f_271519_

BlockSetType: L, type, field_42753, blockSetType, f_271519_

Constructors

Methods

1.19.4

Names

cnb

cpq

Fields

SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_

SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

int: N, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: P, arrowsCanPress, field_40299, wooden, f_243959_

boolean: O, arrowsCanPress, field_40299, wooden, f_243959_

BlockSetType: M, type, field_42753, blockSetType, f_271519_

Constructors

(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType, int, boolean)

Methods

1.19.3

Names

ckb

cnb

net.minecraft.block.AbstractButtonBlock

net.minecraft.block.ButtonBlock

Fields

boolean: M, sensitive, field_10725, wooden, f_51062_

SoundEvent: M, soundOff, field_40296, clickOffSound, f_244026_

SoundEvent: N, soundOn, field_40297, clickOnSound, f_244237_

int: O, ticksToStayPressed, field_40298, pressTicks, f_244105_

boolean: P, arrowsCanPress, field_40299, wooden, f_243959_

Constructors

(boolean, BlockBehaviour$Properties)

(BlockBehaviour$Properties, int, boolean, SoundEvent, SoundEvent)

Methods

int (): b, getPressDuration, method_26153, getPressTicks, m_51115_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cje

ckb

Fields

Constructors

Methods

1.19

Names

cdy

cje

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

int (): c, getPressDuration, method_26153, getPressTicks, m_51115_

int (): b, getPressDuration, method_26153, getPressTicks, m_51115_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cdg

cdy

Fields

boolean: N, sensitive, field_10725, wooden, f_51062_

boolean: M, sensitive, field_10725, wooden, f_51062_

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: E, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: F, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: G, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: H, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

VoxelShape: I, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: K, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: L, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

bzx

cdg

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

Names

bzw

bzx

Fields

Constructors

Methods

1.17

Names

buv

bzw

net.minecraft.block.AbstractButtonBlock

net.minecraft.src.C_1716_

net.minecraft.server.v1_16_R3.BlockButtonAbstract

net.minecraft.world.level.block.BlockButtonAbstract

Fields

BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b, POWERED

BooleanProperty: a, POWERED, field_10729, POWERED, f_51045_

boolean: v, sensitive, field_10725, wooden, field_150047_a

boolean: N, sensitive, field_10725, wooden, f_51062_

VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: d, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, f_51046_

VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: e, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, f_51047_

VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: f, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, f_51048_

VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: g, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, f_51049_

VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: h, NORTH_AABB, field_10728, NORTH_SHAPE, f_51050_

VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: i, SOUTH_AABB, field_10715, SOUTH_SHAPE, f_51051_

VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: j, WEST_AABB, field_10731, WEST_SHAPE, f_51052_

VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: k, EAST_AABB, field_10720, EAST_SHAPE, f_51053_

VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: l, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, f_51054_

VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: m, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, f_51055_

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: n, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, f_51056_

VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: F, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, f_51057_

VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: G, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, f_51058_

VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: H, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, f_51059_

VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: I, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, f_51060_

VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: J, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, f_51061_

int: L, PRESSED_DEPTH, field_31040, field_31040, f_152736_

int: M, UNPRESSED_DEPTH, field_31041, field_31041, f_152737_

int: b, HALF_AABB_HEIGHT, field_31042, field_31042, f_152738_

int: c, HALF_AABB_WIDTH, field_31043, field_31043, f_152739_

Constructors

Methods

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, m_51120_

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, m_51067_

SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b

SoundEvent (boolean): a, getSound, method_9712, getClickSound, m_5722_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, m_51124_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, m_51116_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_

int (): c, getPressDuration, method_26153, getPressTicks, m_51115_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bus

buv

net.minecraft.server.v1_16_R2.BlockButtonAbstract

net.minecraft.server.v1_16_R3.BlockButtonAbstract

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvy

bus

net.minecraft.server.v1_16_R1.BlockButtonAbstract

net.minecraft.server.v1_16_R2.BlockButtonAbstract

Fields

Constructors

Methods

1.16.1

Names

bpo

bvy

net.minecraft.server.v1_15_R1.BlockButtonAbstract

net.minecraft.server.v1_16_R1.BlockButtonAbstract

Fields

boolean: D, sensitive, field_10725, wooden, field_150047_a

boolean: v, sensitive, field_10725, wooden, field_150047_a

VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: o, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: p, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: q, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: r, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: s, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: t, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

Constructors

(boolean, Block$Properties)

(boolean, BlockBehaviour$Properties)

Methods

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_

void (BlockState, Level, BlockPos): d, press, method_21845, powerOn, func_226910_d_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

int (): c, getPressDuration, method_26153, getPressTicks, func_235471_c_

1.15.2

Names

bpl

bpo

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnc

bpl

net.minecraft.server.v1_14_R1.BlockButtonAbstract

net.minecraft.server.v1_15_R1.BlockButtonAbstract

Fields

Constructors

Methods

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): e, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): f, updateNeighbours, method_9713, updateNeighbors, func_196368_e

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (BlockState, Level, BlockPos): d, press, method_21845, func_226910_d_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bmx

bnc

net.minecraft.world.level.block.ButtonBlock

Fields

BlockStateBoolean: a, field_10729, POWERED, field_176584_b, POWERED

BooleanProperty: a, POWERED, field_10729, POWERED, field_176584_b, POWERED

boolean: D, field_10725, wooden, field_150047_a

boolean: D, sensitive, field_10725, wooden, field_150047_a

VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: b, CEILING_AABB_X, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: c, CEILING_AABB_Z, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: d, FLOOR_AABB_X, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: e, FLOOR_AABB_Z, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: f, NORTH_AABB, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: g, SOUTH_AABB, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: h, WEST_AABB, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: i, EAST_AABB, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: j, PRESSED_CEILING_AABB_X, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: k, PRESSED_CEILING_AABB_Z, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: w, PRESSED_FLOOR_AABB_X, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: x, PRESSED_FLOOR_AABB_Z, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: y, PRESSED_NORTH_AABB, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: z, PRESSED_SOUTH_AABB, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: A, PRESSED_WEST_AABB, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G

VoxelShape: B, PRESSED_EAST_AABB, field_10718, EAST_PRESSED_SHAPE, field_185629_G

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9715, tryPowerWithProjectiles, func_185616_e

void (BlockState, Level, BlockPos): d, checkPressed, method_9715, tryPowerWithProjectiles, func_185616_e

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, playClickSound, func_196367_a

void (Player, LevelAccessor, BlockPos, boolean): a, playSound, method_9714, playClickSound, func_196367_a

SoundEffect (boolean): a, method_9712, getClickSound, func_196369_b

SoundEvent (boolean): a, getSound, method_9712, getClickSound, func_196369_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition): e, method_9713, updateNeighbors, func_196368_e

void (BlockState, Level, BlockPos): e, updateNeighbours, method_9713, updateNeighbors, func_196368_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

Names

bmt

bmx

net.minecraft.block.AbstractButtonBlock

Fields

BlockStateBoolean: a, field_10729, field_176584_b, POWERED

BlockStateBoolean: a, field_10729, POWERED, field_176584_b, POWERED

boolean: D, field_10725, field_150047_a

boolean: D, field_10725, wooden, field_150047_a

VoxelShape: b, field_10721, field_196370_b

VoxelShape: b, field_10721, CEILING_X_SHAPE, field_196370_b

VoxelShape: c, field_10727, field_196371_c

VoxelShape: c, field_10727, CEILING_Z_SHAPE, field_196371_c

VoxelShape: d, field_10723, field_196376_y

VoxelShape: d, field_10723, FLOOR_X_SHAPE, field_196376_y

VoxelShape: e, field_10716, field_196377_z

VoxelShape: e, field_10716, FLOOR_Z_SHAPE, field_196377_z

VoxelShape: f, field_10728, field_185622_d

VoxelShape: f, field_10728, NORTH_SHAPE, field_185622_d

VoxelShape: g, field_10715, field_185624_e

VoxelShape: g, field_10715, SOUTH_SHAPE, field_185624_e

VoxelShape: h, field_10731, field_185626_f

VoxelShape: h, field_10731, WEST_SHAPE, field_185626_f

VoxelShape: i, field_10720, field_185628_g

VoxelShape: i, field_10720, EAST_SHAPE, field_185628_g

VoxelShape: j, field_10717, field_196372_E

VoxelShape: j, field_10717, CEILING_X_PRESSED_SHAPE, field_196372_E

VoxelShape: k, field_10726, field_196373_F

VoxelShape: k, field_10726, CEILING_Z_PRESSED_SHAPE, field_196373_F

VoxelShape: w, field_10722, field_196374_G

VoxelShape: w, field_10722, FLOOR_X_PRESSED_SHAPE, field_196374_G

VoxelShape: x, field_10730, field_196375_H

VoxelShape: x, field_10730, FLOOR_Z_PRESSED_SHAPE, field_196375_H

VoxelShape: y, field_10719, field_185623_D

VoxelShape: y, field_10719, NORTH_PRESSED_SHAPE, field_185623_D

VoxelShape: z, field_10724, field_185625_E

VoxelShape: z, field_10724, SOUTH_PRESSED_SHAPE, field_185625_E

VoxelShape: A, field_10732, field_185627_F

VoxelShape: A, field_10732, WEST_PRESSED_SHAPE, field_185627_F

VoxelShape: B, field_10718, field_185629_G

VoxelShape: B, field_10718, EAST_PRESSED_SHAPE, field_185629_G

Constructors

Methods

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9715, func_185616_e

void (IBlockData, World, BlockPosition): d, method_9715, tryPowerWithProjectiles, func_185616_e

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, func_196367_a

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, playClickSound, func_196367_a

SoundEffect (boolean): a, method_9712, func_196369_b

SoundEffect (boolean): a, method_9712, getClickSound, func_196369_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition): e, method_9713, func_196368_e

void (IBlockData, World, BlockPosition): e, method_9713, updateNeighbors, func_196368_e

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bms

bmt

Fields

Constructors

Methods

1.14

Names

bdb

bms

net.minecraft.class_2269

net.minecraft.block.BlockButton

net.minecraft.block.AbstractButtonBlock

net.minecraft.server.v1_13_R2.BlockButtonAbstract

net.minecraft.server.v1_14_R1.BlockButtonAbstract

Fields

BlockStateBoolean: a, field_176584_b, POWERED

BlockStateBoolean: a, field_10729, field_176584_b, POWERED

boolean: E, field_150047_a

boolean: D, field_10725, field_150047_a

VoxelShape: b, field_196370_b

VoxelShape: b, field_10721, field_196370_b

VoxelShape: c, field_196371_c

VoxelShape: c, field_10727, field_196371_c

VoxelShape: o, field_196376_y

VoxelShape: d, field_10723, field_196376_y

VoxelShape: p, field_196377_z

VoxelShape: e, field_10716, field_196377_z

VoxelShape: q, field_185622_d

VoxelShape: f, field_10728, field_185622_d

VoxelShape: r, field_185624_e

VoxelShape: g, field_10715, field_185624_e

VoxelShape: s, field_185626_f

VoxelShape: h, field_10731, field_185626_f

VoxelShape: t, field_185628_g

VoxelShape: i, field_10720, field_185628_g

VoxelShape: u, field_196372_E

VoxelShape: j, field_10717, field_196372_E

VoxelShape: v, field_196373_F

VoxelShape: k, field_10726, field_196373_F

VoxelShape: w, field_196374_G

VoxelShape: w, field_10722, field_196374_G

VoxelShape: x, field_196375_H

VoxelShape: x, field_10730, field_196375_H

VoxelShape: y, field_185623_D

VoxelShape: y, field_10719, field_185623_D

VoxelShape: z, field_185625_E

VoxelShape: z, field_10724, field_185625_E

VoxelShape: A, field_185627_F

VoxelShape: A, field_10732, field_185627_F

VoxelShape: B, field_185629_G

VoxelShape: B, field_10718, field_185629_G

Constructors

Methods

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): b, func_185616_e

void (IBlockData, World, BlockPosition): d, method_9715, func_185616_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, func_196367_a

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, method_9714, func_196367_a

SoundEffect (boolean): a, func_196369_b

SoundEffect (boolean): a, method_9712, func_196369_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition): c, func_196368_e

void (IBlockData, World, BlockPosition): e, method_9713, func_196368_e

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

Names

bda

bdb

Fields

Constructors

Methods

1.13.1

Names

bcs

bda

net.minecraft.server.v1_13_R1.BlockButtonAbstract

net.minecraft.server.v1_13_R2.BlockButtonAbstract

Fields

boolean: F, field_150047_a

boolean: E, field_150047_a

VoxelShape: p, field_196376_y

VoxelShape: o, field_196376_y

VoxelShape: q, field_196377_z

VoxelShape: p, field_196377_z

VoxelShape: r, field_185622_d

VoxelShape: q, field_185622_d

VoxelShape: s, field_185624_e

VoxelShape: r, field_185624_e

VoxelShape: t, field_185626_f

VoxelShape: s, field_185626_f

VoxelShape: u, field_185628_g

VoxelShape: t, field_185628_g

VoxelShape: v, field_196372_E

VoxelShape: u, field_196372_E

VoxelShape: w, field_196373_F

VoxelShape: v, field_196373_F

VoxelShape: x, field_196374_G

VoxelShape: w, field_196374_G

VoxelShape: y, field_196375_H

VoxelShape: x, field_196375_H

VoxelShape: z, field_185623_D

VoxelShape: y, field_185623_D

VoxelShape: A, field_185625_E

VoxelShape: z, field_185625_E

VoxelShape: B, field_185627_F

VoxelShape: A, field_185627_F

VoxelShape: C, field_185629_G

VoxelShape: B, field_185629_G

Constructors

Methods

1.13

Names

apd

bcs

net.minecraft.server.v1_12_R1.BlockButtonAbstract

net.minecraft.server.v1_13_R1.BlockButtonAbstract

Fields

boolean: I, field_150047_a

boolean: F, field_150047_a

AxisAlignedBB: b, field_185618_b

AxisAlignedBB: c, field_185620_c

AxisAlignedBB: d, field_185622_d

AxisAlignedBB: e, field_185624_e

AxisAlignedBB: f, field_185626_f

AxisAlignedBB: g, field_185628_g

AxisAlignedBB: B, field_185619_B

AxisAlignedBB: C, field_185621_C

AxisAlignedBB: D, field_185623_D

AxisAlignedBB: E, field_185625_E

AxisAlignedBB: F, field_185627_F

AxisAlignedBB: G, field_185629_G

VoxelShape: b, field_196370_b

VoxelShape: c, field_196371_c

VoxelShape: p, field_196376_y

VoxelShape: q, field_196377_z

VoxelShape: r, field_185622_d

VoxelShape: s, field_185624_e

VoxelShape: t, field_185626_f

VoxelShape: u, field_185628_g

VoxelShape: v, field_196372_E

VoxelShape: w, field_196373_F

VoxelShape: x, field_196374_G

VoxelShape: y, field_196375_H

VoxelShape: z, field_185623_D

VoxelShape: A, field_185625_E

VoxelShape: B, field_185627_F

VoxelShape: C, field_185629_G

Constructors

(boolean)

(boolean, Block$Info)

Methods

int (World): a, func_149738_a

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181088_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, IBlockData): e, func_176583_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, EnumDirection): c, func_176582_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (EntityHuman, World, BlockPosition): a, func_185615_a

void (World, BlockPosition): b, func_185617_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, func_185616_e

void (IBlockData, World, BlockPosition): b, func_185616_e

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

int (IWorldReader): a, func_149738_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (EntityHuman, GeneratorAccess, BlockPosition, boolean): a, func_196367_a

SoundEffect (boolean): a, func_196369_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition): c, func_196368_e

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apb

apd

Fields

Constructors

Methods

1.12

Names

amb

apb

net.minecraft.server.v1_11_R1.BlockButtonAbstract

net.minecraft.server.v1_12_R1.BlockButtonAbstract

Fields

Constructors

Methods

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

alz

amb

Fields

Constructors

Methods

1.11

Names

akm

alz

net.minecraft.server.v1_10_R1.BlockButtonAbstract

net.minecraft.server.v1_11_R1.BlockButtonAbstract

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition): e, func_185616_e

void (IBlockData, World, BlockPosition): d, func_185616_e

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ajz

akm

net.minecraft.server.v1_9_R2.BlockButtonAbstract

net.minecraft.server.v1_10_R1.BlockButtonAbstract

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockButtonAbstract

net.minecraft.server.v1_9_R2.BlockButtonAbstract

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afn

ajz

net.minecraft.server.v1_8_R3.BlockButtonAbstract

net.minecraft.server.v1_9_R1.BlockButtonAbstract

Fields

BlockStateDirection: a, field_176585_a, FACING

BlockStateBoolean: b, field_176584_b, POWERED

BlockStateBoolean: a, field_176584_b, POWERED

boolean: N, field_150047_a

boolean: I, field_150047_a

AxisAlignedBB: b, field_185618_b

AxisAlignedBB: c, field_185620_c

AxisAlignedBB: d, field_185622_d

AxisAlignedBB: e, field_185624_e

AxisAlignedBB: f, field_185626_f

AxisAlignedBB: g, field_185628_g

AxisAlignedBB: B, field_185619_B

AxisAlignedBB: C, field_185621_C

AxisAlignedBB: D, field_185623_D

AxisAlignedBB: E, field_185625_E

AxisAlignedBB: F, field_185627_F

AxisAlignedBB: G, field_185629_G

Constructors

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_180681_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

void (): j, func_149683_g

void (World, BlockPosition, IBlockData): f, func_180680_f

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (EntityHuman, World, BlockPosition): a, func_185615_a

void (World, BlockPosition): b, func_185617_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): e, func_185616_e

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

Names

afn

net.minecraft.block.BlockButton

net.minecraft.server.v1_8_R3.BlockButtonAbstract

Fields

BlockStateDirection: a, field_176585_a, FACING

BlockStateBoolean: b, field_176584_b, POWERED

boolean: N, field_150047_a

Constructors

(boolean)

Methods

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

int (World): a, func_149738_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181088_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_176583_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_180681_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData): f, func_180680_f

void (World, BlockPosition, EnumDirection): c, func_176582_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList