History - net.minecraft.world.level.block.ChestBlock

1.21.3

Names

dhb

dlq

Fields

DirectionProperty: c, FACING, field_10768, FACING, f_51478_

EnumProperty<ChestType>: d, TYPE, field_10770, CHEST_TYPE, f_51479_

EnumProperty<ChestType>: d, TYPE, field_10770, CHEST_TYPE

BooleanProperty: e, WATERLOGGED, field_10772, WATERLOGGED, f_51480_

BooleanProperty: e, WATERLOGGED, field_10772, WATERLOGGED

VoxelShape: i, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_

VoxelShape: i, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE

VoxelShape: j, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_

VoxelShape: j, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE

VoxelShape: k, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_

VoxelShape: k, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE

VoxelShape: l, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_

VoxelShape: l, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE

VoxelShape: m, AABB, field_10774, SINGLE_SHAPE, f_51485_

VoxelShape: m, AABB, field_10774, SINGLE_SHAPE

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: n, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: n, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: o, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: o, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER

int: f, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_

int: f, EVENT_SET_OPEN_COUNT, field_31057, field_31057

int: g, AABB_OFFSET, field_31058, field_31058, f_153052_

int: g, AABB_OFFSET, field_31058, field_31058

int: h, AABB_HEIGHT, field_31059, field_31059, f_153053_

int: h, AABB_HEIGHT, field_31059, field_31059

com.mojang.serialization.MapCodec<ChestBlock>: b, CODEC, field_46311, CODEC, f_302220_

com.mojang.serialization.MapCodec<ChestBlock>: b, CODEC, field_46311, CODEC

EnumProperty<Direction>: c, FACING, field_10768, FACING

Constructors

(BlockBehaviour$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)

(Supplier<BlockEntityType<? extends ChestBlockEntity>>, BlockBehaviour$Properties)

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, m_51584_

Direction (BlockState): i, getConnectedDirection, method_9758, getFacing

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, m_51494_

Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat

boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, m_51499_

boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory

boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, m_51508_

boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasCatOnTop, m_51563_

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasCatOnTop

DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, m_51582_

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource

DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, m_51517_

DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever

BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_

BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

com.mojang.serialization.MapCodec<? extends ChestBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends ChestBlock> (): a, codec, method_53969, getCodec

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dge

dhb

Fields

Constructors

Methods

1.20.6

Names

cxt

dge

Fields

Constructors

Methods

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

ctx

cxt

Fields

DirectionProperty: b, FACING, field_10768, FACING, f_51478_

DirectionProperty: c, FACING, field_10768, FACING, f_51478_

EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, f_51479_

EnumProperty<ChestType>: d, TYPE, field_10770, CHEST_TYPE, f_51479_

BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, f_51480_

BooleanProperty: e, WATERLOGGED, field_10772, WATERLOGGED, f_51480_

VoxelShape: h, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_

VoxelShape: i, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_

VoxelShape: i, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_

VoxelShape: j, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_

VoxelShape: j, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_

VoxelShape: k, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_

VoxelShape: k, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_

VoxelShape: l, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_

VoxelShape: l, AABB, field_10774, SINGLE_SHAPE, f_51485_

VoxelShape: m, AABB, field_10774, SINGLE_SHAPE, f_51485_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: m, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: n, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: n, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: o, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_

int: e, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_

int: f, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_

int: f, AABB_OFFSET, field_31058, field_31058, f_153052_

int: g, AABB_OFFSET, field_31058, field_31058, f_153052_

int: g, AABB_HEIGHT, field_31059, field_31059, f_153053_

int: h, AABB_HEIGHT, field_31059, field_31059, f_153053_

com.mojang.serialization.MapCodec<ChestBlock>: b, CODEC, field_46311, CODEC, f_302220_

Constructors

Methods

Stat<ResourceLocation> (): b, getOpenChestStat, method_9755, getOpenStat, m_7699_

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_

BlockEntityType<? extends ChestBlockEntity> (): c, blockEntityType, method_31641, getExpectedEntityType, m_153066_

BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_

com.mojang.serialization.MapCodec<? extends ChestBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cqp

ctx

Fields

Constructors

Methods

1.20.1

Names

cqi

cqp

Fields

Constructors

Methods

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_

Stat<ResourceLocation> (): b, getOpenChestStat, method_9755, getOpenStat, m_7699_

BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_

BlockEntityType<? extends ChestBlockEntity> (): c, blockEntityType, method_31641, getExpectedEntityType, m_153066_

1.19.4

Names

cns

cqi

Fields

Constructors

Methods

1.19.3

Names

ckr

cns

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cju

ckr

Fields

Constructors

Methods

1.19

Names

ceo

cju

Fields

Constructors

Methods

Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, m_7699_

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, m_51563_

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasCatOnTop, m_51563_

BlockEntityType<? extends ChestBlockEntity> (): e, blockEntityType, method_31641, getExpectedEntityType, m_153066_

BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cdw

ceo

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

can

cdw

Fields

Constructors

Methods

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_, getInventory

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

Names

cam

can

Fields

Constructors

Methods

1.17

Names

bve

cam

net.minecraft.block.ChestBlock

net.minecraft.src.C_1728_

net.minecraft.server.v1_16_R3.BlockChest

net.minecraft.world.level.block.BlockChest

Fields

DirectionProperty: b, FACING, field_10768, FACING, field_176459_a, FACING

DirectionProperty: b, FACING, field_10768, FACING, f_51478_

EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, field_196314_b

EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, f_51479_

BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c

BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, f_51480_

VoxelShape: e, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: h, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_

VoxelShape: f, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: i, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_

VoxelShape: g, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: j, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_

VoxelShape: h, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: k, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_

VoxelShape: i, AABB, field_10774, SINGLE_SHAPE, field_196315_B

VoxelShape: l, AABB, field_10774, SINGLE_SHAPE, f_51485_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: j, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: m, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: k, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: n, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_

int: e, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_

int: f, AABB_OFFSET, field_31058, field_31058, f_153052_

int: g, AABB_HEIGHT, field_31059, field_31059, f_153053_

Constructors

Methods

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, func_196311_i

Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, m_51584_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, func_196312_a

Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, m_51494_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, func_196310_d

Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, m_7699_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, func_176456_n

boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, m_51499_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, func_220108_a

boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, m_51508_

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, func_220107_b

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, m_51563_

DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, func_226919_h_

DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, m_51582_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_226916_a_, getInventory

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_, getInventory

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_

DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, func_226917_a_

DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, m_51517_

BlockEntityType<? extends ChestBlockEntity> (): e, blockEntityType, method_31641, getExpectedEntityType, m_153066_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvb

bve

net.minecraft.server.v1_16_R2.BlockChest

net.minecraft.server.v1_16_R3.BlockChest

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwh

bvb

net.minecraft.server.v1_16_R1.BlockChest

net.minecraft.server.v1_16_R2.BlockChest

Fields

Constructors

Methods

1.16.1

Names

bpw

bwh

net.minecraft.server.v1_15_R1.BlockChest

net.minecraft.server.v1_16_R1.BlockChest

Fields

Constructors

(Block$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)

(BlockBehaviour$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)

Methods

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, func_196311_i

Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, func_196311_i

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType, func_226919_h_

DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, func_226919_h_

1.15.2

Names

bpt

bpw

Fields

Constructors

Methods

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnk

bpt

net.minecraft.server.v1_14_R1.BlockChest

net.minecraft.server.v1_15_R1.BlockChest

Fields

DirectionProperty: a, FACING, field_10768, FACING, field_176459_a, FACING

DirectionProperty: b, FACING, field_10768, FACING, field_176459_a, FACING

EnumProperty<ChestType>: b, TYPE, field_10770, CHEST_TYPE, field_196314_b

EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, field_196314_b

BooleanProperty: c, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c

BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c

VoxelShape: d, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: e, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: e, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: f, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: f, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: g, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: g, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: h, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: h, AABB, field_10774, SINGLE_SHAPE, field_196315_B

VoxelShape: i, AABB, field_10774, SINGLE_SHAPE, field_196315_B

ChestBlock$ChestSearchCallback<Container>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i

ChestBlock$ChestSearchCallback<MenuProvider>: j, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: j, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i

DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: k, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j

Constructors

(Block$Properties)

(Block$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)

Methods

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

Direction (BlockState): j, getConnectedDirection, method_9758, getFacing, func_196311_i

Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, func_196311_i

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, func_196310_d

Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, func_196310_d

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

<T> T (BlockState, LevelAccessor, BlockPos, boolean, ChestBlock$ChestSearchCallback<T>): a, combineWithNeigbour, method_17459, retrieve, func_220106_a, getInventory

Container (BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_220105_a, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType, func_226919_h_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_226916_a_, getInventory

DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_

DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, func_226917_a_

1.14.4

Names

bnf

bnk

net.minecraft.world.level.block.ChestBlock

Fields

BlockStateDirection: a, field_10768, FACING, field_176459_a, FACING

DirectionProperty: a, FACING, field_10768, FACING, field_176459_a, FACING

BlockStateEnum<BlockPropertyChestType>: b, field_10770, CHEST_TYPE, field_196314_b

EnumProperty<ChestType>: b, TYPE, field_10770, CHEST_TYPE, field_196314_b

BlockStateBoolean: c, field_10772, WATERLOGGED, field_204511_c

BooleanProperty: c, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c

VoxelShape: d, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: d, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: e, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: e, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: f, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: f, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: g, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: g, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: h, field_10774, SINGLE_SHAPE, field_196315_B

VoxelShape: h, AABB, field_10774, SINGLE_SHAPE, field_196315_B

BlockChest$ChestFinder<IInventory>: i, field_17356, INVENTORY_RETRIEVER, field_220109_i

ChestBlock$ChestSearchCallback<Container>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i

BlockChest$ChestFinder<ITileInventory>: j, field_17357, NAME_RETRIEVER, field_220110_j

ChestBlock$ChestSearchCallback<MenuProvider>: j, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

EnumDirection (IBlockData): j, method_9758, getFacing, func_196311_i

Direction (BlockState): j, getConnectedDirection, method_9758, getFacing, func_196311_i

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

EnumDirection (BlockActionContext, EnumDirection): a, method_9753, getNeighborChestDirection, func_196312_a

Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, func_196312_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

Statistic<MinecraftKey> (): d, method_9755, getOpenStat, func_196310_d

Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, func_196310_d

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockAccess, BlockPosition): a, method_9757, hasBlockOnTop, func_176456_n

boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, func_176456_n

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, retrieve, func_220106_a, getInventory

<T> T (BlockState, LevelAccessor, BlockPos, boolean, ChestBlock$ChestSearchCallback<T>): a, combineWithNeigbour, method_17459, retrieve, func_220106_a, getInventory

IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, getInventory, func_220105_a, getInventory

Container (BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_220105_a, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

boolean (GeneratorAccess, BlockPosition): a, method_9756, isChestBlocked, func_220108_a

boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, func_220108_a

boolean (GeneratorAccess, BlockPosition): b, method_9754, hasOcelotOnTop, func_220107_b

boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, func_220107_b

1.14.3

Names

bnb

bnf

net.minecraft.block.ChestBlock

Fields

BlockStateDirection: a, field_10768, field_176459_a, FACING

BlockStateDirection: a, field_10768, FACING, field_176459_a, FACING

BlockStateEnum<BlockPropertyChestType>: b, field_10770, field_196314_b

BlockStateEnum<BlockPropertyChestType>: b, field_10770, CHEST_TYPE, field_196314_b

BlockStateBoolean: c, field_10772, field_204511_c

BlockStateBoolean: c, field_10772, WATERLOGGED, field_204511_c

VoxelShape: d, field_10767, field_196316_c

VoxelShape: d, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c

VoxelShape: e, field_10771, field_196317_y

VoxelShape: e, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y

VoxelShape: f, field_10773, field_196318_z

VoxelShape: f, field_10773, DOUBLE_WEST_SHAPE, field_196318_z

VoxelShape: g, field_10769, field_196313_A

VoxelShape: g, field_10769, DOUBLE_EAST_SHAPE, field_196313_A

VoxelShape: h, field_10774, field_196315_B

VoxelShape: h, field_10774, SINGLE_SHAPE, field_196315_B

BlockChest$ChestFinder<IInventory>: i, field_17356, field_220109_i

BlockChest$ChestFinder<IInventory>: i, field_17356, INVENTORY_RETRIEVER, field_220109_i

BlockChest$ChestFinder<ITileInventory>: j, field_17357, field_220110_j

BlockChest$ChestFinder<ITileInventory>: j, field_17357, NAME_RETRIEVER, field_220110_j

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

boolean (IBlockData): d, method_9589, func_190946_v

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

EnumDirection (IBlockData): j, method_9758, func_196311_i

EnumDirection (IBlockData): j, method_9758, getFacing, func_196311_i

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

EnumDirection (BlockActionContext, EnumDirection): a, method_9753, func_196312_a

EnumDirection (BlockActionContext, EnumDirection): a, method_9753, getNeighborChestDirection, func_196312_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

Statistic<MinecraftKey> (): d, method_9755, func_196310_d

Statistic<MinecraftKey> (): d, method_9755, getOpenStat, func_196310_d

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockAccess, BlockPosition): a, method_9757, func_176456_n

boolean (IBlockAccess, BlockPosition): a, method_9757, hasBlockOnTop, func_176456_n

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, func_220106_a, getInventory

<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, retrieve, func_220106_a, getInventory

IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, func_220105_a, getInventory

IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, getInventory, func_220105_a, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

boolean (GeneratorAccess, BlockPosition): a, method_9756, func_220108_a

boolean (GeneratorAccess, BlockPosition): a, method_9756, isChestBlocked, func_220108_a

boolean (GeneratorAccess, BlockPosition): b, method_9754, func_220107_b

boolean (GeneratorAccess, BlockPosition): b, method_9754, hasOcelotOnTop, func_220107_b

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bna

bnb

Fields

Constructors

Methods

1.14

Names

bdh

bna

net.minecraft.class_2281

net.minecraft.block.BlockChest

net.minecraft.block.ChestBlock

net.minecraft.server.v1_13_R2.BlockChest

net.minecraft.server.v1_14_R1.BlockChest

Fields

BlockStateDirection: a, field_176459_a, FACING

BlockStateDirection: a, field_10768, field_176459_a, FACING

BlockStateEnum<BlockPropertyChestType>: b, field_196314_b

BlockStateEnum<BlockPropertyChestType>: b, field_10770, field_196314_b

BlockStateBoolean: c, field_204511_c

BlockStateBoolean: c, field_10772, field_204511_c

VoxelShape: o, field_196316_c

VoxelShape: d, field_10767, field_196316_c

VoxelShape: p, field_196317_y

VoxelShape: e, field_10771, field_196317_y

VoxelShape: q, field_196318_z

VoxelShape: f, field_10773, field_196318_z

VoxelShape: r, field_196313_A

VoxelShape: g, field_10769, field_196313_A

VoxelShape: s, field_196315_B

VoxelShape: h, field_10774, field_196315_B

BlockChest$ChestFinder<IInventory>: i, field_17356, field_220109_i

BlockChest$ChestFinder<ITileInventory>: j, field_17357, field_220110_j

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

boolean (World, BlockPosition): a, func_176457_m

boolean (World, BlockPosition): b, func_176453_o

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

boolean (IBlockData): b, func_190946_v

boolean (IBlockData): d, method_9589, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

EnumDirection (IBlockData): k, func_196311_i

EnumDirection (IBlockData): j, method_9758, func_196311_i

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

EnumDirection (BlockActionContext, EnumDirection): a, func_196312_a

EnumDirection (BlockActionContext, EnumDirection): a, method_9753, func_196312_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

Statistic<MinecraftKey> (): d, func_196310_d

Statistic<MinecraftKey> (): d, method_9755, func_196310_d

ITileInventory (IBlockData, World, BlockPosition, boolean): a, func_196309_a, getInventory

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockAccess, BlockPosition): a, func_176456_n

boolean (IBlockAccess, BlockPosition): a, method_9757, func_176456_n

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, func_220106_a, getInventory

IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, func_220105_a, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

boolean (GeneratorAccess, BlockPosition): a, method_9756, func_220108_a

boolean (GeneratorAccess, BlockPosition): b, method_9754, func_220107_b

1.13.2

Names

bdg

bdh

Fields

Constructors

Methods

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

Names

bcy

bdg

net.minecraft.server.v1_13_R1.BlockChest

net.minecraft.server.v1_13_R2.BlockChest

Fields

VoxelShape: p, field_196316_c

VoxelShape: o, field_196316_c

VoxelShape: q, field_196317_y

VoxelShape: p, field_196317_y

VoxelShape: r, field_196318_z

VoxelShape: q, field_196318_z

VoxelShape: s, field_196313_A

VoxelShape: r, field_196313_A

VoxelShape: t, field_196315_B

VoxelShape: s, field_196315_B

Constructors

Methods

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

Names

api

bcy

net.minecraft.server.v1_12_R1.BlockChest

net.minecraft.server.v1_13_R1.BlockChest

Fields

AxisAlignedBB: b, field_185557_b

AxisAlignedBB: c, field_185558_c

AxisAlignedBB: d, field_185559_d

AxisAlignedBB: e, field_185560_e

AxisAlignedBB: f, field_185561_f

BlockChest$Type: g, field_149956_a

BlockStateEnum<BlockPropertyChestType>: b, field_196314_b

BlockStateBoolean: c, field_204511_c

VoxelShape: p, field_196316_c

VoxelShape: q, field_196317_y

VoxelShape: r, field_196318_z

VoxelShape: s, field_196313_A

VoxelShape: t, field_196315_B

Constructors

(BlockChest$Type)

(Block$Info)

Methods

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (World, BlockPosition, IBlockData): e, func_176455_e

IBlockData (World, BlockPosition, IBlockData): f, func_176458_f

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): d, func_176454_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

ITileInventory (World, BlockPosition): c, func_180676_d, getInventory

TileEntity (World, int): a, func_149915_a

boolean (World, BlockPosition): e, func_176457_m

boolean (World, BlockPosition): a, func_176457_m

boolean (World, BlockPosition): i, func_176456_n

boolean (World, BlockPosition): j, func_176453_o

boolean (World, BlockPosition): b, func_176453_o

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): g, func_149744_f, isPowerSource

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

ITileInventory (World, BlockPosition, boolean): a, func_189418_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): a_, func_190946_v

boolean (IBlockData): b, func_190946_v

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

EnumDirection (IBlockData): k, func_196311_i

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

EnumDirection (BlockActionContext, EnumDirection): a, func_196312_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

Statistic<MinecraftKey> (): d, func_196310_d

ITileInventory (IBlockData, World, BlockPosition, boolean): a, func_196309_a, getInventory

TileEntity (IBlockAccess): a, func_196283_a_

boolean (IBlockAccess, BlockPosition): a, func_176456_n

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apg

api

Fields

Constructors

Methods

1.12

Names

amg

apg

net.minecraft.server.v1_11_R1.BlockChest

net.minecraft.server.v1_12_R1.BlockChest

Fields

Constructors

Methods

ITileInventory (World, BlockPosition): c, func_180676_d

ITileInventory (World, BlockPosition): c, func_180676_d, getInventory

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_190946_v

boolean (IBlockData): a_, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ame

amg

Fields

Constructors

Methods

1.11

Names

akr

ame

net.minecraft.server.v1_10_R1.BlockChest

net.minecraft.server.v1_11_R1.BlockChest

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_190946_v

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ake

akr

net.minecraft.server.v1_9_R2.BlockChest

net.minecraft.server.v1_10_R1.BlockChest

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockChest

net.minecraft.server.v1_9_R2.BlockChest

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

ITileInventory (World, BlockPosition, boolean): a, func_189418_a

1.9

Names

afs

ake

net.minecraft.server.v1_8_R3.BlockChest

net.minecraft.server.v1_9_R1.BlockChest

Fields

int: b, field_149956_a

AxisAlignedBB: b, field_185557_b

AxisAlignedBB: c, field_185558_c

AxisAlignedBB: d, field_185559_d

AxisAlignedBB: e, field_185560_e

AxisAlignedBB: f, field_185561_f

BlockChest$Type: g, field_149956_a

Constructors

(int)

(BlockChest$Type)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): m, func_176454_e

boolean (World, BlockPosition): d, func_176454_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

ITileInventory (World, BlockPosition): f, func_180676_d

ITileInventory (World, BlockPosition): c, func_180676_d

boolean (): i, func_149744_f, isPowerSource

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (World, BlockPosition): n, func_176457_m

boolean (World, BlockPosition): e, func_176457_m

boolean (World, BlockPosition): o, func_176456_n

boolean (World, BlockPosition): i, func_176456_n

boolean (World, BlockPosition): p, func_176453_o

boolean (World, BlockPosition): j, func_176453_o

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

EnumRenderType (IBlockData): a, func_149645_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): g, func_149744_f, isPowerSource

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

Names

afs

net.minecraft.block.BlockChest

net.minecraft.server.v1_8_R3.BlockChest

Fields

BlockStateDirection: a, field_176459_a, FACING

int: b, field_149956_a

Constructors

(int)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

IBlockData (World, BlockPosition, IBlockData): e, func_176455_e

IBlockData (World, BlockPosition, IBlockData): f, func_176458_f

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): m, func_176454_e

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

ITileInventory (World, BlockPosition): f, func_180676_d

TileEntity (World, int): a, func_149915_a

boolean (): i, func_149744_f, isPowerSource

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (World, BlockPosition): n, func_176457_m

boolean (World, BlockPosition): o, func_176456_n

boolean (World, BlockPosition): p, func_176453_o

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList